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The 9th Age Part 2: A World of Story, A World of War

We kick off part two of our 9th Age review just after the release of the “legendary” version of the “Warriors of the Dark Gods” faction and by the gods, it’s packed full of cool stuff. This is great timing as we’re going to be looking at the background, theme and lore of the 9th Age (you can find part one, here).

In this Article

  • We shall briefly look at the world composition and history of the 9th Age,
  • Introduce some of the darker themes,
  • Take a look at a couple of the factions, comparing them to similar factions from Games Workshop’s old Warhammer Fantasy Battles,
  • Finally, we’ll look into the new Warriors of the Dark Gods faction book to see just what the 9th Age team are capable of.

The Written Lore

Before I begin, it’s worth mentioning the writing style of the lore and setting of the 9th Age. Rather than being a single monotonous view point, the style instead portrays the world through personal accounts, letters and journals, detailing the wonders and horrors of the 9th Age. Some of the characters are recurring throughout the texts providing successive layers to their often woeful stories. This style of writing was common during the early decades of the last century but dropped out of favour with the advancement of film and TV.

Pick up any fictional book from that early era and you’ll see what I mean: H.P Lovecraft (Cthulhu mythos), H.G Wells (War of the Worlds), Mary Shelly (Frankenstein / The Modern Prometheus), all use this style of writing. It’s effective because it puts the reader next to the author and immediately draws our attention. The reader knows from the outset that the account is first hand, likely to be believable. In my opinion, a well executed literary move by the 9th Age writers.

The World of the 9th Age

Dark & Gritty? We shall see. What I think stands out from the history is the poetic style. The 9th Age history is presented to us in several verses, similar to something we would find in a bible or viking saga. They call it the “World Hymn,” found on a tapestry thought to be ancient in years, perhaps a copy of a similar, older Dwarven text. The Hymn details the previous ages in allegory, of how the ancient lizards races once ruled the world, and how a comet gave the first sign to rebel and break free.

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

Perhaps because it is still early days the world seems to be breathing and growing slowly. The groundwork seems to be there and we’re likely to see more content as each faction receives its legendary faction book. We must remember that the 9th Age is designed with tournaments in mind but with all the effort into creating such a beautiful world, are we asking too much to hope that there will at some point be a narrative story arc? Maybe we might one day see the “Storm of Father Chaos” as a campaign?

Indeed in the executive board mission statement it is made very clear that they believe the background is critical for players to access and fully enjoy the 9th Age. They’ve given the Background Team powers to oversee the story development, so expect to see full on Legendary versions for each faction over the coming years… and if they’re anything like Warriors of the Dark Gods, we’re all in for a great deal (free, totally free!)

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

Perusing one of the 9th Age forums recently suggested by Ghiznuk (a member of the Translation Team Russian), I gained an insight into the world setting development. In it, Ghiznuk explains how the world map is designed and how it must permit different factions to have a reliable narrative reasoning for encountering one another. It’s such a simple idea but one that never seemed to be fully realised in Warhammer Fantasy Battles.An example: the Highborn Elves were once part of a huge empire which has since crumbled, leaving countless outposts in the form of harbors and ports scattered across the world. These elves are a mighty naval force and thus have strong trading routes, allowing factions to encounter them.

An example: the Highborn Elves were once part of a huge empire which has since crumbled, leaving countless outposts in the form of harbors and ports scattered across the world. These elves are a mighty naval force and thus have strong trading routes, allowing factions to encounter them.

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

I think it is fair to say that in their mission to gather and develop more players, the 9th Age teams are performing a herculean effort to produce something of quality – the fact that this is essentially volunteer work towards something created by and for the community makes it more remarkable. If the last two paragraphs haven’t given you enough to believe in it, I guess you’ll just have to read on…

Killing for Fun, or with Purpose

It came to my attention on one of many frequented sub-reddits that a few people are put off by the fact that the 9th Age was, as they understood it, designed purely for tournament players. I can see where this misconception came from. One redditor went as far as to say that they wished the game had some sort of scenarios to make the game-play more engaging, much like Age of Sigmar does now (you pretty much HAVE to play Age of Sigmar as a scenario). It did not take me long to find what I was looking for…

The 9th Age Scenario Supplement!

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

With a book of 18 scenarios, there’s plenty of scope to create a series of skirmishes or mammoth battles with a purpose beyond simple annihilation. Each game can be randomly generated with some dice rolls, or picked from a list to create narrative campaigns. Problem solved!

A Note on Equal Representation

Reading all the different snippets of background out there, we get the impression that female characters are more represented than in Games Workshop, even by their current standards. There’s little reason that GW can’t rectify this quickly, but it seems to be going at a slow pace for them currently. Not so for the 9th Age! This is great, and I’m certain the inclusivity will encourage players of all identities.

Moving onward, I think it is time we had a spotlight review on some of the factions. I chose these two factions because they are my favourite themes; noble elves and efficient troops of the empire!

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

Factions Spotlight

I should point out that the background lore for most of the factions is pretty slim at the moment. The exceptions to this are Demon Legions, Sylvan Elves, Undying Dynasties and the newly released Warriors of the Dark Gods (which I’ll take a deeper look at later). For the time being, most of the background is contained within snippets of accounts and journals scattered throughout the 9th Age website or contained within the above mentioned faction books. There is an effort to get everything into one easy to access source, fully translated, but community driven projects on this scale can take time. As mentioned previously, there is a concerted push to achieve this grand goal!

Still, even with these little taster pieces, the nature of the different factions should be familiar to those who possessed an interest in the Warhammer Fantasy brand. Even if you’ve never played the tabletop war-game, some of you will be familiar through digital or role-playing games such as the Total War series or Warhammer Fantasy Role-playing Game (recently published again by Cubicle 7).

I’ll admit that my Warhammer lore is a little rusty, but if you get a chance, leave a comment after reading this and let me know if you’re getting a similar feeling with any of the factions currently in the 9th Age!

Highborn Elves

Look and Feel

The Highborn Elves are similar to the middle-era of Warhammer Fantasy Battles. In a nutshell they are:

  • A civilisation in retreat,
  • A nation of naval traditions with settlements all over the world,
  • Highly trained troops who are quick to strike,
  • Heavily armoured or mixed lightly armoured
  • An adaptable force, with giant dragons, powerful or swift cavalry & multipurpose infantry,
  • Brimming with high magical potential
  • Disciplined troops, less likely to behave poorly and let you down!

History

There are a tonne of similarities with the Elves of the Warhammer world and the 9th Age, which is pleasing to see because there’s such a rich and noble history involved. From the snippets of information we have we can glean that the Highborn are in retreat, very Tolkien-esque. We are told that they’re divided into three hence the factions symbol of 3 spheres, each representing an elemental theme such as wind, waves and fire.

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

For ease, I’ve copied the brief history snippets for you to read here.

“The white isles of Celeda Ablan, home of the Highborn Elves, are said to be a truly awe inspiring sight. They are guarded by fleets of the finest ships to set sail, and phalanxes of Elves blessed with the natural grace and skill of their people. Led by Princes borne aloft on terrifying dragons, the Highborn have ever maintained a proud and aloof manner, yet they are capable of fighting with the same savagery their cousins display.”

“Although they have the greatest naval power the world has seen, the Highborn Elves have retreated from many of their former conquests. Despite this, they continue to hold outposts on coastlines across the globe. The fall of the Highborn’s appointed Raj, ruling over the Sagarika Kingdoms in their name, marked the extent of their decline. Yet even with increasing resources diverted to combat the Dread Elf threat, they still dominate the seas and the resulting trade.”

“In the mists of time, they rebelled against the enigmatic Saurians to become guardians of much of the world, while the ancestors of the Dwarves held the rest. Once they were a single race, yet their united rule could not endure. Even these most graceful of beings are not immune to in-fighting or betrayal. The details are veiled in allegory and myth, but it is clear a great schism rent the Elven peoples asunder, resulting in the three powers we see today.”

Note that these small parcels of information hint or mention other factions, such as their cousins, the Dread Elves and the human Sagarika Kingdoms (which we learn in other sources was sponsored by the Elves to help overthrow the rule of the Ogre Khans!)

Game Abilities

Martial discipline is a key faction ability which gives the elves some staying power. What they lack in physical resistance they make up with strong training. This ability allows the player to roll two dice instead of one, and choose the lowest (best) score for tests of leadership.

