Tag Archives: dnd

How to Draw RPG Maps – Part 2, Caves

Last week we started a tutorial on how to draw simple dungeon maps in the style of Dyson and other leading artists in the tabletop role-playing game (RPG).

This week we’ll be covering caves and associated natural formations to bring your tabletop games to life with a touch of professionalism!

If you want to read the part where we talk a little bit about pencils and pens etc, you can find it here!

So, onto caves and natural features!

Notes

Unlike traditional dungeons, caves don’t have an easy way of defining the typical 5 foot square in inches on the map (1-inch = 5-foot). To get around this, simply place a well-defined sheet of squares under the cave map page so you can see through to the squares.

And now the process…

One

Place your page of squares under a fresh sheet of paper – this will allow you to draw to scale. You can see in the image that I’ve drawn a rough square shape with a tunnel for access.

In the following image, I’ve modified the outline to look a little more natural by taking the edges of the squares away and redefining the roughly circular shape.

Two

The next step is to really define the outline. For this step, it’s best to use a brush pen or at least a 0.5mm pen. Remember the outline needs to stand out from the rest of the cave and its contents, as well as the dead space between other chambers. I tend to use a wobbly hand technique to apply a rough and believable cave wall for this part – don’t just make it wavey or zigzagged, add depth, create sharp bumps or points and let it look rough!

I decided to add some features to this cave section – two large natural pillars to hold up the ceiling, and a raised platform in the middle of the cave. Define these too, as they’ll be dead space or features that need demarking. You can see that I’ve filled these in using a similar method to the Dyson hatching style – series of lines which move in random directions, with each series of lines capped by another series of lines.

Note that the centre feature doesn’t have full hatching, this is because it’s a raised step or platform which players should be allowed to explore or monsters can stand on.

Three

Now for the outside hatching! I’ve decided to show you three examples of border hatching (although the third method is more fitting for water banks). The Dyson style is quite arduous but very rewarding and therapeutic to draw. The dotting method is very simple (and with a bit of practice is much faster than I originally thought).

I always draw a guiding line around the edges of the map or tile. This is so I don’t draw in too much, or go out too far with the hatching methods mentioned here.

dungeon maps cave maps fantasy maps creator consortium tutorial DnD RPG

The last method is to use a very fine pen, in this case, 0.05mm, and draw one or two broken lines around the outer edges. As mentioned earlier, this usually marks where the water begins (such as on coastal maps) but is a very quick and easy method if you’re in a rush.

I’ve included some close-up images so you can emulate the style – it only takes a little bit of practice!

dungeon maps cave maps fantasy maps creator consortium tutorial DnD RPG

dungeon maps cave maps fantasy maps creator consortium tutorial DnD RPG

Four

This final section is to add details. Details help to populate your map, making it look realistic, but also serves to add a sense of scale.

You can see from my doodles that I’ve drawn rocks of varying sizes. This was so I could determine a clean map space or a messy one, essentially providing smooth or rough terrain.

dungeon maps cave maps fantasy maps creator consortium tutorial DnD RPG

If you add features such as furniture or treasure chests you can further define the scale to let your players see just how big or small each cave is. Here are some examples of features and how simple little dots and irregular shapes can bring the cave to life!

That is pretty much it! You’ll find that with a little practice you can create some nice, clean and detailed maps in no time at all. Just take the plunge, put pencil or pen to paper and just start – no-nonsense or fussing – just get on with it and the flow will develop from there!

Next week we’ll look at some outdoor maps – a little trickier (especially since we haven’t tried this ourselves yet!)

Find us on facebook or on Twitter with the handle @FerrisWrites

Good luck!

Handling Creative Projects: Motivation, Content & Formatting

The Godless Realm was born whilst travelling at 70 mph on a dark, rainy motorway somewhere near Coventry. The Godless Realm is a fantasy world setting for tabletop role-playing (TTRPG, or just RPG). It’s not out yet, but we wanted to write about how we’re doing things to give you an insight in what is involved and maybe pick up a few tips along the way.

