Tag Archives: gamer

Themeborne: Those Rising Dark Stars…

If you’re familiar with Themeborne and Escape the Dark Castle, you can jump straight to the section entitled “Escape the Dark Sector!”, there’s a nifty banner to help you find it!

A couple of years ago I was cruising through Kickstarter town when I came across some great looking, creepy and nostalgic artwork. I investigated, sipping my breaktime tea to find a small tabletop card game… a very simple, pleasing to the eye game.

I read deeper into this game, Escape the Dark Castle (EtDC), and fell in love with it – at this point I hadn’t even played it, or read the rules enough to fully understand them… because it did something that most new games these days fail to do…

Create an immersive atmosphere.

Fast forward a year or so and the box lands at my door. I was surprised, because the game fit into a relatively small box, but that didn’t matter, not all great things come in huge packages (know what I mean?)

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game

EtDC was made and published by Themeborn. Who are Themeborne, and what about their game makes it so engaging?

Themeborne are a small design studio located in Nottingham, UK. They have a small portfolio of games on their website, but it is one that is growing. Three individuals, each with very different skills as either a writer, artist and musician make up the studio. Whoever they are, it seems to create a perfect blend of creativity. Thomas Pike, Alex Crispin and James Shelton put their heads together and created this atmospheric and easily engaged card game.

They’re exploding onto Kickstarter again, this time for a space themed game, a spiritual successor to their first, with Escape the Dark Sector – more on this later!

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game

So what is Escape the Dark Castle?

Imagine waking up in a cell, in the dark. Perhaps you’ve been there for months or years suffering torture and starvation. One day, the door to your cell is open. Several others blink as they walk out of their cells. Now, how do you escape?

With this premise, player’s characters encounter situations as they flee, sometimes given choices and other times being forced to fight monsters or jailors. The game is based on a deck of well presented cards, with the players either taking it in turns to reveal the next card or deciding amongst themselves who should draw the next.

These cards acts as chapters in their escape, detailing the story as they sneak, run and fight their way through various chambers and obstacles.

Specialist 6-sided dice are used to determine survival, with each character, such as the Bishop or the Cook, having their own character cards and special dice. When fighting or struggling to overcome an obstacle, the dice are rolled against the “chapter dice” which act as a randomised challenge. If your dice roll matches one of the chapter dice, you can remove it, hopefully whittling the monster away to move onto the next chapter… or die trying!

IMG_5007

Not equal, however – the dice are spit into might, wisdom and cunning and each character will have a better chance at rolling one or more of these attributes, meaning some combinations of characters can hinder the escape.

The chapter cards are drawn at random during game setup, meaning there is almost limitless possibilities in the escape story. Expansions to the game, which came out this year, means there are even more cards to randomly create the story.

And finally, as your make your get-a-way, you will encounter one of several special end of game enemies, each acting differently to immolate, terrify or devour the escapees.

The chances are you’re not going to make it, with less than  25% of our stories resulting in the characters escaping the dark castle! Why? Because if one of the characters dies, everyone loses and chances are that by the time you get to the ultimate encounter, you’ll be struggling already! The odds are not stacked in your favour… and it’s great!

etDC Kit

How does it feel?

Escape the Dark Castle has many great features, which I’ll go over briefly here. The important bit is that combined, these traits create a wonderful, narrative and enjoyable game play reminiscent of Knightmare, a UK kids TV show.

Easy to learn

The rule book is slim and easy to read with direct examples of how to play. The nature of the game focuses on getting started as a group and jumping into your first game. The storytelling aspect of EtDC means that just about everyone and their grandma can learn to play. Each player is encouraged to read out the chapter card they draw and are written in an old sword and sorcery style.

Quick as you like Pace

They say that the game takes 2 minutes to setup and around 30 minutes to play. I disagree with the 30 minutes but only because the game can be played as quickly or as slowly as you like. We’ve played many games of EtDC and frankly, when you’re sat around a table in a dimly lit room, the atmosphere suggests you take it slowly… but as you near the last chapter card, the pace quickens… almost as if you’re running blindly through a dark castle and can see the light at the end of the tunnel.

