Tag Archives: life

Game Design: An Exercise In Friendship.

Hello, all.

Fozzy here from creator consortium. I’m aiming to bring you an article on games design, or rather, the summation of my experience at designing our in-house tabletop role playing game; Pulp RPG.

It started some months ago, between Ferris and I. We’re prone to flights of fancy, in fact it has been the defining feature of our friendship as far as I am concerned, and something I am very glad of. There is nobody else in the world who I can pool my enthusiasm with like I can with Mr Ferris. We’ve both designed systems before, many on the back of napkins, so to speak, some make it a little further. I know he developed a very nice little system he plans to convert to Pulp later down the line, but I digress.

We’ve never gotten this far before. We have a tangible, working system that feels as if it lives and breathes before our eyes. It stands apart from us now, as its own entity; maybe rough around the edges, it’s face will change over the years, but it’s exciting and I think I know why.

The reason we were able to get this far is because we were able to harness those long conversations, temper the streams of consciousness into a honed blade. You spend so long talking about something that it no longer makes sense, and many times this was the case with our game. Yet every time that happened, we resolved to take a step back and pluck from the haystack those needles of brilliance (in our eyes) that allowed us to produce something we both see as worthy now, we established rules and clear goals at the start of the process and never deviated from their mandate.

The lessons taught were simple: to let your mind run away with possibility, but to always slash away at those ideas until the good ones emerge. To be hard on yourself as well as each other, to never compromise on something you feel is right, but never try to compromise the other in what they think is right.

The above sounds like an exercise in futility, but we did it. I feel it is a testament to the kind of friendship we have and the kind of honesty we share with each other that has helped us to go further with a project than we ever have before. It’s also the reason why we’re going to succeed in bringing our game to people’s tables. It almost feels inevitable.

And so I write, and he writes;  sometimes completely separately from the other, because we know what is expected. Because we worked hard to trim and to smash away the marble to build a streamlined core that can always be referenced, that we built, and it feels good.

As we go forward with our myriad projects, I think that is the main idea we want to keep front and centre: that every move forward must look back on who we are, to remember what is to be achieved by our partnership and whether each step works towards the principals you set out at the start. And to have fun with the creative process, and to make some of that fun being harsh when it comes to editing.

I enjoy writing more rambling articles. I feel like I put too much pressure on “having something to write about”, when I enjoy writing so much more when I find that something when I’m writing it, so expect more of these from me.

Happy gaming,
Fozzy.

Your Guide To Pulp RPG In The New Year

Hello there friends!

We’re here again to tell you all about the exciting things that are going to be happening with Pulp RPG in the near future. Recently we finished the first official draft of the basic rules; a lightweight roleplay system designed to allow you and your gaming group to seamlessly run games in any setting you’d like!

We’re very proud of how it turned out, and you can get your hands on the early release version by going over to our Discord server and shouting at us to hand it over!

Link to Discord: https://discord.gg/PGj8yYS

We’re also nearing completion on the first official adventure pack for Pulp: Chasing Zombie Hitler Through Panama In 1948. This madcap adventure sees you taking the role of an auspicious stranger, caught up in post-war supernatural skullduggery, facing down the most evil man in history with the powers of undeath on his side. As normal with all pulp material, it will be free to download from this website once published in the new year.

We also have many exciting projects lined up for next year! We have The Godless Realm: the first official campaign setting for Pulp RPG, set in a boundless fantasy world inhabited by deadly gods and countless monsters for you and your friends to face.

Our podcast – “Talking Pulp” – where we discuss Godless Realm

Mr. Ferris is also working on a horror themed setting: Pulp Nightmare – you’ll find yourself immersed in a terrible post-apocalyptic world where truly, the only thing to fear, is fear itself.

Then lastly we have Mr. Steadman’s pet project: Pulp StarFight – a fully fleshed-out science fiction setting brimming with political intrigue, fleet battles and weird and wonderful alien races.

Our last article on Pulp RPG – Tons of info!

There is so much more to tell, but for fear of this article getting too wordy, we’re going to leave you guessing, but rest assured we’ve got a whole host of amazing content for you coming up in 2019, so stay tuned!

Sincerely yours,

The Creator Consortium Team.

Subscribe to our mailing list to stay up to date! – http:/eepurl.com/dLtzIo

NaNoWriMo Prep: You Can Do It.

The month has gone by in a blur, our anticipation peaks as all the carefully collected and fleshed out notes (Ha!) are ready to come together to provide a much needed shove when we finally tick over to November first.

My technique has been to come up with an idea, write about two pages of notes, then let the rest of my ideas bounce around my head until I know exactly where I’m going with the story for the first few chapters. As a writer I’m definitely more of a “fly by the seat of my pants” type instead of meticulously planning everything out. When I get into the zone, I tend to just link the main plot points together with prose that tends to just flow out.

I don’t care about names, or the facts of my world, or even if I introduce a character only to forget about them five pages on. This thing is going to be about getting your thoughts onto the page any way you can. If you find yourself staring at the page for any extended amount of time, then stand up, get some fresh air, eat, do something different to bring you out of that frame of mind because you’ll soon feel defeated. If you do take a break, then be sure to come back to it in the same day or you’ll feel awful the next day with more to do and it won’t be long before you’ll hate the process.

If you get through the first week and you’ve hit most of your targets then you’ll feel fantastic and I think that is the point at which you’ll know if you’ve cracked it. But always remember your story, when you’re not writing, write notes about the plot points you’ve introduced and where they could go. You want to be able to look back on your novella and think “That’s pretty clever” at least once or twice.

You can do this. The biggest problem is finding free time. If anyone demands you leave your cave in the middle of writing, or tries to organise some event on a day you need to knuckle down and get some writing done, then either tell them that you’re trying to become the next best selling author or bring your laptop and be prepared to get dirty looks from some people as you sit in the cinema typing your manuscript.

Be the writer you want to be. Part-time writers are no writers at all. You need to sacrifice yourself to some degree to make this happen. And yes, I am mostly writing this for myself, I just hope it resonates with some of you, because I’m nervous and scared and hope it’s good. Even confident people struggle with stuff like this. You can do it though, I believe in you.

Author of “Emilia The Witch” for NaNoWriMo,

J.A.Steadman.