Tag Archives: pulp fiction

Creator Consortium’s Summer Project Update

For the last few months we’ve been working hard on many levels. With full time jobs and weekends away for creative role play events, it’s quite easy to forget where we’re up to and what we’re doing. August is the end of the LRP season and the summer is waning slowly to the darker hours of the winter – the perfect excuse to stay in and play games or write reviews without the guilt!

So, that said, it’s time to give an update! Here goes…

The CC Website

We’re hoping to be taking the website to a different level, stepping away from WordPress.com and switching to WordPress.org. We realise, now that we’ve played around a bit with various site settings, that wordpress.com is quite expensive, more so when you want some simple functions.

We’ve got some help in the form of friendly expertise and hopefully, in the next couple of months we’ll be switching sites and porting everything over. We’ll keep you in the loop when this is likely to happen and chances are we won’t be posting any content during that time.

You probably won’t notice any immediate changes, but there will be space to properly organise our articles and feed. Fingers crossed it all goes to plan without a hitch!

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Pulp RPG

We’ve not had chance to get much more written for our various Pulp RPG game systems, and as always, there’s bound to be some creative differences. Hopefully by the new year we’ll have something more concrete to present! We still have ideas for the chase across Panama to stop Zombie Hitler and his diabolical plans! And of course, our Fantasy game still needs a lot of work, along with Mr Steadman’s space combat pulp RPG (which we did play test a while back and we’re keen to see where it goes!)

The Godless Realm

We’ve been plugging away at the Godless Realm, CC’s (currently) system neutral fantasy setting. While we have the majority of the metropolis written and planned out, we’re now moving to the outer regions of the setting. If you use Twitter, @FerrisWrites has been posting teasers about the various aspects of the setting.

We’ve made some changes to the cosmology and fleshed out some of the unwritten context for the eyes of the GM only. This, we hope, will provide a lot more variation for future writing and give us writers a bit more juice when we’re dreaming up ideas!

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The 9th Age

We caught the eye of the 9th Age assembly and they liked our review! The 9th Age is a tabletop war game set in a pseudo-medieval fantasy setting. It mirrors very closely (and frankly performs better) than the old Warhammer Fantasy Battles (no longer in production) by Games Workshop.

We’d like to take a moment to thank them for all of their support, and look forward to seeing 2 out of 3 articles in their online magazine, the 9th Scroll. Part three of the trilogy will be ready when we’ve mustered up some players and miniatures and get some battles under our belts!

We’re also going to have a look at the 9th Age Army Builder site and app and compare it to BattleScribe to see which of the two we think is easier to use and provides the best output regarding army lists and details. We’ll do this in our part three article and run the battles with those outputs and see how seamless they are!

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Upcoming Reviews

Cthulhu Mythos (5th ed) – Sandy Petersen has done it again with Cthulhu Mythos, a source book for 5th Edition Dungeons & Dragons… and it’s more than just a list of monster stats!

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Low Fantasy Gaming by Pickpocket Press, a grim and gritty variant on mainstream Dungeons & Dragons, and possibly a better spiritual successor than 5th edition D&D? We shall see!

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Key Forge, made by the same guy who created Magic the Gathering only this is better than MtG, for your pocket and your blood pressure!

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Arcworlde, a skirmish game for 32mm miniatures in a fantasy setting! With rumours of a second edition, Alex Huntley is set to impress us yet again with his miniature line and games!

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All of this extra content should keep us going over the next few months!

Calling all Artists!

We’re getting to the point where we are hoping to start formatting our content for the Godless Realm fantasy role-play setting. Although we have the skills to manipulate some free media, we would really like to get some budding artists to donate sketches and doodles that could appear in the final PDF.

We’re still not there yet and we obviously need to get everything into one place, but in the distant future we’re considering kick-starting the Godless Realm to get professional editing, proofing and formatting. This means that if you’re able to donate some art, we may also be able to provide you with some financial rewards for artwork you’ve developed (if we successfully kick-start) – essentially, get in early and join us in this endeavour and perhaps we can create something amazing!

Of course, the written content will always be free in its raw form, we’re not taking that away from the world, but it would be great to have a print-to-order service from the likes of DriveThruRPG!

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New Friends!

Last but not least, we’re having a bit of fun with Summon Games, where we’re having a go at playing games for the first time under the scrutiny of YouTube viewers. It’s early days yet for Mr Dodd (@Doddymaster). You can find Summond Games YouTube channel here.

Stay tuned, and if there’s anything you want us to take a look or, or indeed join us as an affiliate Creator, get in touch!

You can find me @FerrisWrites for Twitter, or on our Facebook Page!

Bye for now!

Ferris, CC

“Talking Pulp” – A whole new world for Pulp RPG

This week we got together and have somehow managed to record the next in our series of development logs for Pulp RPG. We talk about what it means to run a game of Pulp and why we think this tabletop RPG system will really bring something fresh to your gaming table.

We’re recording these sessions because we really want you to feel involved in the development of our game, as is reflected in the involved style of the rules where the GM and players justify their actions and go back and forth to realise the outcome. We give an example of this later on in the podcast, showcasing our penchant for on the fly roleplay.