Social, Inclusive, Cooperative

This is a game for everyone (assuming they can read, and even then, others can help). Because it is truly a cooperative game, where everyone or no one is a winner, it’s very easy to get involved. Who draws the next card can be decided democratically, people can look at the state of their character and think: I can’t survive another round of fighting! Others will openly declare that they can take whatever happens next, effectively ‘taking one for the team’ so there’s room for limelight too.

The inclusion of ‘equipment’ cards adds an extra dimension to the escapees: who will take the rusted sword, or who needs to eat the stale bread?

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game
Even Grandma can learn to play…

Variety

There are 45 chapter cards in the basic game, of which 11 are randomly drawn to create each story. The chances of drawing the same 11 cards each time are so astronomically low that you’d have to play thousands of games to get an exact same combination. But worry not, there are several expansions already out for EtDC and each one adds even more chapter cards, end of game bosses and even starting cards to the story. Cult of the Death Knight, Scourge of the Undead Queen and Blight of the Plaguelord are great additions, each one bringing more themes and story to your escape.

Value

With 3 expansions, a collector’s box, play mat, card sleeves, a book of character deaths (I know, right?) a story book and even an 80’s style musical cassette you’d be forgiven for thinking that the prices are going to match the likes of Fantasy Flight Games. Except that they’re not.

The Core game is priced at £30 – and this is truly all you need. The expansions, which you could buy several years down the line, are priced at £15 each and everything else is £20 or less, depending on what you want – Themeborne have made a great little game that is affordable and so re-playable you’ll never get to experience every possible combination of game.

And now they’re going a step further and taking us into the timeless void of space, where no one can hear you scream…

Escape the Dark Sector!

Escape the Dark Sector

ETDS Logo

Escape the Dark Sector is a science-fiction adventure, pitting the beleaguered crew of a ship against a detention block space station. Again, if anyone dies, the game is over, presumably because the ship can’t be flown without a full crew!

Themeborne suggest that the story and game-play comes from popular science fiction of the 80’s, including Alien, Startrek and Star Wars combined with the literary adventures of the amazing Fighting Fantasy novels and classic Dungeons & Dragons – much like Escape the Dark Castle!

Whether you like all of those titles or not, it seems there is something for everyone.

What’s different?

The core storytelling concepts from EtDC still run through Dark Sector, but Themeborne have introduced several new and easy to learn mechanics to the game and its setup. They make sense too, creating cinematic shootouts with aliens. So what’s new?

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game

The Setup

The characters are familiar to those who played EtDC – each character has a dice specific to them to roll during actions and combat. However, adding onto the basic character concepts, players can choose ‘cybernetic implants’ which give their characters an edge in certain situations.

The story aspect has been developed to include not one single stack of story chapters and instead is now made up of three acts which, we’re told ups the tempo and intensity the deeper into the escape story the players drive their characters.

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game

The Gameplay

Since the theme of Dark Sector has catapulted the story into space, so too has the technology level, introducing tactical combat actions and  ranged combat.

Tactical combat actions include shooting, charging, reloading. re-equipping, and flanking, giving the game a much more tactical feel without detracting from the flow of the game. As is the way of Themeborne games, the action to charge is carried over for each character, meaning when one of you declares a charge, everyone has to go with them! It’s all or nothing!

Further, the action to heal some wounds can only be taken by one character at a time. No one gets to sit out for more than a round either. This seems to have upped the challenge! To balance this, certain actions such as reload or flank mean your character is not targeted by the enemy, but at least one character has to choose to fight or shoot. Actions come in the form of cards, where the character dice are placed in order to keep track more easily.

