Eve Online Will Not Beat Me – Fleeting Our Maker

Another week in paradise.

 

When you’re operating a fledgling wormhole corp and you really want it to grow, you need to tend to it often to stop things from going stale. Nobody wants to be in a dead corp, let alone join one.

 

I’ve learnt this only recently and have been trying my best to put in all the time I can to make things interesting for the amazing players we already have.

 

I’ll set the scene:

We have had a bit of a parasite problem recently. Getting camped in your home hole is no fun, especially when you can field a maximum of eight ships, most of which are T1 Cruisers and the person camping you is in a >1bil isk T3 Tengu. Bear in mind that eight is our maximum, on a good day, when everyone can get on.

Tengu fleet camp isk wingspan

Initially it frustrated me because everything slowed down to a crawl; we can’t set up our PI operation because they kill us, we can’t safely scan or haul because they kill us – our killboard is greener than the grass on the other side. Then as time goes on and you realise they aren’t going to leave you alone, you just have to learn to adapt. All these things are possible with the correct frame of mind and proper planning.

Eve fleet rolling bait megathron battleshi

So this week, that’s what we’ve learned to do – if you can’t beat the camper, learn to use them. It gave us the impetus to put together two fleet ops over the weekend, and I can heartily say that it was the most fun I’ve had in this game yet. Going in, I had no idea what I was doing and the same goes for most of my corp members, but we had fun, we undocked, shot stuff and learned a little. We are better now than we were a few days ago and I am beaming from ear to ear at that fact.

Fleet

Eve really is a game of attrition, you either adapt, learn and have fun or you quit, and as the title of these articles tells you, the latter is not an option. Another big lesson from being a CEO is that you have to be there when your corp needs you and you have to be prepared to organise things so everyone knows what’s going on. You can take a break, as long as everyone is kept in the loop, but you better be prepared to put the time in, step up and get things done when you come back.

Right now we’re in a better place than we have ever been and things are looking up for our little band of merry beards. I’m learning this game and learning to be a better leader, which is a profoundly satisfying experience.

Until next week my space dandies,

Fly safe.

 

Lizard – CEO of EternalCosmicBeardCorp

Lizard ship spaceship wormhole corp fly

Above: an accurate depiction of me scanning down the hisec.

ECBC are currently recruiting! Come and meet the gang! We have a serbian space maniac, a mysterious, yelling, smokey pig and our very own drunken frenchman! Oh, and also few players who actually know what they are doing, unlike me!

Eve ship wormhole new player astero explore space game beard corp corporation

We’re learning together, with an aim to have fun in this insanely complicated game.

 

Discord: https://discord.gg/nzsBfuW

 

Evejobs: https://www.reddit.com/r/evejobs/comments/bvrmej/eternalcosmicbeardcorp_c4_wh_corp_euus_tz_newbro/

Eve Online Will Not Beat Me – How Times Change.

It has been a while since my last article, but not to worry, Eve hasn’t beaten me yet.

 

The corporation has been steadily growing in organisational strength – there is a certain time where you realise that your endeavour must evolve from a fun little side project to one that will require a ton more time, I think now is that point.

Space hauler ship corp beginner new bro eve

I also trained into my first tier 2 ship! Not a super amazing combat ship; oh, no. It’s a hauler, which I found very amusing. I definitely have to prioritise the corp and ease of transport over shiny ships. I also recently trained into a tier 3 – which I was very surprised to find out aren’t necessarily better than tier 2 ships, they just have some funky features that allow them to be flexible. I only found out when it completed training however, that I trained into the wrong ship when setting up my skill queue – not such a bad thing when you have no idea what you’re doing!

Space fighter ship tier 3 eve online beginner corp wormhole

We began our journey in a Class 2 wormhole with very slim pickings when it came to neighbours, loot and things to do. It also didn’t help that we were besieged by another corporation for a solid week, which hit morale hard at a time when we were trying to really build up and organise.

 

However, after those hard few weeks, we made the move to a different wormhole which has a lot more to offer us in terms of profitability, fun and interesting neighbours and an element of secrecy and protection. Honestly it feels nice to finally call ourselves a Wormhole Corp.