Unlike most elves in fantasy worlds, there doesn’t seem to be a huge physical weakness to them. The Resilience characteristic determines how “easily the model withstands blows” much like the toughness characteristic in Warhammer Fantasy. Compared to humans troops, Highborn troops are just as resilient however, their commanders are weaker, retaining a resilience of 3 compared to 4 for humans.

Their agility is great – in the 9th Age models with a higher agility score attack first. What I loved about the High Elves from Warhammer Fantasy was their speed but I didn’t agree with the “always strike first” rule as it seemed too forced. In 9th Age elves are fast not because of a rule, but because of their profile: a typical Highborn elf has an agility score of 5 compared to a normal human warrior who has a score of 3, making elves super agile.

I punched a simple army into BattleScribe and assuming it’s up-to-date, I was amazed that Citizen Spears (a regular unit of spear-men for the Highborn Elves faction) were even more agile in certain circumstances.

I’ll explain…

In the 9th Age, weapons all possess special rules. For spears this means they provide fighting in extra ranks (which Citizen Spears do already, so there’s plenty of attacks there), they provide a bonus to penetrating their targets armour (+1) and assuming they unit did not charge, are engaged and not flanked, grant a further bonus to agility and armour penetration. This amounts to an agility of 7, armour penetration of +2 and if they’re fighting in 3 ranks of 5, you’re looking at 15 attacks – sounds like a very effective greek-styled phalanx.

It seems that simple (basic) units are capable troops and are not just there to provide filler units to your armies. I got excited when I played around with the BattleScribe app and so purchased some Oathmark Elves – you get 30 miniatures in a box for around £25, so £50 essentially gets you 3 units of mixed spears, bows or hand weapons (I’ll review them another time).

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

Empire of Sonnstahl

Look and Feel

The Empire of Sonnstahl echoes the Empire from the old Warhammer world, as you would expect. It is:

  • Blocks of trained state troops,
  • Gothic knights riding heavily armoured horses,
  • Battle mages and War Priests,
  • Cannons and siege engines galore,
  • Works best when units are used together as a whole.

History

Replace the bearded Sigmar with Sunna, a female goddess who united the human tribes, and you’ve pretty much got the gist of the Sonnstahl Empire (Sonnstahl, as we learn below, is the name of Sunnas sword).

Throughout the snippets we get the idea that the Sonnstahl Empire, while lacking the extensive age and focus of the elder races, makes up its shortfalls in dedication and record keeping. It really is an interesting and refreshing idea that humans are able to record and pass down their learnings so that each successive generation is better prepared and able to learn more. It really gives the human faction a great feel.

“A nation founded upon the exploits of Sunna, goddess given flesh, our ally has developed far from its early days. The tribes Sunna unified have endured together, never forgetting her memory and glory, symbolised by her eponymous sword Sonnstahl. The core of human supremacy in Vetia, with Destrian wealth now united through marriage with its grand armies and economy, there is no limit to the Empire’s ambition.”

“But, to command such a diverse nation, an Emperor must not simply conquer in battle, he or she must compete in the political arena, navigating the treacherous currents of rival families and churches, to unite the nation against its enemies. A true seat of learning, with magic and technology refined into effective weapons, the Empire has become a master of many trades and has begun extending its grasp to foreign lands.”

Game Abilities

The Empire has a great feeling of tradition to it. Much like in Warhammer, the main human faction is designed with cooperation in mind. What individuals lack in raw brute strength, they make up in battlefield tactics and cunning.

Detachments allow for support units to respond on behalf of their parents units, meaning they can counter charge, shoot or support those units in trouble. This low-level mastery gives the Empire faction a strong sense of unity and training which marries well with the “state troop” feel it possesses. Lines of missile troops supporting blocks of eavy infantry has nice historical feel to it, which will appeal to history buffs, while allowing the fantasy element to smooth over a need for absolute accuracy.

Generals and Commanders of the Empire can also issue “Orders” once per turn. These play into the feel of the troops, as orders allow units to move faster, embolden them against losses or near defeat, make shooting units more accurate or brace a unit against an incoming charge. Multiple characters who can give orders stack up so long as the order isn’t the same, so in theory a stout line of missile troops and spears troops could effectively gain the accurate rule and fight in extra ranks which feels nice thematically.

An example of the above is a simple army list created with BattleScribe:

1 Commander, with bits and pieces.

15 Imperials Guard with greatswords (think, WFB “Greatswords”) as a parent unit, with a magical banner, the “Banner of Unity.”

2 units of 10 handgunners, both as support units.

This combination means that if the Commander issues an order to the Imperial Guard unit, the banner allows a further free order to be given to a support unit, effectively providing a chain of command across the units. They make ideal rank and file strategies when you start to add in extra commanders capable of giving orders.

Dark Lore – the Lore of Badass

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

So, the bit that’s really caught my attention and imagination this week: Warriors of the Dark Gods!

Warriors of the Dark Gods

This faction book is packed. I mean, seriously stuffed with stories and lore generating the background of the world effortlessly. It is a piece of art in its own right, with writers and artists packing in their hard work to create something that exceeds the stuff we see written by the likes of Games Workshop. I’ve said it before in previous articles, but for a group of people working for nothing, this is exceptional. It feels more like Warhammer Fantasy Battles than Warhammer Fantasy Battles! If this is what we’re to expect for all of the factions in the 9th Age, then we are to be truly blessed with something amazing.

Even the artwork is superb, but for me, the art looks REAL. It hasn’t just been banged out by a Wacom tablet and stylus, no, these artists have spent a great deal of time on their art and it really shows! (I have nothing against digital artists, I just expect more from the likes of GW who are funded by their sales!)

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

We are treated with 80 pages of storytelling, lore and fantastic artwork before we even get to the game mechanics section, of which there are nearly 30 pages of army choices and stat lines, completed with a quick reference guide to make consulting your stats easy. And don’t forget, you can simply download the “slim” version of the army book, which contains only the game mechanic components.

At the beginning of the book we are given a story of the trials of commander Ilarion Yanovich, whose frontier town becomes surrounded by raiders. Yanovich is visited each night by one of seven envoys from each camp, enticing him to their dark gods. In this story, we are given insights into the dark gods and how their warriors behave. The temptations and trials are reminiscent of Dante’s Inferno, with each envoy representing what we would call a sin. Yanovich appears throughout the stories, each snippet exploring the newer peaks of his plight.

The artwork here is amazing: tall, robust warrior figures in heavy plated armour representing each of the envoys. Take a look at the images below (courtesy of the 9th Age book). I can certainly feel the nostalgia rising in the artwork. Some examples carry a 90’s style I’ve missed so much, emulated so well that they could have passed the high standard of golden age of Games Workshop and the White Dwarf magazine. It is probably unfair to keep comparing the 9th Age with a well established setting, but the creative talents behind the 9th Age have managed to not just copy the art, but perfect it further.

9th Age tabletop wargame fantasy warhammer battles gamesworkshop

Moving on: as we read further we get an idea of how the world was made, of the Mother & Father who make up the twin worlds and of the veil, a hair’s breadth barrier between the two worlds. Mother is law and Father Chaos is the opposite. We’ve learned now that there are seven dark gods, but also an extra layer to the hierarchy, with Father Chaos acting as the Overlord.

The story of Anaba by a mysterious sorcerer further defines the pantheon, describing the symbol of the dark gods, an eight-pointed star. The longest point of the star symbolising Father Chaos. In the lore, it is said that Father’s plans underpin the plans of the seven. We also learn that those dark gods fashioned themselves on the sins of mortals.

The richness of this cosmic lore could go on and on, but I can’t stress enough how much you will learn about the 9th Age from this.

I could go on, but this article is already over 3K words and it is late in the night!

Join us for the next part, where we will undertake to create some armies of the 9th Age and battle it out over several scenarios to get an actual feel for the game. We will cover:

  • Choosing and creating our armed forces,
  • Create a narrative mini-campaign using the scenarios supplement,
  • A brief overview of the battles, with some analysis,

Then we will answer some questions, such as:

  • How long does it take to setup a game,
  • How long does it take to play a game,
  • How much it costs (potentially)
  • Is it accessible to new players and how easy was it to learn.

Join us, and we’ll see if we can’t convince you to try it for yourself!

(All images borrowed from the 9th Age website library, unless otherwise stated. 11/7/19)

Ferris, for the Creator Consortium

@FerrisWrites for Twitter

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Controversial article on why we game Age of Sigmar a second chance.