Ranged combat involves equipment and dice specifically related to the weapons, which, we’re told are not always positive effects for the characters. They seem to include ballistic, beam and explosive symbols, so no doubt each one comes with risks!

Some monsters and enemies are affected by or deal special damage depending on the type of ranged attack being made, so teamwork is still at the centre of the game mechanics – pile it up together or decide who should be shooting what weapon and you’ll crack the chapter and be able to move on!

If you want a copy of Escape the Dark Sector you’ll need to back the Kickstarter, there’s less than 40 hours left! Otherwise you can wait for the official release online, sometime next year!

Alternatively, you can grab yourself a copy of Escape the Dark Castle!

You can find the Kickstarter here

Themeborne website and shop

@FerrisWrites for Twitter and our Facebook page.

Eve Online Will Not Beat Me – How Times Change.

It has been a while since my last article, but not to worry, Eve hasn’t beaten me yet.

 

The corporation has been steadily growing in organisational strength – there is a certain time where you realise that your endeavour must evolve from a fun little side project to one that will require a ton more time, I think now is that point.

Space hauler ship corp beginner new bro eve

I also trained into my first tier 2 ship! Not a super amazing combat ship; oh, no. It’s a hauler, which I found very amusing. I definitely have to prioritise the corp and ease of transport over shiny ships. I also recently trained into a tier 3 – which I was very surprised to find out aren’t necessarily better than tier 2 ships, they just have some funky features that allow them to be flexible. I only found out when it completed training however, that I trained into the wrong ship when setting up my skill queue – not such a bad thing when you have no idea what you’re doing!

Space fighter ship tier 3 eve online beginner corp wormhole

We began our journey in a Class 2 wormhole with very slim pickings when it came to neighbours, loot and things to do. It also didn’t help that we were besieged by another corporation for a solid week, which hit morale hard at a time when we were trying to really build up and organise.

 

However, after those hard few weeks, we made the move to a different wormhole which has a lot more to offer us in terms of profitability, fun and interesting neighbours and an element of secrecy and protection. Honestly it feels nice to finally call ourselves a Wormhole Corp.

Eve online base astrahus citadel corp wormhole beginner new

I am still trying to find more time to play, but that will come if I stay dedicated. I have had some of the most fun experiences in my gaming career with Eve and it’s all thanks to starting EternalCosmicBeardCorp.

 

The plan going forward is to set up some passive income with planetary interaction, start organising fleet ops and roams, form a cohesive doctrine for multiple situations, but most importantly to recruit some new Beards!

 

If you want a place to hang out and have some fun in this insanely complicated game, ECBC is a newbro and casual friendly Corp that emphasises the fact that we are all learning this together. We have some amazing people who are incredibly patient and we’re working on multiple guides to allow you to get to where you want to be as quick as possible.

Eve ship wormhole new player astero explore space game beard corp corporation

Also, our little community is very accepting, we all love just chatting about stupid things. A sense of humour is a must – we also have just implemented authentication by ESI, so keep that in mind, oh and please do have a working mic. We operate in the EU/US Time Zone.

 

We want you to undock with us, get scanning and get killing! We’re all in this together, and we’re all here to make Eve fun.

 

If you’re interested, hop on over to the discord and we can have a good chat:

 

https://discord.gg/nzsBfuW

 

Until next time,

 

Fly Safe.

 

Lizard – CEO

Eve Online Will Not Beat Me – Growing Pains.

I think I’m getting this game; finally. When you first start playing, everything is so overwhelming that you become so sure that it’s almost impossible to know enough to fulfill the criteria in your head that would lead you to class yourself as “competent” – it’s as unattainable in those first few weeks as flapping your arms and flying to the moon.

 

Then, when you surround yourself with good people and put the time into fitting ships and getting blown up again and again but learning, then you start to see how things fit together, how you need a fleet composed of specific ships to do specific things if you want to beat actual people. Fighting NPCs is similar, but the human is the most fierce prey, ha.