Since its initial inception we’ve fleshed out ideas, cut and pasted countless more ideas and edited so many documents and versions of documents that we’ve lost count – our Google Drive is a bit of a mess at the moment too. I started to ask myself, what needs to be done?

Here are a few points on what we’ve tried, failed and retried to give you an idea on how to keep a project going…

Share It

Doing a project by yourself is all fine if you’ve got the motivation and the skills to get a project done. But if you’re like most people, sharing your content with trusted friends really helps, especially if they into the same things as you are. We use Google Drive to share, make suggestions and comments and leave helpful little motivational “likes” here and there for bits we particularly enjoy.

creator consortium master page affinity development blog RPG roleplaying game DnD Fantasy Godless Realm

Motivation

One of the hardest things to maintain over a long project like this is keeping motivated and getting the task done. On a personal level, this is something I have to do after getting home from work or spending time with my partner (or for others, juggling a young family). So how do we do it?

Once a week, we meet up for coffee or food somewhere that isn’t our home. The reason for this is quite simple: we get out of the house, have an excuse to meet up and hang our mental washing out to dry. Coffee is great for thinking up ideas and energizing the imagination – and the meal is a great place to discuss ideas without having to dedicate your entire concentration. The key is that it’s a relaxing thing to do.

Since doing this we’ve found that our ideas flow more readily and feel natural without having to engage and force ideas.

Personally, I drive home from work and listen to thematic music to fit the nature of the project (anything from Lustmord to Lord of the Rings), get in, walk the vintage Labrador, eat food and sit down for an hour and write solely for that hour. If I find my attention failing, I spend 2 minutes on Twitter or Facebook, checking the stats and analytics of the various social media platforms, have a stand up stretch and get back to it.

Once that is done, the evening is my own to do with as I wish (which usually involves board games, doggo playtime or friends). Do this for five days a week, you’ve spent a minimum of 5 hours working solidly on your project.

A quality 5 hours too.

As a real example, we manage to proof or edit 10 pages of content. If we’re purely writing, you’re looking at 5 good pages a week – and this based on the assumption that it’s just me working! I’m lucky to have the imagination of Mr James and sometimes Mr Steadman working at the same time.

Proof & Edit

This isn’t something you can really do as you go along. If you’ve ever tried NaNoWriMo you’ll see that proofing and editing should be done at set stages or strictly at the end of the project. The reason for this is simple: you need to give you mind time to forget the details of what you’ve written. Do that and the text seems fresh – mistakes stand out like a whale at a cheetahs party.

Personally I find reading something out loud (or just whispering it to yourself) allows you to see when you need to pause to take in a comfortable breath. If you’re not sure on how something sounds, send it to a friend to look over (maybe just a snippet so they don’t lose focus), or get yourself a few books on writing in the language you’re using. Penguin books are good for this, and there’s a host on free online content with good ideas.

Mark in your document how far you’ve got and go back to it when you’re feeling too tired or bored – it’s perfectly fine to feel tired or bored, just give it time and go back to it again.

If you use Google Docs, you can make comments on your work as you go, leaving yourself little messages so that you don’t forget things. We also tag each other at the points where we feel the content is more in someone else’s domain, or if you need help with a section.

Take your time, and read the content for what it is, don’t just skim read it.

creator consortium master page affinity development blog RPG roleplaying game DnD Fantasy Godless Realm

Formulating Ideas

Ideas do not just come to a person in a complete form – you need to develop something into more refined or expanding ideas. For the Godless Realm project, this meant that we would start with something small in the form of questions:

“How do the Guilds pay their workforce?”

  • Workers are given a station which supplies their food, an abode and expected duties.
  • To gain more money, luxury or influence a worker must gain promotion to a better, hierarchical post, with more responsibility – but these are limited!
  • So who makes the food? Who manages the houses? Who lights the streets? Who cleans the streets? Are there sewers, who cleans them?