So there it is, download and enjoy!

Download Link

If you do want to be involved, join the discord community:

https://discord.gg/PGj8yYS

Or, read up on the last few exciting weeks of development:

The Future Of Pulp RPG And You.

The devs play the first ever session of CC’s new game: Pulp RPG

Dev Blog: Pulp Play-Test, Feedback, Zombies & Editing

It’s been a tough couple of weeks here at CC.

We have NaNoWriMo underway (John tells me he’s smashing his word count) which is taking up some of our time, but despite this we’ve managed to get some play-testing underway for Pulp RPG’s first adventure module!

In the meantime I’ve been undertaking the proofing, editing and adding to the core rule-set or Pulp. I’m happy to say that we’re going to release a file with everything you need to run your own Pulp games with less than 20 pages!

Sounds small – but I think that if you condense much of the 5th Edition Players Handbook you’d probably get about the same – except that our character creation is so easy and swift you’ll be done in a matter of minutes.

For the next play test there’s a list of things we’re hoping to iron out…

  • Currently there’s information on vehicles, weapons and objects that we’re working on and we’re certain that they will fit seamlessly into the narrative style game play of Pulp.
  • We’re working on some simple player crib sheets for character creation and guides on how to play the game.
  • Maps, handouts (including a mission slide presentation) are all on the list for things we’ll be working on soon. There’s even a chance of in-character dossiers and mission briefings, all for free of course (don’t worry, they won’t self destruct!)

In the meantime, once we have the PDF sorted out, we’ll be posting information for anyone wishing to help us out by play testing with us – if you want to be one of the first to have access to the raw core file, let us know and we’ll start a list. Alternatively join our mailing list and we’ll keep you updated.

Finally, we’ll be looking for artwork over the next few weeks which we think can really bring Pulp RPG to life – if you’re not bad at this sort of thing and reckon you could supply a handful of page fillers, get in touch so we can discuss the idea further.

Don’t forget we have our discord server up and running, which we hope will give you all a chance to discuss ideas, feedback on play tests and generally have a great time getting eager!

We also have a portion of our website set aside which will soon hold our game files for unlimited access – we’ll let you know when we start to populate it!

Anyone else notice the zombies teeth don’t line up with the rest of its mouth?

J.D Ferris, CC

The Name’s Fiction, Pulp Fiction – why we owe cheap fiction of the past a debt for the glorious genres we love today

Say ‘Pulp Fiction’ and most people think of Tarantino’s 1994 cult movie – the violence, the disgust, the horror of it all. Little will they know however of it’s working title; Black Mask, or what that even means. I’ll tell you what it means, but first let’s look more at what the true pulp fiction was.

According to dictionary.com the definition of pulp fiction is:

“Fiction dealing with lurid or sensational subjects, often printed on rough, low-quality paper manufactured from wood pulp.”

Pretty simple really, no set genre, not set style just cheaper printing and sensational content. But there is a history here and it’s quite cool – younger generations will have no idea what it was all about. Until now.

The pulps as they were also known as were counter to the slicks, glossy well made magazines for richer audiences. Despite the Americanisms, pulp fictions claim descendants from earlier styles and formats of literature; the penny dreadfuls of Britain and dime novels of the US. From these simple fiction papers came some powerful genres; those of us who love horror, fantasy and science fiction owe a lot to the pulp literature of the past – before the rise of those genres we only had pulps. And what a legacy to share.

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Despite their massive popularity of the time, it was never easy for early authors to become accepted writers; some famous authors of fantasy, such as Robert E. Howard never truly made it big in their lifetime, posthumous success becoming more common. Even Lovecraft, who spawned an entire sub-genre of cosmic horror by himself only managed to gather a few dollars for much of his extensive work, which are now more popular than ever across all forms of media from literature, film and game platforms of all kinds.

Indeed, many famous authors began or boosted their careers with pulp fiction stories: Isaac Asimov, Agatha Christie, Rudyard Kipling, Mark Twain even H.G Wells, the father of science fiction.

Pulp fiction covered everything from gritty westerns, dark crime thrillers, exotic fantasy and exceptional science fiction; all of which fell under weird fiction or some sort or other. But these weird tales grew into genres of their own, providing us with film noir and sword & sorcery, among others.

It wasn’t all great though. Often pulp magazines portrayed highly sexualised women in peril, a dashing hero nearby to risk his life in an attempt to rescue such a damsel – I’m not sure that sort of cover art would stand up in modern times, with good reason given the rise of equality since the 1950’s and the sexual liberation of women in the 60’s.

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Yesterday’s Sunrise

The rise of pulp fiction and its earlier descendants came primarily from financial reasons: the price. Quite simply, it was affordable fiction in a time before the internet, computers and films. It was your only escape that wasn’t the theatre, alcohol or underage pregnancy. You may be forgiven for wondering why the appeal seems to be lost in modern times.