 

We have a good number of people in the corporation now, to the point where I think we’re done with the first round of recruitment: let’s see how many of our amazing people can deal with my sub-par leadership to make it to phase two! Which shall be kicking off in little more than a month.

 

The project is going a lot smoother than I expected; the whole idea was to get people playing the game, interacting and having fun without a strict corp structure and scheduling – these things will still exist for events and fleet ops etc, but I have no interest in enforcing lots of imaginary rules in an imaginary game.

images

Other than that, we’re staring at our skill queue, waiting for doctrine ships to train so we can all go ratting as a fleet and rake in the monies.

 

Just a quick update for a standard week in the life of a know-nothing CEO. Until next time, fly safe.
Boboko Busanagi of EternalCosmicBeardCorp.

Eve Online Will Not Beat Me – We Moved To A Wormhole.

Last week feels like a world away compared to where I am now with Eve. It’s safe to say that I’ve learned more than I ever have in this game during that time.

So, the previous article was published when our corporation had two members exploring relic sites in null sec. Eight days after that article went live, we now have around ten people and now own a base in a wormhole system.

Eve new start corp wormhole play 16 anniversary

Here’s the story; me and Lane Davaham – my second in command – talked about wanting to move into wormhole space to try and make some money or learn how to play this mysterious game by dying until we didn’t die anymore. I wanted to make my own Corp because I like being able to decide what is fun for me and what I want to do, with the hope being that I can assemble a cadre of like minded individuals and we can move forward together.

The corp was almost a joke, and designed with humour in mind; this place is lighthearted and laid back in the extreme and I wanted that to be our guiding focus.

I also received a ton of advice from experienced people who had run corps before, all of their advice amounted to “Don’t do this, you will fail.” Which is fine, and frankly expected. Failure is always an option during projects like these, but i find that if you’re honest about your expectations and your abilities then things tend to work out.

Eve new start corp wormhole play 16 anniversary

Then another person got in touch and offered to sell us a base in wormhole space for a relatively cheap price. We jumped on the offer and within two days we had control transferred over and both of us were sitting inside our own base just wondering how we got here.

Since then, we have begun to build a solid core of experienced players who constantly surprise me with their patience while I ask a million questions and try to learn everything I need to, to be able to give this place a chance to succeed.

We’re currently hauling ships into our system to hand over to new players when they join and hopefully give them some guidance on how to fit and fly their ships so anyone who is new can at least go out there and feel like they are playing the game correctly.

Eve new start corp wormhole play 16 anniversary

Going forward we will be trying to make some isk (I have been told staying profitable in wormhole space is near impossible) and have some fun. Many fleets will be formed in the coming days in pursuit of explosions; be they ours or our enemies!

In short; Eve Online hasn’t beaten me yet, in fact at the moment we’re going from strength to strength with the aid of some incredibly helpful and generous people; not just with their isk, but also their patience and capacity to withstand the barrage of ignorance and questions leveled at them from their know-nothing CEO.

EternalCosmicBeardCorp is currently recruiting! Our mission statement is evolving as we evolve, and I suppose that’s the message I need to get across: it’s going to be a long road, but we’ve taken our first steps and have not yet fallen on our face – we want to keep this game fun, for new and experienced players alike, and I honestly believe it’s the people involved that will make that happen. So come along and have a chat, you’ll be welcome.

Eve ship wormhole new player astero explore space game beard corp corporation

We’re determined to stay laid back, determined to have fun and determined to fail and learn. The ECBC way.

Our public channel in Eve: EternalBeardChat

Our discord: https://discord.gg/nzsBfuW

Link to last week’s article: https://creatorconsortium.com/2019/04/27/eve-online-will-not-beat-me-i-lost-200-million-isk-this-week/

Eve Online Will Not Beat Me – I Lost 200 Million Isk This Week.

I lost 200 million isk this week. That might sound a lot – to some it’s truly just a drop in the bucket; to me it’s a big chunk of change, but the lessons I learned while losing it were incredibly valuable. Let’s talk about happier things first.

