Tag Archives: illustration

Competitive Actions & combat, how we see it rolling out for CC’s Pulp RPG

So, you’re rolling dice pools to hack your way through door locking systems or swinging through trees on ropes to escape cannibalistic war-bands. You come to a stop, realising that you’re surrounded on four sides and it’s time for you and your friends to face the enemy in an extreme gun fight…


How does it work?

Pulp RPG is about normal people in extraordinary situations, fighting to survive or rid the world of evil! But there’s danger in the hills and the forests are alive with terrors. You’ll hope you want to go first!

Today we’re going to look at combat, focusing on competitive rolling and the initiative sequence.

Initiative works differently from what most players may be used to; the players party and the games master each select a character from their sides of the combat. That character / non-player will then choose which attribute they want to base their initiative roll on. This is important because the character that wins the initiative roll will only be able to commit to a skill of that attribute.

We think it works because seizing the initiative is not always about how fast a person can move, like in some dexterity / celerity initiative systems. It could be as simple as pulling a trigger, outwitting an opponent or just being damn lucky. Since all starting characters will have a single attribute at 4 dice, it means that no one will be selected repeatedly for their high dice pool – it will come down to what action they wish to take.

When the winner of initiative is determined, the winning player goes first. After this point, the initiative is handed back and forth between each side of the combat until the last character or non-player has taken their turn.

It’s a little less natural but it allows for a little bit of planning without spending precious minutes deciding what combo of abilities the party wants to use, and since the roll is performed each round, it essentially stops initiative being one sided.


How do we roll competitively?

It’s as simple of rolling your dice pool and counting the successes compared to that of your opponent. Using your physical attribute with your close combat skills? Simply declare your action, roll your dice pool and compare the results to that of the opponent’s dice pool. If the result is an equal number of successes then the combat is a stalemate, if you beat their number of successes you score the hit, maybe with added bonuses.


OK, lets bloody some noses!

Damage will vary depending on what your weapon of choice is. Currently every weapon in the game will come as a standard unit with applied tags. Tags can add to the damage of the weapon depending on the target, add bonuses to abilities and provide role-play opportunities. A great example is the whip, in the hands of our protagonist, Tom Raider Jones:

Whip – Hand Weapon (tags: prehensile, slashing).

Not great against a single Nazi zombie:

Creature – Humanoid (tags: zombie, military training, well equipped, Will of the Fuhrer, Inexorable.)

That about sums up our little sojourn into the combat of Pulp RPG, tomorrow we’ll be looking at a couple of things from the games master point of view, looking at the categories and tags of players and monsters, with a little more depth to the weapon tags and damage in Pulp RPG.

J.D Ferris

Inktober Begins, Week One in Review

Inktober Logo

Hello there! My name is Smidge and this is the first post I’m writing here on CreatorConsortium.com.

It’s Sunday afternoon, it’s the end of the week and the end of the first week of both October and Inktober. If you aren’t aware Inktober is a month long artistic challenge, created by Jake Parker. Basically, it’s a challenge to draw every day of October and, as the name suggests, use ink.

For this year, my third, I have attempted to do both traditional and digital. My reasoning is that I wish to improve, and what better way than with this community challenge.

Each year there’s an official prompt list, which is a list of words to give you a starting point and I think that it is fun to see what other people come up with for the same word. I haven’t followed it before nor any of the other prompt lists from other artists, but this year that has changed! I’m following two lists, the official one for traditional and one from an Instagram user called snowwhitekt for digital.

So far it has been both fun and frustrating! My art skills are fairly limited, having only been drawing for about four years now, and it’s showing when I come to draw things other that cute little bears.

For the digital prompt list I wanted to do lots of witches in fun and complicated places, but my skills are not up to that just yet. But I’m glad that it’s come to that; needing to push myself to get better and to do the art that is in my head!

I’m proud of what I’ve accomplished so far this month and am excited for the rest of the month.

Here are a few from my week, for all of the others, check me out on Instagram: smidgedraws

First up, my favourite of the traditional set is my character LB gazing upon a rather nice looking cake. I love this one because it has some detail and because I think LB is very cute (I could be biased though).


Next is something of an experiment, I tried doing an isometric room using Procreate’s drawing grid. It was really satisfying to fill the room, but I ran out of ideas and time before filling it completely. It’s something that I would like to build on in the future.

Witch_s Room

And last but not least is the first picture I put up for Inktober. It’s another of my favourites and it’s because of the details. I often have little patience and skip over details that I know would help the picture, however, as I progress through this challenge I’m learning to take my time, which is great!


Are you taking part in Inktober? If so comment and let us know where to find you so we can cheer you on!

I’ll be back soon for a round up of the second week! I hope to see you then!

Tools used for Inktober-

Sakura Pigma Micron pens, sketchbook is a random one from supermarket: ASDA.

ipad pro 12.9 inch with apple pencil and Procreate app

-Smidge, of SmidgeDraws for CreatorConsortium.com