The list of extra questions  builds and goes on and on. You don’t have to answer all of them, but building up the picture gives you avenues to explore and ideas from which to build on. From this method we created various guilds, factions and gangs to fulfill the niches we felt needed filling, whilst making them important to the citizens of the Godless Realm.

Formatting

This should be your final step in any written project!

Formatting is where many of the issues can arise. What program do you use to help format your documents into something legible and professional looking? How professional do you want it to look? Where do you need to add spot-filler art or page breakers?

creator consortium master page affinity development blog RPG roleplaying game DnD Fantasy Godless Realm DriveThruRPG

We purchased some stock art from DriveThruRPG (it’s usually a few dollars / GBP for some sets) and grabbed a copy of Affinity Publisher – this was the most expensive part of the project so far, as Affinity costs £48 – but it’s a one-off payment… no subscription (looking at you, Microsoft!).

You can get free versions of publisher style programs such as Scribus, but I found them to be old and stuffy and not as user friendly or efficient with my computers CPU. Affinity also do video tutorials, which I found very easy to follow. That’s my endorsement for the week!

creator consortium master page affinity development blog RPG roleplaying game DnD Fantasy Godless Realm

With Affinity and some simple stock art I was able to start producing master pages and spreads which look reasonably professional quickly – less than an hour in fact.

I’ll say it again: At this stage, you need to have all of your project text finalised, with no changes, edits or additions or subtractions from the main body of text – because doing so once it is formatted is just undoing a lot of the work you’ve already done, i.e, wasting your own time!

That’s it for today – I hope this insight has been a little helpful or inspiring. The key conclusion I think is that if you think it’s impossible, it will be. Set yourself little goals and read around the subject and you’ll start to formulate your own patterns of working.

If you have any questions, leave a comment below or contact me on Twitter (@FerrisWrites) or Like our Facebook page!

Here’s a little free “bare bones” RPG adventure, feel free to try it out and let us know what you think… constructively…

Bare Bones Adventure 1

Ferris, CC

Credit: Some artwork copyright William McAusland, used with permission.

Creator Consortium’s Summer Project Update

For the last few months we’ve been working hard on many levels. With full time jobs and weekends away for creative role play events, it’s quite easy to forget where we’re up to and what we’re doing. August is the end of the LRP season and the summer is waning slowly to the darker hours of the winter – the perfect excuse to stay in and play games or write reviews without the guilt!

So, that said, it’s time to give an update! Here goes…

The CC Website

We’re hoping to be taking the website to a different level, stepping away from WordPress.com and switching to WordPress.org. We realise, now that we’ve played around a bit with various site settings, that wordpress.com is quite expensive, more so when you want some simple functions.

We’ve got some help in the form of friendly expertise and hopefully, in the next couple of months we’ll be switching sites and porting everything over. We’ll keep you in the loop when this is likely to happen and chances are we won’t be posting any content during that time.

You probably won’t notice any immediate changes, but there will be space to properly organise our articles and feed. Fingers crossed it all goes to plan without a hitch!

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Pulp RPG

We’ve not had chance to get much more written for our various Pulp RPG game systems, and as always, there’s bound to be some creative differences. Hopefully by the new year we’ll have something more concrete to present! We still have ideas for the chase across Panama to stop Zombie Hitler and his diabolical plans! And of course, our Fantasy game still needs a lot of work, along with Mr Steadman’s space combat pulp RPG (which we did play test a while back and we’re keen to see where it goes!)

The Godless Realm

We’ve been plugging away at the Godless Realm, CC’s (currently) system neutral fantasy setting. While we have the majority of the metropolis written and planned out, we’re now moving to the outer regions of the setting. If you use Twitter, @FerrisWrites has been posting teasers about the various aspects of the setting.

We’ve made some changes to the cosmology and fleshed out some of the unwritten context for the eyes of the GM only. This, we hope, will provide a lot more variation for future writing and give us writers a bit more juice when we’re dreaming up ideas!