Eve online base astrahus citadel corp wormhole beginner new

I am still trying to find more time to play, but that will come if I stay dedicated. I have had some of the most fun experiences in my gaming career with Eve and it’s all thanks to starting EternalCosmicBeardCorp.

 

The plan going forward is to set up some passive income with planetary interaction, start organising fleet ops and roams, form a cohesive doctrine for multiple situations, but most importantly to recruit some new Beards!

 

If you want a place to hang out and have some fun in this insanely complicated game, ECBC is a newbro and casual friendly Corp that emphasises the fact that we are all learning this together. We have some amazing people who are incredibly patient and we’re working on multiple guides to allow you to get to where you want to be as quick as possible.

Eve ship wormhole new player astero explore space game beard corp corporation

Also, our little community is very accepting, we all love just chatting about stupid things. A sense of humour is a must – we also have just implemented authentication by ESI, so keep that in mind, oh and please do have a working mic. We operate in the EU/US Time Zone.

 

We want you to undock with us, get scanning and get killing! We’re all in this together, and we’re all here to make Eve fun.

 

If you’re interested, hop on over to the discord and we can have a good chat:

 

https://discord.gg/nzsBfuW

 

Until next time,

 

Fly Safe.

 

Lizard – CEO

Give Sigmar a Chance: Why I’m giving Games Workshops ‘Age of Sigmar’ a Second Look…

Age of Sigmar is a tabletop war-game set in a fantasy world created by Games Workshop (GW). The game involves miniatures to represent warriors and monsters, with dices rolls used to represent the fray of battle as two or more players strive to defeat their opponents.

Warhammer Fantasy Battles (WFB) was the precursor to Age of Sigmar, and its development into the newer game was fraught with poor decision making and knee jerk reactions, with an unhealthy dose of corporate foolery.

I was a long time fan of Warhammer in its earlier and middle life. It was something I grew up with. Its strong sense of fantasy and rich lore was inspiring to a young boy, teenager and adult. As a nerd, it was a binding force among friends that ran alongside games like Dungeons & Dragons. It was a large part of our youth.

I took time out from Warhammer and GW they fell out of favour with me for many reasons. So when I heard about the new Age of Sigmar I was hopeful for a balanced and fun game. I felt let down and the following history tale feels like a terrible loss to something I held very dearly.

But I’m giving GW a second chance, and I’ll explain why later.

First, some history…

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

The Lore Unflinching

Since its inception in 1983, Warhammer Fantasy Battle has been rich in its setting, abundant history and legends combined with inspiring artwork and grandiose tales. It was for the most part, a thing of beauty, the likes of which no other company had managed to create. WFB ran until 2010, with 27 years of added legends and story, enriching its own lore within each incarnation, eventually ploughing itself into an 8th and final edition.

However, a common complaint is that the story of the world never really advanced. Most of the rich storytelling, the history of the world, had already taken place. Global political and natural events had already shaped the world, from the war between Elves and Dwarves to the cataclysms that shaped the geography. With the exception of the incursions forces of Chaos (the ultimate big bad guys of the setting) very little else changed, and for 27 years humanity and its allies stood on the brink of extermination and extinction… yet was never quite defeated or victorious.

Arguably there’s a difference between the campaign world and the larger written fiction world: Despite gaps in the world, the GW development team failed to seize and advanced certain narrative arcs or historical campaigns, such as the War of the Beard, pitching Elves and Dwarves into a war that lasted years, creating offshoots of each nation / faction. Despite having untapped regions on the world map, it seemed that GW prematurely ran out of geographical room, never actually filling out all the regions in detail. The missed opportunities were vast.

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

A Lore Uncopyrighted

WFB was expanded in the 80’s and as such borrowed much of its history and cultural ideas from Lord of the Rings which saw a rise in popularity and profile during that decade. Warhammer was generally considered a variant of many different stories and world settings at a time when copyrighting the name of a species wasn’t ever considered.