Building Terrain for tabletop war games? Part One, Two, Three & Four!

The 9th Age: A New Warhammer Fantasy Battles?

A month ago I wrote an article on why I was giving Age of Sigmar (AoS) a second look. The response was brilliant – we managed 9K hits with a variety of reader interaction. Some of that interaction was, understandably, hateful. I addressed the comments, which seemed to suggest I was being paid to paint Games Workshop (GW) in a brilliant light.

In the same section of comments however, I was approached by Piteglio, founder of Veil of the Ages, one of many 9th Age supporting companies. I was asked, assuming I was impartial, whether I would review the 9th Age, a community created by not-for-profit groups of tabletop war-gaming fans.

The 9th Age website has just been published with its new, atmospheric and well presented website, so it makes sense to take a look and see what all the fuss is about.

So, welcome to what will be a 3 part series reviewing the 9th Age. In the first part I’m going to be looking at the game association as a whole, discovering its foundations and ethos. I’ll also be looking at the rules and judging them for how accessible they are to veteran and new war-gaming players.

In the later articles of this series, I’ll be looking into the theme and world lore and taking a look at some of the army lists available. My focus there will be comparing Games Workshop’s old High Elves to the Highborn Elves of 9th age, and the old Empire to that of the Sohnstal Empire.

Finally, I’ll get a few games under my belt and draw some comparisons to the old Warhammer Fantasy Battles in the last episode. This should be the culmination of the mini-series and maybe somewhere along the way I’ll convince you to try a few games for yourself!

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What is 9th Age

In some western cultures, if you cannot find exactly what you’re looking for, you should have a go at making it yourself – this is the core of the foundation of the 9th Age. When GW shut down their much loved Warhammer Fantasy Battles the gaming community around it had an emotional time. When Games Workshop introduced Age of Sigmar many of the players felt aggrieved, and to some degree I agree with them.

To challenge the absence of a much loved tabletop war-game, a small group of self-motivated players decided to revive their fondness of WFB by creating something of their own. 9th Age was born.

In a nutshell, The 9th Age is:

  • a tactical, rank and file tabletop battle emulation in a pseudo-medieval fantasy world,
  • maintained by hundreds of passionate players from all over the world,
  • totally free to get your hands on the rule-books and supplements, forever!
  • designed with precision for tournament gamers, yet easy to access for casual and narrative.

Initial Misconception

When I first heard of 9th Age, we played Warhammer and Dungeons & Dragons (among other games). When we realised that the 8th Edition WFB was going to be the last, we started looking for something alternative. One housemate stumbled upon 9th Age. 

The documents and rules were still in their infancy and there was a quick series of changes which made us feel the game was not yet stable. We dropped 9th Age and investigated different ideas (or in fact, kept playing 8th edition WFB).

Looking back, we should have realised that 9th Age was still in its infancy and going through a series of developmental changes, some of which I suspect was hindered by in depth balancing and potentially some copyright laws.

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So, who are 9th Age?

The 9th Age was created and developed by 6 competitive fantasy battle enthusiasts, coming from 5 countries around the globe. That was 2015, now 270 members work towards developing the 9th Age across 29 countries. That’s pretty staggering.

What is most remarkable is that this association of like minded enthusiasts work for free. No one, at any level, earns money or fame for their hard work. There is no formal company and members are not expected to work to hard deadlines. Of course, some of them have experience in their particular areas, but as a whole, the association is free running, headed by an executive board who put the whole lot into one efficient package.

Why is this important, I hear you ask?

Unlike like most war-games, 9th Age is not run for profit – they don’t even supply miniatures for the game they created and develop which, importantly for the players of this game, means the tabletop war-game is balanced: there is no need to create better or tougher armies to sell alongside newly released miniatures. No power creep here (looking at you, Games Workshop!) It also inspired a huge run of small independent miniature model companies, creating a staggering amount of new and unique looking tabletop miniatures.

Best of all, it means the army book / army lists are inspired by the background, the world setting. Imagine, a world rich in lore and strife with well represented armies and politics? Seems too good to be true doesn’t? Well, it took a number of years for Warhammer Fantasy Battles to develop its own rich lore, so why can’t 9th Age? In fact, 9th Age has more people working on it than probably ever entered the boardrooms of Games Workshop HQ (uncited opinion).

9th Age warhammer fantasy battle Games Workshop WFB tabletop gaming wargame Fantasy

Armies & Factions

Enough about who and what, let’s take a look at the game itself! I’ll address some of the questions I have or have been asked:

Can I play my favorite fantasy army?

Yup. Totally.

Currently 9th Age have 16 “army books” to play with. Each one is free and available from the 9th Age download page. They are currently all black and white, and mostly easy-print PDF documents with a couple of more detailed files as optional downloads. Did I mention they were free? Check out the Sylvan Elves full colour PDF – its big, but there is some seriously good artwork and background information there!

The list of available army lists include (in no particular order):

  1. Daemon Legions
  2. Sylvan Elves
  3. Undying Dynasties
  4. Warriors of the Dark Gods
  5. Beast Herds
  6. Dread Elves
  7. Dwarven Holds
  8. Empire of Sonnstahl (think state troops)
  9. Highborn Elves
  10. Infernal Dwarves
  11. Kingdom of Equitaine (think knights & peasants)
  12. Ogre Khans
  13. Orcs & Goblins
  14. Saurian Ancients (think lizard nations)
  15. The Vermin Swarm (think rats, rats everywhere)
  16. Vampire Covenant

On top of this list, there’s also the Asklanders and the Makhar which are supplementary armies (currently I believe they are under review). There’s also a quick guide to playing your first game, spell cards, printable terrain and an arcane compendium among other helpful and totally free downloads to get you started. Finally, you can get everything in one solid document, but I wouldn’t recommend you print it out…

Are the different armies up to date or will they change quickly?

With the exception of the last two (Asklanders & Makhar) all of the books are up to date. More importantly, they will not be changed for around 4-5 years, meaning tournament players can rely on stability and casual players benefit from being able to collect and use only what they want.

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Game Mechanics

So this is for me where the nostalgia really started to kick in. You remember when you first picked up a book for Warhammer Fantasy Battles and you had no idea how it worked, but you had the feeling that you were holding something esoteric and world changing?

That’s what I got from perusing the game mechanics. From what I could tell, everything was there that a much younger (90’s) version of myself became totally enthralled in. Armies are built based on a points system (or an amount of gold, if like me you prefer a more narrative theme), with elite troops costing more than standard troops. The design of the army starts around the leader and their entourage, with a percentage of your points allowed for certain types of troops.

The commander type characters are faceless compared to Warhammer, because the 9th Age tries to keep them realistic. They even point this out in their design statement: characters should be “folklore heroic” and not literal monsters of the battle field, something which unbalanced the later editions of Warhammer Fantasy Battles.

How hard /easy is it to learn?

This is a good question. If you are or were a player of Warhammer Fantasy Battles, you will feel totally at home. 9th Age harkens to the days where Warhammer Fantasy Battles was still balanced and made sense to the majority of its players. With the exception of names and phrases in the rule-book, I would argue 9th Age holds all the robust parts of Warhammer, with some better modifications for clarity and brevity on the tabletop. And of course, the game follows a clear turn / round system which most tabletop gamers will be comfortable with.

For totally new players, it can be quite a steep learning curve, but then so too were most tabletop war games of the time (with the exception of games like Age of Sigmar Skirmish, which I believe is a great introductory game to tabletop war-gaming). If you’re totally new to war-gaming, I suggest you read the next section.

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How accessible to new players is it?

Fortunately, there is a 9th Age beginners quick-guide, which talks you through the basics in easy to digest chunks. All you need is some paper, pencils, measuring rule and dice to get your started. This really appealed to me because you don’t need to spend any money before you start the game. You could set a game up on your bedroom floor or kitchen table with some cut-out squares and some random items to act as terrain. So long as you label your paper and cut them to the right size to represent units, you’ve not got anything to hold you back.

Running alongside the quick start guide there are some example army lists which you can print out and use. All the choices are made for you, so if you don’t know how to create a balanced army, you can use these. It’s a bit like using pre-made characters in Dungeons & Dragons – everything you need is there.

So you really don’t need to spend time buying, gluing and painting anything until you’re absolutely sure you want to get involved. It also means you get to try out different army compositions or entirely new factions. For me, this is great because there was nothing worse than buying into a Warhammer army and then realising they were completely under powered and your chances of success were limited based on your poorly informed decision!