9th Age warhammer fantasy battle Games Workshop WFB tabletop gaming wargame Fantasy

The 9th Age

We caught the eye of the 9th Age assembly and they liked our review! The 9th Age is a tabletop war game set in a pseudo-medieval fantasy setting. It mirrors very closely (and frankly performs better) than the old Warhammer Fantasy Battles (no longer in production) by Games Workshop.

We’d like to take a moment to thank them for all of their support, and look forward to seeing 2 out of 3 articles in their online magazine, the 9th Scroll. Part three of the trilogy will be ready when we’ve mustered up some players and miniatures and get some battles under our belts!

We’re also going to have a look at the 9th Age Army Builder site and app and compare it to BattleScribe to see which of the two we think is easier to use and provides the best output regarding army lists and details. We’ll do this in our part three article and run the battles with those outputs and see how seamless they are!

warhammer 40000 40k fantasy battlescribe army list army builder armylist armybuilder gamesworkshop games workshop

Upcoming Reviews

Cthulhu Mythos (5th ed) – Sandy Petersen has done it again with Cthulhu Mythos, a source book for 5th Edition Dungeons & Dragons… and it’s more than just a list of monster stats!

cthulhu-mythos-pfrpg-header.jpg

Low Fantasy Gaming by Pickpocket Press, a grim and gritty variant on mainstream Dungeons & Dragons, and possibly a better spiritual successor than 5th edition D&D? We shall see!

Screenshot 2019-08-04 at 12.16.26

Key Forge, made by the same guy who created Magic the Gathering only this is better than MtG, for your pocket and your blood pressure!

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Arcworlde, a skirmish game for 32mm miniatures in a fantasy setting! With rumours of a second edition, Alex Huntley is set to impress us yet again with his miniature line and games!

Screenshot 2019-08-04 at 12.20.48

All of this extra content should keep us going over the next few months!

Calling all Artists!

We’re getting to the point where we are hoping to start formatting our content for the Godless Realm fantasy role-play setting. Although we have the skills to manipulate some free media, we would really like to get some budding artists to donate sketches and doodles that could appear in the final PDF.

We’re still not there yet and we obviously need to get everything into one place, but in the distant future we’re considering kick-starting the Godless Realm to get professional editing, proofing and formatting. This means that if you’re able to donate some art, we may also be able to provide you with some financial rewards for artwork you’ve developed (if we successfully kick-start) – essentially, get in early and join us in this endeavour and perhaps we can create something amazing!

Of course, the written content will always be free in its raw form, we’re not taking that away from the world, but it would be great to have a print-to-order service from the likes of DriveThruRPG!

Fantasy RPG Pulp Adventure Hero Knight Cavalry D&D

New Friends!

Last but not least, we’re having a bit of fun with Summon Games, where we’re having a go at playing games for the first time under the scrutiny of YouTube viewers. It’s early days yet for Mr Dodd (@Doddymaster). You can find Summond Games YouTube channel here.

Stay tuned, and if there’s anything you want us to take a look or, or indeed join us as an affiliate Creator, get in touch!

You can find me @FerrisWrites for Twitter, or on our Facebook Page!

Bye for now!

Ferris, CC

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

In the last few weeks I’ve gone over some of the techniques for making battlefield terrain. The focus has been on buildings and structures and this week we’re going to finish that theme off by bringing it all together. I promised some multistory buildings too. Read on to see more of the good stuff and how I achieved the beginnings of some great results!

What am I doing?

I decided to make everything so that it would fit on convenient 15 x 15 cm tiles. This was so that I could orientate the same tiles to create different looking terrain, whether I’m playing Age of Sigmar, AoS Skirmish, Frostgrave or even some Dungeons & Dragons.

Similar tiles can be used to create urban scenery in Warhammer 40,000, which I’ll cover at some point in the future.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I also upgraded my hot-wire cutter. It was a little more expensive, in the £50-60 region, but the arm doesn’t flex, the wire doesn’t bend and it heats up consistently making its ability to cut through foam much better! Alarmingly, the wire does glow bright orange, which was a little disconcerting at first!