This borrowing of cultures and ideas meant that other, smaller companies were able to borrow in turn from GW. Being a large and successful company, GW didn’t like that idea. The prime example of this is the novel “Spots the Space Marinewhich GW wanted removed for copyright reasons. Owning ‘Space Marine’ for themselves was apparently critical to their business model.

When you considered how much GW borrowed from other media, you realise that much of their content was not their own. Copyrighting that content and cornering the market to their benefit was not possible with the old WFB lore. They would have to change everything… which Age of Sigmar does; the heart warming Elves, Dwarves, Goblins and Orcs were replaced with Aelves, Duardin, Grots and Orruk. It’s also hard to copyright historical figures and names, looking at you Bretonnian players!

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

Compounding the Fractures

For new players, starting a game of Warhammer can be costly, with players investing their time and precious money into buying miniatures, paints, brushes, terrain boards and books to create their armies. If you just look at the price of the miniatures, you can spend hundreds of your precious monies before you’ve assembled anything. So when a game loses its appeal to old gamers, and new gamers can’t afford to start playing, sales begin drop and any company is likely to worry. But GW didn’t seem to learn with each new edition of WFB…

The 6th Edition of WFB was considered ‘alright’ in its early days for game balance. It still had its problems, much like any game. Unfortunately it was the start of the fall, where the final few Army Books published showed an increase in the power creep (where successive armies would be significantly tougher and cheaper to purchase in-game). Matching armies to play a fair game was harder and players started to emulate the winners creating a stale gaming style. Spending hundreds of pounds on an impressive army didn’t guarantee a satisfactory win/lose ratio.

7th Edition compounded on 6th edition and was the point in time when the famous (probably misquote) “We’re a miniature company not a games company” by the CEO of that time, Kirby. This was considered the primary unbalanced version of the game. This was also the time of the GW store changes, where a single member of staff was expected to run the store. This lead to an end of local store tournaments and a reliance on local independent gaming stores to do the hard work, which they were not prepared to do.

8th Edition simply added on top of this again, removing some parts of the game that required skill and understanding and replaced them with unbalanced armies and rules in totality.

 

Mat Ward held the creative reigns during these times of troubles and was supposedly responsible for the power creep of factions – most of the army supplement books were under his name which unfortunately lead to a loss in popularity. This lower-quality “modelling business” seems to have driven a core of players away, especially when GW tried to claim gamers only made up 20% of their sales (maybe they included digital games and fiction in those sales numbers, who knows). Still, 20% is a huge chunk of your market and not to be sniffed at.

The messiah Jedi to bring balance should have been 9th Edition and was rumoured to be an amazing game of fortitude and fun. However, some internet folks believe that this dropped the sales of the 8th edition as players saved their cash ready to spend it all in a glorious fit of nerd-frenzy… GW scrapped most of what 9th edition could have been. Frankly, GW had failed its panic test and bottled it, doing something so knee jerk worthy that many of their core fans and players simply stared in disbelief.

They killed it all off.

In an act of terrible corporate zeal, it was deemed unworthy and so all of it had to burn, apparently.

Warhammer 40K, the Expanding Galaxy

On the other hand, GW’s Warhammer 40,000 (40K) storyline moved onwards in the grim darkness of the 41st millenium. Players still flocked to it and it seemed always popular. Everyone loves “Spess Ma-reens!” So while WFB fell, GW put their time and effort into 40K. This lead to more delays and lethargy in creating content for WFB, hammering further nails into its coffin.

warhammer games workshop fantasy battles oldhammer tabletop game miniatures age of sigmar

Birth of the Mortal Realms, the Age of Sigmar

It was expected that 9th edition was going to mend itself, bandage its blood spouting wounds, stick on an eye patch and throw itself back into the fight for the old world with a grizzled low growl. But with the panicked reaction from a slump in sales, GW rushed ahead with Age of Sigmar and dumped the Old World. The lore and world history of WFB was abolished, the relics and lessons of the Old World were forgotten and the new world, the world of Mortal Realms was born.