I may need help creating one those army lists…

It has been pointed out in the comments that the 9th Age is fully compatible with BattleScribe (we reviewed Battle Scribe a while ago, here). BattleScribe is community driven and contains data for just about every tabletop game that requires army building lists. If you’re new to war-gaming, check it out, it’ll make you 9th Age army lists much quicker and likely more accurate too (and you can export and print out those lists for ease, with all the data you need).

Is it a tournament game or a casual game?

It seems, from what I can tell, to be a game designed for both. As I mentioned previously tournament players will enjoy the precision of the game, while not locking out new or casual players. You can play small games and large games wherever you are.

Where can I buy miniatures for 9th Age?

The other great thing about 9th Age is that you can use whatever miniatures you like, so long as they fit the scale, which is around 28mm miniatures. As I mentioned earlier, there is a tonne of new businesses creating miniatures in the glowing wake of 9th Age’s comet. I’ll link you to their community created list of potential sellers and distributors.

Their online magazine also has a spot-light for gamer’s armies, in which it shows how some players mix and match from different model companies to create their own unique looking forces. That said, if you have a preferred supplier of miniatures, then feel free to buy solely from them. That’s the great thing, you don’t have to buy from a monopolized supplier – you get to shop around to fit your own budget. This is doubly so for old Warhammer players, since you’ve already got your armies so you don’t need to get more!

Auf deutch, mo poppet, grazie!

English not your first language? Don’t worry – I forgot to mention that the 9th Age is translated in several languages, including:

English, French, German, Spanish, Italian and Polish…

With work being carried out for translations into Chinese (presumably Mandarin), Russian, Serbian and potentially Korean. Again, this is staggering because all this work is being done for free – it’s amazing what people can do when they share their passion for something.

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Final Thoughts

  • So far I’m getting a good vibe from 9th Age.
  • It feels much more robust than it did several years ago.
  • There is a tonne of intra- and inter-faction choices, meaning you can build an army up that fits your play style or preferred narrative theme.
  • It’s completely free, and despite this, has a very solid feeling to it, which promises fair, balanced and a fun gaming experience.
  • It seems to have the finesse for tournament or competitive players.
  • It’s accessible to brand new players
  • The quick start guide is easy to follow and you’ll be playing your first game(s) within an hour if you put your heads together.

So, will the 9th Age still have me keen to learn more? Do the factions suitably feel like the much loved armies of our youth? What does the game actually play like, how long and quickly can you pick it up..?

That’s it for part one! If you’ve got any questions for the next article, where we’ll be looking at the world lore and the factions in more detail, leave a comment and I’ll try to address them as much as I can!

Here’s a sneak peek to some of the Lore we’ll be covering…

9th Age warhammer fantasy battle Games Workshop WFB tabletop gaming wargame Fantasy

All questions for part two and three. I’ll keep you posted!

If you’re interested in creating your own terrain, I’ve got a few links to some how-to articles, Part 1, Part 2, Part 3, along with an article on where to get materials and tools for terrain building (more beneficial if you’re based in the UK but helpful for the US, Canada and most of Europe).

You can find me @FerrisWrites for Twitter,

Our Facebook Page!

Controversial Age of Sigmar article here Give Sigmar a Chance: Why I’m giving Games Workshops ‘Age of Sigmar’ a Second Look…!

Veil of the Ages 9th Age wargaming

And finally, as a thank you for providing information and a bit of impetus to keep writing, I’ll provide links to Veil of the Ages by Piteglio! 😉

Veil of the AgesSuccessful Kickstarter, Facebook group!

 

 

 

(All images taken from The 9th Age website and forum, they do not belong to the Creator Consortium or their writers and contributors, July 5, 2019)

Give Sigmar a Chance: Why I’m giving Games Workshops ‘Age of Sigmar’ a Second Look…

Age of Sigmar is a tabletop war-game set in a fantasy world created by Games Workshop (GW). The game involves miniatures to represent warriors and monsters, with dices rolls used to represent the fray of battle as two or more players strive to defeat their opponents.

Warhammer Fantasy Battles (WFB) was the precursor to Age of Sigmar, and its development into the newer game was fraught with poor decision making and knee jerk reactions, with an unhealthy dose of corporate foolery.

I was a long time fan of Warhammer in its earlier and middle life. It was something I grew up with. Its strong sense of fantasy and rich lore was inspiring to a young boy, teenager and adult. As a nerd, it was a binding force among friends that ran alongside games like Dungeons & Dragons. It was a large part of our youth.

I took time out from Warhammer and GW they fell out of favour with me for many reasons. So when I heard about the new Age of Sigmar I was hopeful for a balanced and fun game. I felt let down and the following history tale feels like a terrible loss to something I held very dearly.

But I’m giving GW a second chance, and I’ll explain why later.

First, some history…

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

The Lore Unflinching

Since its inception in 1983, Warhammer Fantasy Battle has been rich in its setting, abundant history and legends combined with inspiring artwork and grandiose tales. It was for the most part, a thing of beauty, the likes of which no other company had managed to create. WFB ran until 2010, with 27 years of added legends and story, enriching its own lore within each incarnation, eventually ploughing itself into an 8th and final edition.

However, a common complaint is that the story of the world never really advanced. Most of the rich storytelling, the history of the world, had already taken place. Global political and natural events had already shaped the world, from the war between Elves and Dwarves to the cataclysms that shaped the geography. With the exception of the incursions forces of Chaos (the ultimate big bad guys of the setting) very little else changed, and for 27 years humanity and its allies stood on the brink of extermination and extinction… yet was never quite defeated or victorious.

Arguably there’s a difference between the campaign world and the larger written fiction world: Despite gaps in the world, the GW development team failed to seize and advanced certain narrative arcs or historical campaigns, such as the War of the Beard, pitching Elves and Dwarves into a war that lasted years, creating offshoots of each nation / faction. Despite having untapped regions on the world map, it seemed that GW prematurely ran out of geographical room, never actually filling out all the regions in detail. The missed opportunities were vast.

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

A Lore Uncopyrighted

WFB was expanded in the 80’s and as such borrowed much of its history and cultural ideas from Lord of the Rings which saw a rise in popularity and profile during that decade. Warhammer was generally considered a variant of many different stories and world settings at a time when copyrighting the name of a species wasn’t ever considered.

This borrowing of cultures and ideas meant that other, smaller companies were able to borrow in turn from GW. Being a large and successful company, GW didn’t like that idea. The prime example of this is the novel “Spots the Space Marinewhich GW wanted removed for copyright reasons. Owning ‘Space Marine’ for themselves was apparently critical to their business model.

When you considered how much GW borrowed from other media, you realise that much of their content was not their own. Copyrighting that content and cornering the market to their benefit was not possible with the old WFB lore. They would have to change everything… which Age of Sigmar does; the heart warming Elves, Dwarves, Goblins and Orcs were replaced with Aelves, Duardin, Grots and Orruk. It’s also hard to copyright historical figures and names, looking at you Bretonnian players!

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

Compounding the Fractures

For new players, starting a game of Warhammer can be costly, with players investing their time and precious money into buying miniatures, paints, brushes, terrain boards and books to create their armies. If you just look at the price of the miniatures, you can spend hundreds of your precious monies before you’ve assembled anything. So when a game loses its appeal to old gamers, and new gamers can’t afford to start playing, sales begin drop and any company is likely to worry. But GW didn’t seem to learn with each new edition of WFB…

The 6th Edition of WFB was considered ‘alright’ in its early days for game balance. It still had its problems, much like any game. Unfortunately it was the start of the fall, where the final few Army Books published showed an increase in the power creep (where successive armies would be significantly tougher and cheaper to purchase in-game). Matching armies to play a fair game was harder and players started to emulate the winners creating a stale gaming style. Spending hundreds of pounds on an impressive army didn’t guarantee a satisfactory win/lose ratio.

7th Edition compounded on 6th edition and was the point in time when the famous (probably misquote) “We’re a miniature company not a games company” by the CEO of that time, Kirby. This was considered the primary unbalanced version of the game. This was also the time of the GW store changes, where a single member of staff was expected to run the store. This lead to an end of local store tournaments and a reliance on local independent gaming stores to do the hard work, which they were not prepared to do.

8th Edition simply added on top of this again, removing some parts of the game that required skill and understanding and replaced them with unbalanced armies and rules in totality.