Yet, at the height of pulp fiction there were millions of copies printed monthly, with some publishers boasting more than 300 pulp titles at a time, some from as early as the 1920s. The market truly was booming. The sensation didn’t stop in the US; the UK had its own share of pulp fiction, appealing to the young and the poor. You didn’t talk about which celebrity was fumbling their way through a dance-off, you talked about the characters and the situations of the latest pulp fiction. You probably had more in depth conversations about it too.

The Magazine of Fantasy and Science Fiction, Galaxy, IF Worlds of Science Fiction, and Unknown were all leading the market in Britain, spanning decades (with artwork a little less sexualised, although still present).

Inevitable Fall

It was not to last however. In Britain and most of Europe, the succession of two world wars left a shortage of paper material, forcing publishers to reduce the size of their prints and limit their publications to several times a year. What was monthly was now quarterly and this had a knock-on effect for the industry, which we are still suffering from now: it is hard for new writers to be read.

Not being noticed forced some authors into writing novels instead and a reduction in sales meant that publishing houses had to be picky about who they took on and what they published. Prime content became everything. It all started to feel very ‘safe’ and perhaps stale.

The effect is still felt somewhat today in that it is still incredibly hard to become a published author and make a living from it. Sure, as a consumer the content we have is better but the ideas are not as fresh, daring or fringe-worthy. And lets only mention briefly that now everything comes in the form of a trilogy of trilogies. Finding a single story novella is pretty hard in the bookshops of today!

Even self publishing is hard, at least to make your goal financially viable.

Gone is the golden age of the pulp writer.

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Dost the Embers Stir?

Let’s be clear and honest though; reading a short story is fun! It doesn’t take an age, it is valuable time with oneself and is usually cheap – no huge investment. You can buy a small novella for less than £5 and that’s all you need – no TV or monitor, no subscription to Netflix or Amazon, nothing electrical at all (unless you’re reading at night).

But perhaps the best news of all is that there’s still hope. Hope that with the rise of online pulp houses like ThePulp.net and New Pulp Press who sell e-fiction for as little as $3-$6, there’s still a place to hide away from the world and live the life of your favourite (anti) heroes.

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So back to Tarantino’s Pulp Fiction; the working title, Black Mask was a US pulp magazine in the 1920s covering dark, gritty and corrupt crime stories. There was plenty of gore, violence and sex to fuel the 1994 movie, summing up the Tarantino’s tastes nicely.

So we’re going to have a go at bringing you some pulp fiction of our own, with a blog to run alongside it with our notes, plans and sketches to give you an idea of how much shit we put ourselves through! (I may have had a drink or two of Port).

Competitive Actions & combat, how we see it rolling out for CC’s Pulp RPG

So, you’re rolling dice pools to hack your way through door locking systems or swinging through trees on ropes to escape cannibalistic war-bands. You come to a stop, realising that you’re surrounded on four sides and it’s time for you and your friends to face the enemy in an extreme gun fight…

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How does it work?

Pulp RPG is about normal people in extraordinary situations, fighting to survive or rid the world of evil! But there’s danger in the hills and the forests are alive with terrors. You’ll hope you want to go first!

Today we’re going to look at combat, focusing on competitive rolling and the initiative sequence.

Initiative works differently from what most players may be used to; the players party and the games master each select a character from their sides of the combat. That character / non-player will then choose which attribute they want to base their initiative roll on. This is important because the character that wins the initiative roll will only be able to commit to a skill of that attribute.

We think it works because seizing the initiative is not always about how fast a person can move, like in some dexterity / celerity initiative systems. It could be as simple as pulling a trigger, outwitting an opponent or just being damn lucky. Since all starting characters will have a single attribute at 4 dice, it means that no one will be selected repeatedly for their high dice pool – it will come down to what action they wish to take.

When the winner of initiative is determined, the winning player goes first. After this point, the initiative is handed back and forth between each side of the combat until the last character or non-player has taken their turn.

It’s a little less natural but it allows for a little bit of planning without spending precious minutes deciding what combo of abilities the party wants to use, and since the roll is performed each round, it essentially stops initiative being one sided.

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How do we roll competitively?

It’s as simple of rolling your dice pool and counting the successes compared to that of your opponent. Using your physical attribute with your close combat skills? Simply declare your action, roll your dice pool and compare the results to that of the opponent’s dice pool. If the result is an equal number of successes then the combat is a stalemate, if you beat their number of successes you score the hit, maybe with added bonuses.

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OK, lets bloody some noses!

Damage will vary depending on what your weapon of choice is. Currently every weapon in the game will come as a standard unit with applied tags. Tags can add to the damage of the weapon depending on the target, add bonuses to abilities and provide role-play opportunities. A great example is the whip, in the hands of our protagonist, Tom Raider Jones:

Whip – Hand Weapon (tags: prehensile, slashing).

Not great against a single Nazi zombie:

Creature – Humanoid (tags: zombie, military training, well equipped, Will of the Fuhrer, Inexorable.)

That about sums up our little sojourn into the combat of Pulp RPG, tomorrow we’ll be looking at a couple of things from the games master point of view, looking at the categories and tags of players and monsters, with a little more depth to the weapon tags and damage in Pulp RPG.

J.D Ferris