Many fans were outraged (I mean, it is the internet) and a solid core of supporting players felt abandoned and ignored. No doubt many miniatures ended up in the bin, or left to fend for themselves Toy Story style in a box of Barbie dolls… or likely ended up on eBay.

Warhammer now looked like something from Magic the Gathering, minus the charm.

So why, after the loss of something held very dear, am I giving Age of Sigmar and Games Workshop another chance?

warhammer games workshop fantasy battles oldhammer tabletop game miniatures age of sigmar

Age of Sigmar

The new game is very accessible and despite frankly large problems, holds promise. The core rules are completely free and readily available online to print out yourselves.

Now you can play the game as a narrative (discard point values for armies) or you can carry out matched play, where you decide on the points values for your forces. This means you can tailor games for competitions or story driven wars.

A Battle Narrative

The revived and quick to learn rules have given GW a chance at another shot to regain the glory of the old days – quite simply it’s a shame they had to destroy everything the fans loved about the setting (but all is not lost). Games are now played in scenarios. This put me off originally, because I love a good ruck in the mud with swords and death, but actually, scenarios allows me to play a relatively weak force (High Elves, who are now Swifthawk Riders) against an incredibly overpowered force (such as the Beastclaw Raiders) and hopefully run rings around them, because no army is able to be perfect in a randomly determined scenario.

Embers of the Old World

Thankfully, GW are still publishing fiction related to the Old World. They’ve even gone back further and re-released fiction before the time of Karl Franz (the emperor with the big hammer at WFB peak). Third parties such as Cubicle 7 have brought fresh life to the Old World with a renewed and updated version of the Warhammer Fantasy Roleplaying Game (we had a peek early on here…) and God’s bless the Creative Assembly for sticking with the Old World in their very successful Total War: Warhammer series (which merges two of my favourite things wonderfully).

And finally… Gotrek Gurnison lives! The doom-seeking Slayer wandered out of the time warping Chaos Wastes of the Old World to bring some good old fashioned Slayer perspective in Realm Slayer. Gotrek quests through the Mortal Realms to find his manling sidekick, Felix Jaeger, who may have been reincarnated as a Stormcast Eternal! This is a great tale that sets the scene for Age of Sigmar and throws us veteran players a much desired connection to the World that Once was.

Gotrek Gurnison Felix Jaeger troll salay beast slayer everything slayer

So, like with the new Star Wars movies – the new stuff doesn’t invalidate the old stuff – you can still read and watch the old stories and enjoy them for what they are. You can do the same for Warhammer.

GW took a huge gamble which seems to have paid off.

At least for now…

Absolutely Final Bit

If you keep up to date with the acts of GW and their Age of sigmar game, you may want to take a look at this petition that is over five years old. If you read it you’ll see that most of what the petition was asking for has actually been met by the GW. Shame they never actually replied to the petition…

https://www.change.org/p/games-workshop-limited-refocus-your-business-model-on-the-sale-of-a-game-and-support-of-a-gaming-community-vice-the-pure-sale-of-collectible-miniatures

That about wraps it up for now! Thanks for reading, and as ever, your comments and discussion are always welcome. perhaps you know something we don’t and would like to share your thoughts?

@FerrisWrites for Twitter and our Facebook page.

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Tabletop War-Game Terrain & Scenery: Getting your Hands on the Materials

Over the last few weeks I’ve been offering tips, hints and advice on creating tabletop terrain for wargames such as Warhammer Age of Sigmar, Warhammer 40K and Skirmish-style games such as Frostgrave. The feedback, comments and notifications I’ve received have had an underlying theme; where do you get your supplies from in the UK?

Being in the UK, many of the materials we see used online do not seem to be available to us. So, I’ve decided to create a comprehensive list of the tools, materials and where I sourced them from. This should hopefully give you a better idea of what you’re looking for and how to get hold of them.

Here goes…

Tools of the Trade

Knives, Blades & Cutting Mats

I’m not going to go into too much detail here as, chances are, you know where to buy crafting knives. The places I think do reasonably priced craft knives are places like The Range, Wilko (Wilkinson’s) and the like (some of these places are relatively new to the north-west UK). That said, some hobby and craft supply stores do tend to charge an arm and a leg for their products, so shop around. I’ve often found supermarkets can surprise you with some cheap, good quality craft knives. A couple of GBP should get you something sensible

Wilkinson’s do a good range of affordable tools, disposable knives being one of them.