 

Mat Ward held the creative reigns during these times of troubles and was supposedly responsible for the power creep of factions – most of the army supplement books were under his name which unfortunately lead to a loss in popularity. This lower-quality “modelling business” seems to have driven a core of players away, especially when GW tried to claim gamers only made up 20% of their sales (maybe they included digital games and fiction in those sales numbers, who knows). Still, 20% is a huge chunk of your market and not to be sniffed at.

The messiah Jedi to bring balance should have been 9th Edition and was rumoured to be an amazing game of fortitude and fun. However, some internet folks believe that this dropped the sales of the 8th edition as players saved their cash ready to spend it all in a glorious fit of nerd-frenzy… GW scrapped most of what 9th edition could have been. Frankly, GW had failed its panic test and bottled it, doing something so knee jerk worthy that many of their core fans and players simply stared in disbelief.

They killed it all off.

In an act of terrible corporate zeal, it was deemed unworthy and so all of it had to burn, apparently.

Warhammer 40K, the Expanding Galaxy

On the other hand, GW’s Warhammer 40,000 (40K) storyline moved onwards in the grim darkness of the 41st millenium. Players still flocked to it and it seemed always popular. Everyone loves “Spess Ma-reens!” So while WFB fell, GW put their time and effort into 40K. This lead to more delays and lethargy in creating content for WFB, hammering further nails into its coffin.

warhammer games workshop fantasy battles oldhammer tabletop game miniatures age of sigmar

Birth of the Mortal Realms, the Age of Sigmar

It was expected that 9th edition was going to mend itself, bandage its blood spouting wounds, stick on an eye patch and throw itself back into the fight for the old world with a grizzled low growl. But with the panicked reaction from a slump in sales, GW rushed ahead with Age of Sigmar and dumped the Old World. The lore and world history of WFB was abolished, the relics and lessons of the Old World were forgotten and the new world, the world of Mortal Realms was born.

Many fans were outraged (I mean, it is the internet) and a solid core of supporting players felt abandoned and ignored. No doubt many miniatures ended up in the bin, or left to fend for themselves Toy Story style in a box of Barbie dolls… or likely ended up on eBay.

Warhammer now looked like something from Magic the Gathering, minus the charm.

So why, after the loss of something held very dear, am I giving Age of Sigmar and Games Workshop another chance?

warhammer games workshop fantasy battles oldhammer tabletop game miniatures age of sigmar

Age of Sigmar

The new game is very accessible and despite frankly large problems, holds promise. The core rules are completely free and readily available online to print out yourselves.

Now you can play the game as a narrative (discard point values for armies) or you can carry out matched play, where you decide on the points values for your forces. This means you can tailor games for competitions or story driven wars.

A Battle Narrative

The revived and quick to learn rules have given GW a chance at another shot to regain the glory of the old days – quite simply it’s a shame they had to destroy everything the fans loved about the setting (but all is not lost). Games are now played in scenarios. This put me off originally, because I love a good ruck in the mud with swords and death, but actually, scenarios allows me to play a relatively weak force (High Elves, who are now Swifthawk Riders) against an incredibly overpowered force (such as the Beastclaw Raiders) and hopefully run rings around them, because no army is able to be perfect in a randomly determined scenario.

Embers of the Old World

Thankfully, GW are still publishing fiction related to the Old World. They’ve even gone back further and re-released fiction before the time of Karl Franz (the emperor with the big hammer at WFB peak). Third parties such as Cubicle 7 have brought fresh life to the Old World with a renewed and updated version of the Warhammer Fantasy Roleplaying Game (we had a peek early on here…) and God’s bless the Creative Assembly for sticking with the Old World in their very successful Total War: Warhammer series (which merges two of my favourite things wonderfully).

And finally… Gotrek Gurnison lives! The doom-seeking Slayer wandered out of the time warping Chaos Wastes of the Old World to bring some good old fashioned Slayer perspective in Realm Slayer. Gotrek quests through the Mortal Realms to find his manling sidekick, Felix Jaeger, who may have been reincarnated as a Stormcast Eternal! This is a great tale that sets the scene for Age of Sigmar and throws us veteran players a much desired connection to the World that Once was.

Gotrek Gurnison Felix Jaeger troll salay beast slayer everything slayer

So, like with the new Star Wars movies – the new stuff doesn’t invalidate the old stuff – you can still read and watch the old stories and enjoy them for what they are. You can do the same for Warhammer.

GW took a huge gamble which seems to have paid off.

At least for now…

Absolutely Final Bit

If you keep up to date with the acts of GW and their Age of sigmar game, you may want to take a look at this petition that is over five years old. If you read it you’ll see that most of what the petition was asking for has actually been met by the GW. Shame they never actually replied to the petition…

https://www.change.org/p/games-workshop-limited-refocus-your-business-model-on-the-sale-of-a-game-and-support-of-a-gaming-community-vice-the-pure-sale-of-collectible-miniatures

That about wraps it up for now! Thanks for reading, and as ever, your comments and discussion are always welcome. perhaps you know something we don’t and would like to share your thoughts?

@FerrisWrites for Twitter and our Facebook page.

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Tabletop War-Game Terrain & Scenery: Getting your Hands on the Materials

Over the last few weeks I’ve been offering tips, hints and advice on creating tabletop terrain for wargames such as Warhammer Age of Sigmar, Warhammer 40K and Skirmish-style games such as Frostgrave. The feedback, comments and notifications I’ve received have had an underlying theme; where do you get your supplies from in the UK?

Being in the UK, many of the materials we see used online do not seem to be available to us. So, I’ve decided to create a comprehensive list of the tools, materials and where I sourced them from. This should hopefully give you a better idea of what you’re looking for and how to get hold of them.

Here goes…

Tools of the Trade

Knives, Blades & Cutting Mats

I’m not going to go into too much detail here as, chances are, you know where to buy crafting knives. The places I think do reasonably priced craft knives are places like The Range, Wilko (Wilkinson’s) and the like (some of these places are relatively new to the north-west UK). That said, some hobby and craft supply stores do tend to charge an arm and a leg for their products, so shop around. I’ve often found supermarkets can surprise you with some cheap, good quality craft knives. A couple of GBP should get you something sensible

Wilkinson’s do a good range of affordable tools, disposable knives being one of them.

The same can apply for cutting mats. I tend to get the SpaceFly brand because they’re cheap, available all over the place and come in a range of sizes and colours. The best place for cutting mats? I actually find Amazon works best. Try to avoid the rotary cutting mats – they’re thinner and not as robust. In my experience, they tend to slip about too.

Hot-wire Cutters

If you want to be cutting bricks from foam or saving yourself from buying a tonne of extra blades, then a hot wire cutter is something you should consider. There’s two thoughts I have on this; cheap is fine, expensive isn’t necessary.

I started with a cheap, basic, hand made hot wire cutter from eBay which set me back about £35. It does the job and you get what you pay for. If you’re flashing cash, you could go for the Proxxon version but in reality, you don’t need to. I upgraded recently to a hot-wire cutter made in China and sold in the UK, from eBay which set me back just over £60. It comes with an pretty accurate set of measuring points, the wire doesn’t flex too much and is held in place neatly. It also cuts faster by having a hotter wire.

Paints, Inks, Washes & Brushes

Again, there’s not much point in going into detail here. If you’re making terrain you don’t need to buy expensive paints. So long as they’re acrylic and mat finish paints, you can buy the cheapest you can find. Art shops are a good place to go, but they will stock more expensive brands, so again, try shops like Wilkinson, the Range and Hobby Craft.

The same applies for brushes. For finer detail paints or highlighting you want a medium sized and soft brush. For mass painting or large areas or slapping on paints and sealers like Mod Podge, a large coarse brush is fine. You can usually get sets with a good variety. Same rules apply; you can buy expensive or cheap, the difference is that one you will replace more frequently but that’s perfectly natural for paint brushes.

More on washes later…

Glue & Glue Guns

Mini glue guns are best. You can get them for less than £5 and the glue sticks online, especially eBay, are sold by the 100 for a couple of GBP. You can go a little more up market here if you have the budget – cheap glue guns will tend to dribble  the hot glue between uses unless you turn it off and on again (which takes time to heat up, so I tend to leave them on as I work).

With PVA glue – the price reflects the water content. Expensive means thicker and stronger, cheap means more water but likely quicker to dry and easier to paint on. Again, buy what you can afford, but for the terrain making, you can buy the cheap stuff and no one will ever know! The great thing about PVA glue is that you can thin it down with water (which for the most part, is free).