So how did I do, what did I do, and how did I do it? Read on…

A trial run…

I decided to test my formula for creating tabletop scenery with an unsuspecting volunteer. I quickly ran down the basic steps of creating the terrain piece, introduced the volunteer to a hot glue gun and Styrofoam, hefted a tonne of miniature bricks onto the table and allowed that person to run away with their imagination. This is the outcome so far (note, it still needs painting).

 

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As you can see, it really doesn’t take much to get stuck in and have a go. Once again, there wasn’t a huge amount of planning involved in the creation of this quaint little tower – imagination provided the blueprints and away they went!

The Tile Set Blueprints

OK, so creating as many 15 x 15 cm tiles as required. To make my life easier, I got hold of some 1 cm thick black Styrofoam. It was an eBay purchase and cost me about £16 but may be cheaper in other parts of the world. Why did I buy these? It’s quite difficult to thin down thick Styrofoam on account of the wobbly nature of the hot-wire cutter.

So, not everything needs be to broken or derelict, no, there needs to be more so I’m going to build some complete structures which fit on the 15 cm tiles; watchtowers, tall walls, dead-ends, bell towers, warehouses, pig pens, shambolic defensive positions – you name it!

Because each tile is essentially 6 x 6 inches, I can fit four in a single square foot. Multiply this by four and you’ve got yourself an interchangeable, customisable and modular tabletop terrain system. I’ll go to town on some bigger open plazas with ruined columns etc in the future (to make it easier and give any missile troops a chance).

Footpaths & Plazas

From a design point of view, I’d like to build some footpaths, essentially narrow death traps that must be risked to get to different places on the map.  Here are some images of the test pieces I worked on. It can take time to get it right, so give yourself an open mind when you’re trying out ideas – you won’t put pressure on yourself and get worked up by perceived ‘failures’ at the end of your crafting session.

 

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The dirt footpaths are 5 x 15 cm. By applying a lot of pressure with some scrunched up tin foil to the centre of the Styrofoam piece, and lighter touches to the outer quarters I was able to create the impression that the path had been used for many years. I cut some 0.5 x 0.5 x 15 slithers of foam and cut them up, weathering and aging them with the foil to look like curb pieces.

In the future when I attempt larger roads, I will use the ‘crazy pathing’ idea and simply trim the pieces down to compensate for the curb. I’ll also impress the foam in places to make it look like carts had been through, wearing down the road over the years.

The roads should be at least 10 cm wide and up to 30 cm long (the extent of my purchased Styrofoam sheets) – they will look good running through the centre of the board, or alongside the boards on bigger battle arenas. Details are important here, so I need to think about how I’m going to decorate the pieces to make them believable.

It sounds easy, but it’s actually very hard to make simple open spaces and retain the feeling of interest and wonder. Because there’s likely no focal point to grab the eye, it needs to have a few extra details to keep the area ‘alive’ and quirky.

I’ve decided on a single gallows with some stakes rammed into the ground to keep people away from ‘justice’ being served…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I added some ‘crazy pathing’ for a bit more variety, weathering the whole lot with the tin foil method. To make the pathing stones I cut foam strips 2 x 2 cm then went over the corners, freehand cutting in irregular ways. I then cut the stones from the end of the strips at 0.5 cm, creating odd and mismatched but flat stones. In hindsight, I should have cut these narrow than 0.5 cm, maybe half that again to 0.25 cm.

Texture is also important, so I’ll likely be using some of the rolling pins from Green Stuff World. An example of my trial run with these can be found in the images below…

 

 

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Ramping It Up!

Finally, I decided to have a go at the multistory building idea.

I wanted to make this bigger, but I also wanted to be able to use different parts of it at different times. To achieve this, I started with 4 tiles to make a jumbo tile and began building a wall which would interconnect. I added a ruined wall around the edges of the jumbo tile, leaving plenty of gaps and debris for cover and interesting features.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I then started to make a second story of brickwork, which I could lock or lay in place and built this up a few times. Finally, I made a third story set of brickwork, but this time to accommodate half a roof.