 

We’ve had a couple of people join the corp! Which is awesome. We’re working out the kinks and trying to really figure out what we want to do. Lane Davaham; our chief navigator convinced me to go exploring in wormhole space, which opened my eyes to a whole new side of Eve.

Eve ship wormhole new player astero explore space game

You can make a lot of money in wormholes, just scanning down anomalies and doing relic sites, which is all my PvP hybrid astero is equipped for. i think I started to average around 40 million per hour, which, with more time spent skilling up, will increase steadily.

 

The plan is to start killing NPC ships in combat or sleeper sites and salvaging all their goodies. To do this, I need to buy a far more expensive ship. To understand why I am nervous about that, I need to confess my acts of stupidity for the week.

 

We came across a relic site in a C3 wormhole that had 3 cruisers and 3 frigate NPCs in it. I, not knowing the first thing about combat in Eve, said to my corpmate “I can take them”. I was wrong. I was really testing whether I could lure each ship away one by one, which might give me a fighting chance, but not understanding effective distances in the game proved my undoing as they all immediately pounced on me, killed my velocity and my ability to warp, then exploded me in under a minute.

 

You’d think I’d learn, right? Well, a few days later I’m hauling 40 million worth of relic loot and think “just one more site”. Sure enough, NPC sleepers are present, but there’s one relic box quite far away from the mass of enemies. My plan is to approach the box, align away from the enemies and gun it while deactivating my cloak to see if they could target me at that distance.

 

What actually happened is that I got too close to the box, it decloaked me before I was ready and they exploded me in under a minute. Oh well.

 

Now I’m thinking of either just knuckling under and making my money back while training into better and better ships, or taking the plunge on a Stratios (Cloaky cruiser which is more versatile, tanky and pew pew, but slower) or just buy one now and see how It works out with a fit I can use with the skills I have.

Eve ship wormhole new player astero explore space game

I know it’s going to explode. I just hope the increased price (almost 300 mil after fitting it) will make me more cautious and i’m able to fight some sleepers in C2 wormholes to support my exploring corpmates.

 

EternalCosmicBeardCorp is currently recruiting. Our focus is to make Eve fun and to introduce new players to activities that make them feel part of the game and part of something new and exciting. We’re all learning this thing together, whether old or new. There will be many challenges along the way, but this is a wonderful game that presents so many opportunities for meaningful experiences.

 

No drama. No pettiness. Going forward with a will to accept failure and to learn; with fun as our goal.

 

That is our motto, and the Beardly way.

Eve ship wormhole new player astero explore space game beard corp corporation

Discord link for ECBC: https://discord.gg/nzsBfuW

 

Fly save ya dinguses. O7

ECBC Logo by @smidgedraws on instagram.

Eve Online Will Not Beat Me.

I’ve been an Eve Online player for over ten years. I’ve had two separate accounts on two separate occasions. I’ve been part of corporations with thousands of members and participated in fleet battles where space station-sized ships owned by players have warped in while I goggled in surprise and wonder. I’ve plumbed the depths of player owned space on my own, under the noses of others in better equipped ships with far more skill at the game; hunting for secret relics and hidden caches of valuable items, all while frantically looking over my shoulder for player hunters and occasionally running for my life when they found me.

eve online space station new player

There’s a lot to do in Eve and I’ve done a lot of it, but I can honestly say that I have never understood the game.

 

It’s such a strange experience because it’s such a vast experience. The game is played with everyone all being on the same server. The mostly player-run economy means that you can make a living doing anything you want: mining, salvaging, battling, exploring, war with other players and much more. You undock from a station and every time you are confronted by everything and it’s so intimidating, even for a gamer like me who has spent hundreds of hours grappling with Dwarf Fortress.