Foam, XPS & Styrofoam

The crux of this article. Let’s get something straight. In the US & Canada, XPS foam comes in pink or blue colours and is readily available in large quantities. In the UK however, it seems to be nowhere. That is because over here in the UK we call XPS foam, Styrofoam. XPS is the abbreviation for Extruded Polystyrene – it is basically a very strong, durable but craftable foam which does not bend. EPS, which is expanded polystyrene is the stuff that your electrical goods get boxed in, the white stuff which looks like it has been made out of thousands of tiny bubbles.

Styrofoam / XPS is available mostly online through eBay. I tend to use the supplier named Blue Foam, found here. Depending on the thickness and sheet size, you can get a reasonable amount of Styrofoam for less than £20. This is the material I commonly buy and use to create bricks and bases for my terrain buildings.

You could buy from a hardware or DIY store but I’ve yet to find it in an affordable or ready to use format. If you have found it, please let me know!

Foamstock, Card & Paper

Foamstock is just a piece of foam front and backed with paper. It’s used to mount photographs amongst other junior school crafts. Again, you can get it just about anywhere but the cheap stuff is fine to use and available in pound shops!

I use card recycled from postal packaging. When you buy a book from Amazon they usually turn up in a thin but sturdy card envelope. This stuff is strong and durable and ideal for detailing terrain miniatures. I use it for cutting roof tiles / shingles.

Paper. It’s just paper!

Measuring Rules

I tend to buy rulers and squares from Wilkinson’s or the Range. You may need to dig deep in store to find them. For £20 you should be able to get good quality steel rulers etc that will last you years. Not bad for a small initial outlay!

The God that is Mod Podge!

Yep, this stuff is amazing. It’s not just a fancy PVA glue. No. It is terrain divinity. It dries with more toughness and water repellent properties than PVA, because it contains resins which act as a sort of easy to use concrete. No terrain made from foam should be made without it!

The best news is that you can now buy it in UK shops readily. I first bought some online, but recently found it cheaper in the Range. Not even Hobby Craft had it in stock last time I checked!

Making Decent Wash…

You’ll notice a lot of people create their own washes for terrain. A wash is a water-thin paint that is applied liberally to a miniature which, as it dries, recedes into the recesses of the model to create shadows. It’s a miracle product!

The problem for terrain crafting is that you need a lot of it, and frankly it can be expensive (looking at you, GW)! So here’s how to make your own – keep in mind, if you buy these products you’ll be able to make litres of wash and you can modify them for varied results…

What you will need:

  • Artist Ink (black and brown usually)
  • Mat Medium (essentially colourless paint)
  • Water (deionised is best)
  • A bottle container or two
  • A smidge of washing up liquid

Now, there are literally hundreds of tutorials online to show you how to make washes, so I’m not going to repeat them here, I will however share a link to a really helpful guy who knows a bit more about painting than I do, meet Luke!

If you’d like to read on the previous articles, you can find them in the links below:

Tabletop War-Game Terrain & Scenery: Bombastic Buildings and Fantastic Features – Creating your Tabletop Battlefield

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

If you’re on Facebook or Twitter you can find us in these links, where we post often, so you’ll get notifications if you follow us:

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

In the next few weeks I’ll be looking at making trenches, futuristic and alien terrain pieces (Mars was requested) and possibly upping my painting game!

If you think this article or related articles have been helpful, or if you want to contribute with some knowledge of your own, get in touch and leave or comment or get hold of us on Twitter or Facebook!

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

In the last few weeks I’ve gone over some of the techniques for making battlefield terrain. The focus has been on buildings and structures and this week we’re going to finish that theme off by bringing it all together. I promised some multistory buildings too. Read on to see more of the good stuff and how I achieved the beginnings of some great results!

What am I doing?

I decided to make everything so that it would fit on convenient 15 x 15 cm tiles. This was so that I could orientate the same tiles to create different looking terrain, whether I’m playing Age of Sigmar, AoS Skirmish, Frostgrave or even some Dungeons & Dragons.

Similar tiles can be used to create urban scenery in Warhammer 40,000, which I’ll cover at some point in the future.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I also upgraded my hot-wire cutter. It was a little more expensive, in the £50-60 region, but the arm doesn’t flex, the wire doesn’t bend and it heats up consistently making its ability to cut through foam much better! Alarmingly, the wire does glow bright orange, which was a little disconcerting at first!

So how did I do, what did I do, and how did I do it? Read on…

A trial run…

I decided to test my formula for creating tabletop scenery with an unsuspecting volunteer. I quickly ran down the basic steps of creating the terrain piece, introduced the volunteer to a hot glue gun and Styrofoam, hefted a tonne of miniature bricks onto the table and allowed that person to run away with their imagination. This is the outcome so far (note, it still needs painting).

 

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As you can see, it really doesn’t take much to get stuck in and have a go. Once again, there wasn’t a huge amount of planning involved in the creation of this quaint little tower – imagination provided the blueprints and away they went!

The Tile Set Blueprints

OK, so creating as many 15 x 15 cm tiles as required. To make my life easier, I got hold of some 1 cm thick black Styrofoam. It was an eBay purchase and cost me about £16 but may be cheaper in other parts of the world. Why did I buy these? It’s quite difficult to thin down thick Styrofoam on account of the wobbly nature of the hot-wire cutter.

So, not everything needs be to broken or derelict, no, there needs to be more so I’m going to build some complete structures which fit on the 15 cm tiles; watchtowers, tall walls, dead-ends, bell towers, warehouses, pig pens, shambolic defensive positions – you name it!

Because each tile is essentially 6 x 6 inches, I can fit four in a single square foot. Multiply this by four and you’ve got yourself an interchangeable, customisable and modular tabletop terrain system. I’ll go to town on some bigger open plazas with ruined columns etc in the future (to make it easier and give any missile troops a chance).

Footpaths & Plazas

From a design point of view, I’d like to build some footpaths, essentially narrow death traps that must be risked to get to different places on the map.  Here are some images of the test pieces I worked on. It can take time to get it right, so give yourself an open mind when you’re trying out ideas – you won’t put pressure on yourself and get worked up by perceived ‘failures’ at the end of your crafting session.

 

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The dirt footpaths are 5 x 15 cm. By applying a lot of pressure with some scrunched up tin foil to the centre of the Styrofoam piece, and lighter touches to the outer quarters I was able to create the impression that the path had been used for many years. I cut some 0.5 x 0.5 x 15 slithers of foam and cut them up, weathering and aging them with the foil to look like curb pieces.

In the future when I attempt larger roads, I will use the ‘crazy pathing’ idea and simply trim the pieces down to compensate for the curb. I’ll also impress the foam in places to make it look like carts had been through, wearing down the road over the years.

The roads should be at least 10 cm wide and up to 30 cm long (the extent of my purchased Styrofoam sheets) – they will look good running through the centre of the board, or alongside the boards on bigger battle arenas. Details are important here, so I need to think about how I’m going to decorate the pieces to make them believable.

It sounds easy, but it’s actually very hard to make simple open spaces and retain the feeling of interest and wonder. Because there’s likely no focal point to grab the eye, it needs to have a few extra details to keep the area ‘alive’ and quirky.

I’ve decided on a single gallows with some stakes rammed into the ground to keep people away from ‘justice’ being served…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I added some ‘crazy pathing’ for a bit more variety, weathering the whole lot with the tin foil method. To make the pathing stones I cut foam strips 2 x 2 cm then went over the corners, freehand cutting in irregular ways. I then cut the stones from the end of the strips at 0.5 cm, creating odd and mismatched but flat stones. In hindsight, I should have cut these narrow than 0.5 cm, maybe half that again to 0.25 cm.

Texture is also important, so I’ll likely be using some of the rolling pins from Green Stuff World. An example of my trial run with these can be found in the images below…

 

 

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Ramping It Up!

Finally, I decided to have a go at the multistory building idea.

I wanted to make this bigger, but I also wanted to be able to use different parts of it at different times. To achieve this, I started with 4 tiles to make a jumbo tile and began building a wall which would interconnect. I added a ruined wall around the edges of the jumbo tile, leaving plenty of gaps and debris for cover and interesting features.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I then started to make a second story of brickwork, which I could lock or lay in place and built this up a few times. Finally, I made a third story set of brickwork, but this time to accommodate half a roof.