The roof in these pieces was made from foam board, which is light and tough. I cut out rows of packing card (the sort of thin card your Amazon books are delivered in). Each row was 2 cm high with a cut  1 cm deep every 1 cm along the row. I then just cut and hacked out pieces to create the impression of roof slates. This was time consuming, but quite rewarding. You can see some of the details in the image below.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Finally, here’s a series of images showing you how to connect together.

 

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OK, so its not complete yet (I mean, I did just complete an entire week of a UK LARP event!) So I’ll post some images next week.

That’s it for now, and the end of this miniseries for terrain and scenery. If you’ve learnt anything, or if you have some advice and tips of your own, please leave a message in the comments below.

There will be more on tabletop terrain in the future, but for now, I really want to get these pieces finished and have them lined up for some gaming!

Good luck, and have fun!

Ferris

Part One…

Part Two…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

Is Playing DnD Online Better Than In Real Life?

A new game of Dungeons and Dragons is always a nerve-wracking event as a Dungeon Master. There is so much to do, especially if you want to write your own adventure. Then you have to consider your players, you never really know what they are going to do, or if the content you’ve written will be “enough”.

Well last night I embarked upon a new campaign, written in about a week, using a digital tabletop which I’d never used before (I also haven’t ran many campaigns online), with an entire party of players I didn’t know. I don’t think it’s possible to present a DM with more of a psychological or physical challenge.

And frankly it was one of the best sessions I’d ever had.

This article is an attempt to get more people into DnD online. As a DM, you invest so much time and effort that it can be hard to step out of your comfort zone, but this session reminded me why that’s important.

We used Roll20: the free virtual tabletop which provides an absolute ton of functionality and really brings you as close as you can possibly come to being around a table. The dice roller even lets you roll big 3D dice!

https://roll20.net

As the DM, I found that every little need I had was met: I could set up encounter tokens, NPCs, new maps, handouts and even track initiative on the tabletop. This allowed me to involve the players in every part of my preparation. They could see the gears in motion so the session never really stalled or lost pace when I was setting up the next encounter.

For tracking characters we used DnD Beyond. An amazing official website by Wizards Of The Coast, which basically gives you every tool and rule to set up a campaign and actually play it. The site requires an entire article of its own, but suffice it to say that as a DMs and character’s toolbox, this site has it all.

https://www.dndbeyond.com

Then lastly we come to my players. I was so nervous about these guys, I’d never met any of them before, we just set up the game on a discord server I frequent before christmas then last night, there we were, confronted by a whole slew of new experiences.

As a DM, you always hope that your players are going to “get” your game, and certainly I was worried that my game style wasn’t necessarily going to be compatible with how they wanted to play. My fears turned out to be completely unfounded, as they really got their teeth into my session in a way that made the effort totally worth it!

This proves to me, that playing DnD online, with strangers is not such a daunting task as it used to be. The free tools are so good these days that you hardly feel divorced from the table. It certainly opened my eyes and I hope you give it a chance too! Especially if you can’t give up the time and effort it takes to get together with people on a particular day. As a 29 year old who works odd hours, that’s become of great concern to me in recent years, so last night’s session was almost a weight off my mind:
As long as you have a computer, you can play DnD.

Until next time,

Fozzie.

Your Guide To Pulp RPG In The New Year

Hello there friends!

We’re here again to tell you all about the exciting things that are going to be happening with Pulp RPG in the near future. Recently we finished the first official draft of the basic rules; a lightweight roleplay system designed to allow you and your gaming group to seamlessly run games in any setting you’d like!

We’re very proud of how it turned out, and you can get your hands on the early release version by going over to our Discord server and shouting at us to hand it over!

Link to Discord: https://discord.gg/PGj8yYS

We’re also nearing completion on the first official adventure pack for Pulp: Chasing Zombie Hitler Through Panama In 1948. This madcap adventure sees you taking the role of an auspicious stranger, caught up in post-war supernatural skullduggery, facing down the most evil man in history with the powers of undeath on his side. As normal with all pulp material, it will be free to download from this website once published in the new year.