 

The menus in Eve are complicated, the combat, the movement, the player interaction; everything presents you with numbers and ratios and systems with nested subsystems and to be competitive you absolutely need to atleast understand them.

eve online mining new

 

This is what keeps bringing me back and also what keeps me away. There are no amount of tutorials that can prepare you for what awaits as the game eventually spits you out and says “go and do stuff”. It’s a profoundly baffling experience if you’re on your own.

 

Ofcourse, guides tell you again and again to join a player group, or “Corp” and yes, it’s true that this is by far the best approach to learning the game if you are confident enough. But if you’re not, or you feel like your schedule won’t match up with others, or any number of reasons why you might not want to join a player group while you’re still learning the game, then Eve won’t hold your hand. You’ll need to read and read a lot.

 

But for all that, you can’t ever get away from the fact that you’re playing a true space sim, set in a living and breathing universe where real humans go about their tasks with goals and ambitions. There are pirates and danger around every corner. Real intrigue between real people who head huge organisations who run regular missions with real goals. What other game ever made can boast that level of persistence and completeness? The immersion is both minimal, as you tab out or grab your phone every five minutes to check up a rule, or stat, and simultaneously tremendous as you desperately try and lose a pirate who wants nothing more than to kill you and take your stuff.

eve online pirate hunter new player how

The game is about control and Eve puts everything and the kitchen sink into your hands and says “tell me what you’re going to do with it”. Even playing the game is a challenge that you must overcome, and who every player also logged in either has or is still in the process of overcoming. What a unique thing to be a part of.

 

So take your WoWs, your Guild Wars, your Fortnites. I need Eve. In the articles that will follow, I shall hopefully bring you all the trials and tribulations of a Newbro trying to make it in a big universe.

 

To be continued,
Boboko Busanagi, CEO of EternalCosmicBeardCorp. (We’re new, and recruiting!)

Martial Art – The Card Game: Simplicity and Complexity in Equal Measure, here’s why…

Martial Art and it’s expansion, Battlefields is a two person card game from Spider-Goat Games. Set in Feudal Japan, you play as warlords vying for control of different regions.

The game is simple to learn, and the more you play, the more you realise that it is ultimately a game beyond measure. But I’ll get to that soon, first, let’s look at the game from the players perspective:

Setting Up the Game

It’s super quick and very simple. You start by separating the deck into the lands cards (the nice sea image), the battle deck (the black bird image) and finally two supply cards and the legend cards. The table space should look like this (only the cards in your hand are to be kept to yourself!)

martial art Japan card game war game feudal Japanese battlefield spider-goat games

Each player takes a supply card and then draws four battle cards. With more players (requiring another set of cards completely) the setup is only fractionally more complex, drawing two land cards but only looking at the special rules for the second.

Playing the Game

Simple really, you draw the top card from the lands deck and place it face up. This will show you the region the warlords are trying to capture. Some of the cards have a special text, which gives the locations and lands a feel for the hardship of the battle in a narrative way, such as Kanbara which is covered in snow – the player with the highest strength card must discard a card… its taken it’s toll to win this battle, on account of all the freezing weather.

Each player then commits a single battle card, face-down to the battlefield. When they are happy with their choice, the cards are revealed and the special rules (if any) are resolved. Each card has a strength rating which normally determines the winner.

Normally…

However, some cards can be played during the battle to weaken your opponent, bolster your own forces, or kill them before they even arrive. This is where the complexity of the game really comes in: you’ll need a poker face, a strong one, to fool your enemy. You’ll also need to consider how much you want to commit to each battle – sometimes winning isn’t worth the cost, as we found out. It is a strategy in itself to decide if the prize is even worth fighting for. But fear not, you will always have the Supplies card in your hand, which has a power rating of 0 and you can never discard it. Instead, it allows you to draw an extra card that turn.

Once the battle is resolved, the winner takes the land card to keep score, and each player then picks an extra battle card from the top of the pile.

The first to 12 land points or 3 bridges wins the game.