The same can apply for cutting mats. I tend to get the SpaceFly brand because they’re cheap, available all over the place and come in a range of sizes and colours. The best place for cutting mats? I actually find Amazon works best. Try to avoid the rotary cutting mats – they’re thinner and not as robust. In my experience, they tend to slip about too.

Hot-wire Cutters

If you want to be cutting bricks from foam or saving yourself from buying a tonne of extra blades, then a hot wire cutter is something you should consider. There’s two thoughts I have on this; cheap is fine, expensive isn’t necessary.

I started with a cheap, basic, hand made hot wire cutter from eBay which set me back about £35. It does the job and you get what you pay for. If you’re flashing cash, you could go for the Proxxon version but in reality, you don’t need to. I upgraded recently to a hot-wire cutter made in China and sold in the UK, from eBay which set me back just over £60. It comes with an pretty accurate set of measuring points, the wire doesn’t flex too much and is held in place neatly. It also cuts faster by having a hotter wire.

Paints, Inks, Washes & Brushes

Again, there’s not much point in going into detail here. If you’re making terrain you don’t need to buy expensive paints. So long as they’re acrylic and mat finish paints, you can buy the cheapest you can find. Art shops are a good place to go, but they will stock more expensive brands, so again, try shops like Wilkinson, the Range and Hobby Craft.

The same applies for brushes. For finer detail paints or highlighting you want a medium sized and soft brush. For mass painting or large areas or slapping on paints and sealers like Mod Podge, a large coarse brush is fine. You can usually get sets with a good variety. Same rules apply; you can buy expensive or cheap, the difference is that one you will replace more frequently but that’s perfectly natural for paint brushes.

More on washes later…

Glue & Glue Guns

Mini glue guns are best. You can get them for less than £5 and the glue sticks online, especially eBay, are sold by the 100 for a couple of GBP. You can go a little more up market here if you have the budget – cheap glue guns will tend to dribble  the hot glue between uses unless you turn it off and on again (which takes time to heat up, so I tend to leave them on as I work).

With PVA glue – the price reflects the water content. Expensive means thicker and stronger, cheap means more water but likely quicker to dry and easier to paint on. Again, buy what you can afford, but for the terrain making, you can buy the cheap stuff and no one will ever know! The great thing about PVA glue is that you can thin it down with water (which for the most part, is free).

Foam, XPS & Styrofoam

The crux of this article. Let’s get something straight. In the US & Canada, XPS foam comes in pink or blue colours and is readily available in large quantities. In the UK however, it seems to be nowhere. That is because over here in the UK we call XPS foam, Styrofoam. XPS is the abbreviation for Extruded Polystyrene – it is basically a very strong, durable but craftable foam which does not bend. EPS, which is expanded polystyrene is the stuff that your electrical goods get boxed in, the white stuff which looks like it has been made out of thousands of tiny bubbles.

Styrofoam / XPS is available mostly online through eBay. I tend to use the supplier named Blue Foam, found here. Depending on the thickness and sheet size, you can get a reasonable amount of Styrofoam for less than £20. This is the material I commonly buy and use to create bricks and bases for my terrain buildings.

You could buy from a hardware or DIY store but I’ve yet to find it in an affordable or ready to use format. If you have found it, please let me know!

Foamstock, Card & Paper

Foamstock is just a piece of foam front and backed with paper. It’s used to mount photographs amongst other junior school crafts. Again, you can get it just about anywhere but the cheap stuff is fine to use and available in pound shops!

I use card recycled from postal packaging. When you buy a book from Amazon they usually turn up in a thin but sturdy card envelope. This stuff is strong and durable and ideal for detailing terrain miniatures. I use it for cutting roof tiles / shingles.

Paper. It’s just paper!