The roof in these pieces was made from foam board, which is light and tough. I cut out rows of packing card (the sort of thin card your Amazon books are delivered in). Each row was 2 cm high with a cut  1 cm deep every 1 cm along the row. I then just cut and hacked out pieces to create the impression of roof slates. This was time consuming, but quite rewarding. You can see some of the details in the image below.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Finally, here’s a series of images showing you how to connect together.

 

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OK, so its not complete yet (I mean, I did just complete an entire week of a UK LARP event!) So I’ll post some images next week.

That’s it for now, and the end of this miniseries for terrain and scenery. If you’ve learnt anything, or if you have some advice and tips of your own, please leave a message in the comments below.

There will be more on tabletop terrain in the future, but for now, I really want to get these pieces finished and have them lined up for some gaming!

Good luck, and have fun!

Ferris

Part One…

Part Two…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Thinking of making your own terrain and scenery for tabletop games? Here’s our take on things, free and easy to use!

Last week we brought you an introduction into making terrain and scenery pieces to your tabletop games like Warhammer Age of Sigmar or Frostgrave. In this article you’ll find a little more detail on the early stages of modelling terrain features, with some images of the pilot projects we have currently underway.

I want to to make it clear that I didn’t plan any of these pieces – no more than just a casual thought and a pencil line went into the design, highlighting the point that planning isn’t everything for small projects like these. It can be fun and highly rewarding if you’re open to learning from the process and as Bob Ross would say, have some happy little accidents.

Our approach should hopefully mean less headaches for you and we hope you will enjoy the fruits of our labour!

Stuff We Used (But can be swapped for similar stuff)

  1. Styrofoam sheets (or polystyrene)
  2. Hot-wire Cutter (optional but very quick and smooth)
  3. Craft Knife (essential)
  4. Rolled / mushed up tin foil (optional)
  5. Hot-Glue gun (or PVA glue if you have more time)
  6. PVA Glue
  7. Mod Podge, matte (Optional but a very good sealer)
  8. Acrylic Paint (Black, Tan, Grey & White)
  9. Grass Flocking, gravel (optional)

Preparing the Base

The Styrofoam sheets were too thick, making the round bases 2 cm high, so I cut them down to 1 cm. This gave twice the number of bases I wanted – a great stockpile for future terrain pieces. I reckon these 1 cm high round bases are still sturdy, more so when we apply the various coats of paint and sealers to them. For bigger projects, I may in the future use MDF board.

However, cutting tall pieces of Styrofoam sheet proved difficult – despite my best efforts to keep the pieces upright,  there was always some flexing which caused a few uneven cuts… check out the damage!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I got round this by using some scrunched up foil and rolling / dabbling the foam base with it. This softens edges and adds detail. Be sure to use different parts of the foil so nothing looks uniform – or just get yourself a smooth cutting jig for sheets.

Perfect Bricks Begone!

In the previous article I mentioned that the bricks I cut were too perfect. And probably too big. This time we decided to cut smaller bricks than last time – they look better and if we want to make a curved wall, smaller bricks would leave smaller gaps. If we want to add foundation stones to anything, we could still use the larger bricks in the future.

To begin with, we used our very cheap Ebay purchased hot-wire cutter to make a lot of bricks and some bases out from our Styrofoam sheets. This took a bit of time, but now that there’s a box of ready-to-use bricks, we can focus on building and crafting!

To make life easier, I cut some strips from the sheets of Styrofoam and then simply cut the ends off, 1 cm at a time. With a bit of practice I was pushing 2 strips through the hot wire at a time, creating plenty of bricks in the space of an hour.

With the brick cutting process sorted it’s time to deal with the ‘perfect brick’ problem from the previous project. The best idea the internet had offer was to put those Styrofoam bricks into a tub, throw in some real rocks then seal the lid down tightly and shake for a minute. The result was nicely weathered, pitted and rounded edges on each brick. Perfect!

Preparation

Most of the prep work here is to ensure you can start creating great looking pieces of terrain quickly. If you follow our method, we think you’ll be all set up to get stuck in any time you fancy creating!

  • Cut out many, many 1 x 1 x 2 cm bricks. Don’t worry if they’re slightly out of shape – for ruins or even fresh built walls, a little variety adds some realism to the final product. You can go bigger if you’re after chunky masonry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Weather the bricks by tossing them into a container with stones as mentioned earlier or you could mush them about a bit with some scrunched up tin foil.
  • Prepare a base – for me a 1 cm thick circular base at about 6 inches diameter (inches because most tabletop war games use inches) was fine. The size is just right for some ruined walls without being a massive piece for the tabletop.
  • Mix paints and glues. We added a healthy dose of black to our Mod Podge, created mixtures of water and PVA and even prepared our flocking for creating moss. Cheap black paint with water will create a very simple and nice shade wash to douse your piece, this will offer depth of detail before you move on to painting it properly.

Now to have a think of what to make: to begin with we marked the base with very light pencil lines. These marked out where the bricks would be placed and glued and kept the bricks to a straight line. If you’re making a curved wall, find something to match the curve you’re after – such as a Pringle tube or a cup and trace around it. It’s probably more important for curved walls to trace the lines in.

So, without further ado, here’s our basic terrain formula. We use this formula to create terrain pieces speedily. Keep in mind that it’s pretty basic, but it should give a good coverage to your materials to enhance their structural strength.

Basic Terrain Formula

Hot glue gun. Glue each brick, one at a time. Give each row a few seconds to cool and harden so you don’t squash previous layers out of line. Build upwards, making sure you alternate the corners and rows – this isn’t just aesthetic, it actually builds a stronger wall!

Water down some PVA, about 60/40 (PVA/Water) and apply it to wherever you want to add gravel. Sprinkle the gravel on and leave it to dry. Drying times will vary. Give it plenty of time as the next layer will mess it up if it isn’t properly dry.

Mod Podge layer comes next. Get it right in the cracks, thin the Mod Podge down a little to get lighter coats and ensure full coverage. You can add a dash of water to the Mod Podge to thin it down. Allow to dry until it darkens all over.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Water down some cheap black acrylic paint with water, 60/40. Apply it all over! If you’re having trouble getting it into the cracks or its not covering properly you can add a literal drop of washing up liquid. Stir it in, don’t shake it! What you’ve made is essentially a shade wash – the paint will seep into the cracks and impressions, bringing out the detail. Don’t worry if it doesn’t stick to the whole surface, it’s not meant to! Allow to dry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Dry brush with successive layers of tans, light browns, greys.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Add any details such as grass, flocking etc.
  • Once you’re happy, give it a nice layer of hard-coat and allow to dry!

That is pretty much the basic formula used to create terrain pieces. It took a few attempts and some rescues in the first 3 pieces I made up, so don’t panic if you jump forward a step or miss a step – you can always go back, and reapply layers again. The important bit is Mod Podge first!

Details, Details, Details…

Weathering Foil

To weather our bricks, we grabbed some stones from outdoors, put them in a tub with a handful of bricks, and shook them about. Alternatively, we also rolled and scrunched up some foil so that it had uneven and sharp edges. Simply foll or dash the foil against the surface of the Styrofoam and you’ll get a stippled patina that looks like weathering.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Brickwork

When using bricks like this, it pays to get the first layer glued in properly. I lined up the bricks against a light pencil line drawn into the base. This allowed me to keep the brick laying straight, it also allowed me to approach the corners of walls without too much thought: make sure that each corner brick alternates with the row below it. You can see the detail in the images below.

I like to add some random fallen bricks and gaps in the walls to add a bit of life to the ruins… in my head I imagine the story behind them too…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Pathing Stones

For pathing stones, I cut some strips of foam 2 x 2 cm and then just cut the ends off about 0.5 cm. Sanding the corners at this point saves doing it for each individual piece later – a nail file or fine sandpaper will do.  I didn’t need a lot of these but I cut more than I required. I think it looks better if the pathing stones are at an angle from the brick work. I traced some guidelines directly onto the foam base to get an idea of where to place them.

Moss (maybe Lichen)

To add moss, mixed PVA with water (75/25) and toss in a load of flocking so there’s a mulch of thin glue and flocking. You can add dashes of colour for a varied effect. With a brush, get a gloop and dab it in the brickwork gaps, hang it from beams etc. When it dries you can always add more. If its thicker, you can make it drip from beams, where, if you’re lucky, it will harden and look like hanging moss. If you’re feeling particularly special, you could add some tiny drops of colour to the dried moss, for flower details.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Extras

I’ve had an old sprue of assorted items from the original Mordheim game which contains a chest of gold and other bits and pieces. It must be older than some of our readers. I’ll construct, paint and seal these separately, but you can always add them into the formula above to make them look part of (and more involved in) the scenery.