 

 

Components

The core Martial Art game consists of 60 Battle cards, 12 Land cards and the rules leaflet (which is very well written).

The Battlefields expansion consists of 8 terrain cards, 8 weather cards and 8 war cards, plus another clear and concisely written rules leaflet.

What makes it good?

There are a variety of cards in the battle deck. Some are simply different soldiers or troops with a power rating, whilst others are weaker with special abilities. The battle cards are colour coded, red for damaging, white for supporting and purple for supplies. Generally, there are only 2 of each card type, so if you happen to draw both you know you’ve denied your enemy.

Some of the battle cards are simple yet amazingly fun and amusing to play: got a card hand of a lot of chaff? Well hope for the peasant battle card, which gains strength for each card in your hand… literally a horde of angry peasants come to fight for your warlord and they’re unlikely to be swept aside!

The supply cards, those troops and specialist forces with the white border, really mix up the focus of the battle. Some, like the archer, will provide a strength bonus if you’re original battle card was strength 7 or lower. The Scout allows you to look at an enemies card hand BEFORE the battle takes place so you can see what they may play, or the Geisha, who presumably disarms your warlord or warriors enough to distract them, removing any special rules text from the card your opponent played.

The land cards are not single point lands, rather they can come with heavy rewards, such as a land card worth 4 points, such as Kyoto. In such battles, often the supply cards can fall fast to try and lever the battle in your warlords favour.

The fact that 12 land points or 3 bridge points can win the game means an opponent can lose sight of the bridges score, allowing you to sneak a victory by capturing all the choke points across feudal Japan.

And it gets better – with the recent Kickstarter completing, the second printing of Martial Art is now complete, with an expansion simply called Battlefields. The Battlefields expansion brings persistent weather effects in the form of land cards, and terrain cards to better exploit your opponent or bolster your own forces. Some of the support cards have also been modified to emphasize the war off-pitch, such as Geisha influences and other nefarious and cunning medieval tactics.

Why did I back this on Kickstarter?

The art. Originally I saw the cards and was entranced by the artwork, which is all taken from historical documents. There’s nothing more atmospheric to a gamer set in feudal Japan than the actual artwork of the time. Colourful, beautiful and utterly alluring, you could spend a fine moment appreciating the detail and energy each picture offers.

That aside, I wanted a game which was quick to play, easy to transport and simple enough for even a novice gamer to pick up and play. Martial Art does this. It took us minutes to understand the concept of the game, and it cost us in headaches and frustration when we realised, one at a time, that we had just played the wrong card, or failed to exploit a weakness.

red and black temple surrounded by trees photo

All that aside, the price tag was good too. To buy the game now, direct from Spider-Goat Games will cost you $22 for both the core and expansion combined (or more if bought separately). I think this is worth it, for a game you can pick up and play in a coffee break with your elderly grandma or novice player.

Can you stretch to get two of each? I think it’s worth it. For a card game it might seem as little expensive, but for a 4 player game of this sort you’re going to get a lot of use. No doubt I’ll update you all at the bottom of this article in a few weeks telling you about the fun times we’re having!

20190216_212321

A nice little side note…

Spider-Goat Games are cool because they have a little blog on their site about their Kickstarter antics, highlighting where they went wrong and what they have learned. For me, this is a great way of touching upon the minds of the gamers because it shows them to be human. We can also all learn from each others mistakes, a concept which we at Creator Consortium are always keen to express.

Extra Points

Martial Art and the Battlefield expansion combine a great game, but even if you can only get the core game, it will keep you going to hours. If you can stretch yourself to get two copies of each, you can battle it out with up to four players. This would make each game last a little longer as each warlord gazes across the table in suspicion. Play some soundtracks from Total War: Shogun or The Last Samurai and you’re at the gates of nerd heaven!

You can buy the card games here.

That’s all from me, let me know what you think.

Did this article help you decide to try it out, or not? We’d love to know!

J.D.Ferris, CC