Measuring Rules

I tend to buy rulers and squares from Wilkinson’s or the Range. You may need to dig deep in store to find them. For £20 you should be able to get good quality steel rulers etc that will last you years. Not bad for a small initial outlay!

The God that is Mod Podge!

Yep, this stuff is amazing. It’s not just a fancy PVA glue. No. It is terrain divinity. It dries with more toughness and water repellent properties than PVA, because it contains resins which act as a sort of easy to use concrete. No terrain made from foam should be made without it!

The best news is that you can now buy it in UK shops readily. I first bought some online, but recently found it cheaper in the Range. Not even Hobby Craft had it in stock last time I checked!

Making Decent Wash…

You’ll notice a lot of people create their own washes for terrain. A wash is a water-thin paint that is applied liberally to a miniature which, as it dries, recedes into the recesses of the model to create shadows. It’s a miracle product!

The problem for terrain crafting is that you need a lot of it, and frankly it can be expensive (looking at you, GW)! So here’s how to make your own – keep in mind, if you buy these products you’ll be able to make litres of wash and you can modify them for varied results…

What you will need:

  • Artist Ink (black and brown usually)
  • Mat Medium (essentially colourless paint)
  • Water (deionised is best)
  • A bottle container or two
  • A smidge of washing up liquid

Now, there are literally hundreds of tutorials online to show you how to make washes, so I’m not going to repeat them here, I will however share a link to a really helpful guy who knows a bit more about painting than I do, meet Luke!

If you’d like to read on the previous articles, you can find them in the links below:

Tabletop War-Game Terrain & Scenery: Bombastic Buildings and Fantastic Features – Creating your Tabletop Battlefield

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

If you’re on Facebook or Twitter you can find us in these links, where we post often, so you’ll get notifications if you follow us:

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

In the next few weeks I’ll be looking at making trenches, futuristic and alien terrain pieces (Mars was requested) and possibly upping my painting game!

If you think this article or related articles have been helpful, or if you want to contribute with some knowledge of your own, get in touch and leave or comment or get hold of us on Twitter or Facebook!

Eve Online Will Not Beat Me – Growing Pains.

I think I’m getting this game; finally. When you first start playing, everything is so overwhelming that you become so sure that it’s almost impossible to know enough to fulfill the criteria in your head that would lead you to class yourself as “competent” – it’s as unattainable in those first few weeks as flapping your arms and flying to the moon.

 

Then, when you surround yourself with good people and put the time into fitting ships and getting blown up again and again but learning, then you start to see how things fit together, how you need a fleet composed of specific ships to do specific things if you want to beat actual people. Fighting NPCs is similar, but the human is the most fierce prey, ha.

 

We have a good number of people in the corporation now, to the point where I think we’re done with the first round of recruitment: let’s see how many of our amazing people can deal with my sub-par leadership to make it to phase two! Which shall be kicking off in little more than a month.

 

The project is going a lot smoother than I expected; the whole idea was to get people playing the game, interacting and having fun without a strict corp structure and scheduling – these things will still exist for events and fleet ops etc, but I have no interest in enforcing lots of imaginary rules in an imaginary game.

images

Other than that, we’re staring at our skill queue, waiting for doctrine ships to train so we can all go ratting as a fleet and rake in the monies.

 

Just a quick update for a standard week in the life of a know-nothing CEO. Until next time, fly safe.
Boboko Busanagi of EternalCosmicBeardCorp.

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

In the last few weeks I’ve gone over some of the techniques for making battlefield terrain. The focus has been on buildings and structures and this week we’re going to finish that theme off by bringing it all together. I promised some multistory buildings too. Read on to see more of the good stuff and how I achieved the beginnings of some great results!

What am I doing?

I decided to make everything so that it would fit on convenient 15 x 15 cm tiles. This was so that I could orientate the same tiles to create different looking terrain, whether I’m playing Age of Sigmar, AoS Skirmish, Frostgrave or even some Dungeons & Dragons.