There are a tonne of suppliers online for bits and pieces to add to scenery. Even the expensive GW products come with optional extras on the plastic sprues which you can scatter about for extra detail – weapons, shields, skulls etc. However, if you want to get some extra bits and pieces, I’ve included a link for your perusal later on.

Try some Mantic Terrain Crates

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

What I’ve Learned this Week

  1. It’s been fun!
  2. I realised that the number of happy accidents are more common than first expected. This element of randomness and chaosivity (to quote a theatrical costumer I know) has given me ideas which I’m going to try and emulate – randomness in a brick wall makes things more interesting than a homogeneous perfection.
  3. You can always go back and change something if you make a mistake, cut out bits you don’t like and just make it look like a natural part of the decay. The process we’ve given is very forgiving!

Coming Next…

So I think I’ve mastered the basics of ruined buildings. Now, I’m going to be setting my sights a little higher by building a larger more detailed ruin. I admit, that not putting much planning into this project is going to be a challenge, but also fun and rewarding.

A simple two story, battle ready building with details is going to look cool – here’s a sneak peak!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I’m away over the next bank holiday weekend, so I’ll get some steam rolling to bring you even more advice and tips on creating battle field terrain soon.

Good luck, and have fun!

Ferris

Part One…

Part Three…

Twitter @FerrisWrites or @TheCConsortium

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Tabletop War-Game Terrain & Scenery: Bombastic Buildings and Fantastic Features – Creating your Tabletop Battlefield

If you’ve ever played any sort of tabletop game that did not require a board of its own, you’ve probably considered terrain.

Terrain in tabletop war games is used to represent geographical features on a battlefield, whether it’s medieval France, the grim darkness of the 41st millennium or the post apocalypse. Terrain makes the tabletop battlefield not just look interesting, but offers tactical features, blocks line of sight and generally adds an extra layer to the tiny dimensions. Terrain features become part of the game.

The are lots of cool things out there already and a lot of it very cheap. Take for example, MDF laser cut buildings. Affordable and surprisingly detailed…

But what to do if you don’t have any terrain? How can you get it? Well, since I’ve not written much over the last month, I’m offering you a multi-blog series on my attempt to acquire and create tabletop terrain. Here goes…

Think Big and Start Small

I’ve been tabletop gaming for years, on and off. As a kid in the late 80s and early 90s it was impossible to buy terrain that was a) good and b) affordable. Now that I’m all grown up, it’s about time that I set aside some of my life and get together something which I can invite friends over to checkout and drool upon.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

What do I want?

Being realistic I’m not going to have all the space in the world. Everything needs to fit on my current gaming table (I dine on my gaming table, not the other way around). My trusty gaming table isn’t huge: it’s not quite 4.5’ x 3’ foot – that’s a couple of feet too small for most standard wargames.

I’m a player of Warhammer in its various forms, so ideally I’ll need something which is 6’x4’ but I’ll be honest – the size isn’t what matters to me (they all say that). I’m more about the terrain, fantastical features to bring life to the battlefield of the Age of Sigmar or the 41st Millennium. So, forget the size for now, lets see how we’re going to create the stuff!

Design Notes

I won’t be going into any great planning detail for this project. I know in my head what the theme of the battlefield will look like and I think that is enough for now. I’ve also spent a few weeks watching YouTube videos and reading articles to give me some sort of grounding in the techniques used by modelers with a tonne more experience than I have.

There are two very important messages that I’ve got from the internet; 1) It is OK to be totally new to this part of the hobby, 2) don’t spend your time painstakingly drawing up designs and measuring everything.

Part 1 seems sensible – everyone has to begin somewhere.

Part 2 seems a little silly at first, until you realise that modelling terrain is just like any other creative endeavor. If you enjoy planning to the millimeter then lucky you! But for everyone else, just get stuck in and learn from your mistakes – it’s totally worth it, just like writing and editing your NaNoWriMo each year – write it first and enjoy the creativity, then learn from your editing and proofing steps. Easy to say and read and I understand reality isn’t that straight forward, but there’s something to be said for just getting on with the task.

I will add that I am not a total stranger to crafts. I’ve got several years of leather working experience, completely self-learnt. Why is this important to you? Well in the interest of honesty, I can cut pretty much freehand… and it’s right first time. You guys probably can’t so please take your time cutting anything, and for heaven’s sake, be careful!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Safety & Hazards

A word of caution, some of the stuff I’ll be using is considered toxic – but don’t panic too much. I’m talking about polystyrene based materials, which are essentially plastic.

Loads of people will cry out about how toxic polystyrene can be when you cut it with a hot wire or melt it. Yes, it is toxic, and yes the Material Safety Data Sheet (MSDS) say it may be carcinogenic (may cause cancer) but I’ll point out that every MSDS is written from an industrial point of view where exposure is massive compared to that of a hobbyist. That said, always craft in a well ventilated area or if you can, outside. Always vacuum up any bits and pieces so they don’t stay floating around your house or work space for children and pets to inhale or ingest.

A clean work space is a safe work space.

Next up are materials and tools. I want to stress that you don’t need to go out and buy a load of expensive stuff. If you’re starting out you can get away with some PVA glue and a craft knife with some old packaging material. But if you want to make your life easier and have a small budget, you can get yourself some time-saving tools.

Materials

The great thing about making terrain is that you don’t have to buy in loads of expensive materials and tools. Chances are you throw out a lot of the materials we’ll be using in your household waste bin. Save some of it and recycle it into something useful.

Polystyrene – there’s a couple of varieties we may all be familiar with; Expanded polystyrene which is used in packaging and is normally made up of small spheres which crumble away when you break chunks of it up. It can be referred to as EPS. Extruded polystyrene is much more homogeneous and smooth. Extruded polystyrene is sometimes referred to XPS foam. If like me and you’re in the UK, XPS is generally referred to as Styrofoam. There’s a lot of confusion about what materials are named so if you’re in the know (and by that I mean: use the stuff at work or make it) please let me know!

Tools

I find that you can get away with the cheapest craft knives and some PVA glue, but if there was one essential piece of equipment I think you will benefit from its’ a hot glue gun. Not the massive sized ones, just a simple, small one. Why? Large glue guns get really hot and you don’t have as much control over them. A small glue gun is more precise and there’s less wasted glue. You can get cheap glue guns with a hundred glue sticks for less than £10, maybe even less than £7. I think I spotted some in Hobby & Craft for £5 (sans glue sticks). Shop around.

You can pick up craft knives quite cheaply. I recommend you have a disposable & retractable knife and a separate single bladed craft knife (the ones that look like surgical knives). Depending on where you are in the world, you can find these in hobby stores with extra / spare blades. Whatever you do, be careful with knives – I’ve cut myself more than a few times so I imagine you will too. GO SLOWLY.

The Ruined Tower

I’m going to wrap up this post with a few images and some constructive criticism of my own pilot project –  a ruined circular tower, which I’m hoping to use in Age of Sigmar, Frostgrave or even Warhammer 40K…

I made this up using a sheet of packaging polystyrene for the base, and polyethylene foam (the stuff they use to make LARP foam weapons) for the brick work. Some lolly sticks and gravel / flocking for the details.

Criticism Number 1 – the bricks. Polyethylene is quite robust. Easy to cut and apparently heat moldable. However, it doesn’t get battered easily. Even after I scraped it across the concrete outside, it still managed to hold itself together. It looks too perfect.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Criticism Number 2 – Inside the tower there is a nice portion of what looks like a once highly detailed floor surface. I made this with a rolling pin made by Green Stuff World. The rolling pin kept sticking to my putty, no matter how much water or Vaseline I used, hence why it is only a small portion of the broken flooring!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Criticism Number 3 – The dry-brushing. Dry brushing is when you add a bit of paint to the brush, wipe most of it off and very lightly and quickly move the brush over the item you’re painting. Because the bricks lack detail this didn’t turn out exactly how I hoped – but the textured bricks I hope to make next time may change that.

Overall I think for a first attempt this turned out alright. I’ve still got to finish off the edge of the base (you can see the bubbles of expanded polystyrene).

In my next post I’ll go into the formulation I’ve devised from my first test piece. I’ll make a visual account of it too so you get to see the different stages. I’ll also go into more detail in the next few posts.

Part 2

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