Similar tiles can be used to create urban scenery in Warhammer 40,000, which I’ll cover at some point in the future.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I also upgraded my hot-wire cutter. It was a little more expensive, in the £50-60 region, but the arm doesn’t flex, the wire doesn’t bend and it heats up consistently making its ability to cut through foam much better! Alarmingly, the wire does glow bright orange, which was a little disconcerting at first!

So how did I do, what did I do, and how did I do it? Read on…

A trial run…

I decided to test my formula for creating tabletop scenery with an unsuspecting volunteer. I quickly ran down the basic steps of creating the terrain piece, introduced the volunteer to a hot glue gun and Styrofoam, hefted a tonne of miniature bricks onto the table and allowed that person to run away with their imagination. This is the outcome so far (note, it still needs painting).

 

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As you can see, it really doesn’t take much to get stuck in and have a go. Once again, there wasn’t a huge amount of planning involved in the creation of this quaint little tower – imagination provided the blueprints and away they went!

The Tile Set Blueprints

OK, so creating as many 15 x 15 cm tiles as required. To make my life easier, I got hold of some 1 cm thick black Styrofoam. It was an eBay purchase and cost me about £16 but may be cheaper in other parts of the world. Why did I buy these? It’s quite difficult to thin down thick Styrofoam on account of the wobbly nature of the hot-wire cutter.

So, not everything needs be to broken or derelict, no, there needs to be more so I’m going to build some complete structures which fit on the 15 cm tiles; watchtowers, tall walls, dead-ends, bell towers, warehouses, pig pens, shambolic defensive positions – you name it!

Because each tile is essentially 6 x 6 inches, I can fit four in a single square foot. Multiply this by four and you’ve got yourself an interchangeable, customisable and modular tabletop terrain system. I’ll go to town on some bigger open plazas with ruined columns etc in the future (to make it easier and give any missile troops a chance).

Footpaths & Plazas

From a design point of view, I’d like to build some footpaths, essentially narrow death traps that must be risked to get to different places on the map.  Here are some images of the test pieces I worked on. It can take time to get it right, so give yourself an open mind when you’re trying out ideas – you won’t put pressure on yourself and get worked up by perceived ‘failures’ at the end of your crafting session.

 

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The dirt footpaths are 5 x 15 cm. By applying a lot of pressure with some scrunched up tin foil to the centre of the Styrofoam piece, and lighter touches to the outer quarters I was able to create the impression that the path had been used for many years. I cut some 0.5 x 0.5 x 15 slithers of foam and cut them up, weathering and aging them with the foil to look like curb pieces.

In the future when I attempt larger roads, I will use the ‘crazy pathing’ idea and simply trim the pieces down to compensate for the curb. I’ll also impress the foam in places to make it look like carts had been through, wearing down the road over the years.

The roads should be at least 10 cm wide and up to 30 cm long (the extent of my purchased Styrofoam sheets) – they will look good running through the centre of the board, or alongside the boards on bigger battle arenas. Details are important here, so I need to think about how I’m going to decorate the pieces to make them believable.

It sounds easy, but it’s actually very hard to make simple open spaces and retain the feeling of interest and wonder. Because there’s likely no focal point to grab the eye, it needs to have a few extra details to keep the area ‘alive’ and quirky.

I’ve decided on a single gallows with some stakes rammed into the ground to keep people away from ‘justice’ being served…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I added some ‘crazy pathing’ for a bit more variety, weathering the whole lot with the tin foil method. To make the pathing stones I cut foam strips 2 x 2 cm then went over the corners, freehand cutting in irregular ways. I then cut the stones from the end of the strips at 0.5 cm, creating odd and mismatched but flat stones. In hindsight, I should have cut these narrow than 0.5 cm, maybe half that again to 0.25 cm.

Texture is also important, so I’ll likely be using some of the rolling pins from Green Stuff World. An example of my trial run with these can be found in the images below…

 

 

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Ramping It Up!

Finally, I decided to have a go at the multistory building idea.

I wanted to make this bigger, but I also wanted to be able to use different parts of it at different times. To achieve this, I started with 4 tiles to make a jumbo tile and began building a wall which would interconnect. I added a ruined wall around the edges of the jumbo tile, leaving plenty of gaps and debris for cover and interesting features.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I then started to make a second story of brickwork, which I could lock or lay in place and built this up a few times. Finally, I made a third story set of brickwork, but this time to accommodate half a roof.

The roof in these pieces was made from foam board, which is light and tough. I cut out rows of packing card (the sort of thin card your Amazon books are delivered in). Each row was 2 cm high with a cut  1 cm deep every 1 cm along the row. I then just cut and hacked out pieces to create the impression of roof slates. This was time consuming, but quite rewarding. You can see some of the details in the image below.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Finally, here’s a series of images showing you how to connect together.

 

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OK, so its not complete yet (I mean, I did just complete an entire week of a UK LARP event!) So I’ll post some images next week.

That’s it for now, and the end of this miniseries for terrain and scenery. If you’ve learnt anything, or if you have some advice and tips of your own, please leave a message in the comments below.

There will be more on tabletop terrain in the future, but for now, I really want to get these pieces finished and have them lined up for some gaming!

Good luck, and have fun!

Ferris

Part One…

Part Two…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

Eve Online Will Not Beat Me – We Moved To A Wormhole.

Last week feels like a world away compared to where I am now with Eve. It’s safe to say that I’ve learned more than I ever have in this game during that time.

So, the previous article was published when our corporation had two members exploring relic sites in null sec. Eight days after that article went live, we now have around ten people and now own a base in a wormhole system.

Eve new start corp wormhole play 16 anniversary

Here’s the story; me and Lane Davaham – my second in command – talked about wanting to move into wormhole space to try and make some money or learn how to play this mysterious game by dying until we didn’t die anymore. I wanted to make my own Corp because I like being able to decide what is fun for me and what I want to do, with the hope being that I can assemble a cadre of like minded individuals and we can move forward together.

The corp was almost a joke, and designed with humour in mind; this place is lighthearted and laid back in the extreme and I wanted that to be our guiding focus.

I also received a ton of advice from experienced people who had run corps before, all of their advice amounted to “Don’t do this, you will fail.” Which is fine, and frankly expected. Failure is always an option during projects like these, but i find that if you’re honest about your expectations and your abilities then things tend to work out.

Eve new start corp wormhole play 16 anniversary

Then another person got in touch and offered to sell us a base in wormhole space for a relatively cheap price. We jumped on the offer and within two days we had control transferred over and both of us were sitting inside our own base just wondering how we got here.

Since then, we have begun to build a solid core of experienced players who constantly surprise me with their patience while I ask a million questions and try to learn everything I need to, to be able to give this place a chance to succeed.

We’re currently hauling ships into our system to hand over to new players when they join and hopefully give them some guidance on how to fit and fly their ships so anyone who is new can at least go out there and feel like they are playing the game correctly.

Eve new start corp wormhole play 16 anniversary

Going forward we will be trying to make some isk (I have been told staying profitable in wormhole space is near impossible) and have some fun. Many fleets will be formed in the coming days in pursuit of explosions; be they ours or our enemies!

In short; Eve Online hasn’t beaten me yet, in fact at the moment we’re going from strength to strength with the aid of some incredibly helpful and generous people; not just with their isk, but also their patience and capacity to withstand the barrage of ignorance and questions leveled at them from their know-nothing CEO.

EternalCosmicBeardCorp is currently recruiting! Our mission statement is evolving as we evolve, and I suppose that’s the message I need to get across: it’s going to be a long road, but we’ve taken our first steps and have not yet fallen on our face – we want to keep this game fun, for new and experienced players alike, and I honestly believe it’s the people involved that will make that happen. So come along and have a chat, you’ll be welcome.

Eve ship wormhole new player astero explore space game beard corp corporation

We’re determined to stay laid back, determined to have fun and determined to fail and learn. The ECBC way.

Our public channel in Eve: EternalBeardChat

Our discord: https://discord.gg/nzsBfuW

Link to last week’s article: https://creatorconsortium.com/2019/04/27/eve-online-will-not-beat-me-i-lost-200-million-isk-this-week/