We also have many exciting projects lined up for next year! We have The Godless Realm: the first official campaign setting for Pulp RPG, set in a boundless fantasy world inhabited by deadly gods and countless monsters for you and your friends to face.

Our podcast – “Talking Pulp” – where we discuss Godless Realm

Mr. Ferris is also working on a horror themed setting: Pulp Nightmare – you’ll find yourself immersed in a terrible post-apocalyptic world where truly, the only thing to fear, is fear itself.

Then lastly we have Mr. Steadman’s pet project: Pulp StarFight – a fully fleshed-out science fiction setting brimming with political intrigue, fleet battles and weird and wonderful alien races.

Our last article on Pulp RPG – Tons of info!

There is so much more to tell, but for fear of this article getting too wordy, we’re going to leave you guessing, but rest assured we’ve got a whole host of amazing content for you coming up in 2019, so stay tuned!

Sincerely yours,

The Creator Consortium Team.

Subscribe to our mailing list to stay up to date! – http:/eepurl.com/dLtzIo

The Future Of Pulp RPG And You.

Good day nerdy people!

We here at CreatorConsortium have been having a jolly old time of it recently, with many things having been discussed on how we want to proceed with the site and tons of late night development sessions. Mr Ferris and myself are so passionate about roleplay games that I think it’s safe to say that we think about them daily. There really is nothing like rolling some dice and making some memories with people you love, which is why in addition to the articles covering all manner of Nerdery, we will be focusing our efforts more on the game we are developing and just cannot stop thinking about.

So as you know, we have been working on our home grown tabletop RPG system: Pulp. The idea behind it is to create a simple and approachable core roleplay system that anyone can pick up and play in literally minutes, then with the addition of rulesets and setting expansions, you can introduce as much or as little complexity as you want. The focus is on allowing everyone to roleplay and giving the GM the tools to be able to take an active hand in the game. Combat is collaborative, forcing both player and GM to talk back and forth about how situations flow. The most important part, though, is that it is so fun!

A link to our first audio Devlog!

What we really wanted to get away from was extensive tables and lists of rules filling entire books, pushing combat and time-sensitive moments into hour long slogfests where you’re checking your sourcebook every five minutes. While we still appreciate and love these rule-heavy systems, like Pathfinder Na D&D, we think that you can still have a satisfying and engaging ruleset while conserving as much time for roleplay as possible!

So in comes Pulp RPG; over the next few months, (the holiday season pushes everything back) we will be focusing our efforts on building a community around our game. We told you about our first adventure pack: Chasing Hitler Through Panama In 1948, this standalone adventure will soon be released alongside the Pulp Beta Core Rules V1.0, both free.

Indepth article on Pulp’s progress.

We hope to use these two powerful little documents to get people playing our game and giving us much needed feedback while we plunge into our first large and sprawling Campaign Pack: The Godless Realm, which will add a host of new mechanics to use in a fully fleshed out and dynamic fantasy setting, filled with treacherous gods and plenty of thrilling battles to fight.

We urge you to head on over to our discord and give us a holler; we’re always ready to talk about Pulp RPG, and I personally will be trying to put a game of Pulp together with anyone willing.

https://discord.gg/PGj8yYS

Happy gaming!

J.A.Steadman.

Pulp RPG Leaves Pre-Alpha.

Over the last few weeks, we here at CreatorConsortium have been hard at work developing our Tabletop Roleplaying Game, dubbed Pulp RPG. This process has been a ton of fun for everyone here as we’ve really had the time and opportunity to nail down what we want to achieve with the game, so it’s with pride that we announce that Pulp has left the Pre-Alpha stage within one month of it’s inception.

We’ve always loved RPGs and regularly run and participate in many and varied games. Pulp RPG is the culmination of both the experience we feel we’ve gained in analysing what makes these kinds of games fun, but also our frustrations with what we see as bloated, monolithic systems that lack dynamism and the scope to let the players along with the GM focus on the roleplay, and indeed let it flow organically into the mechanics and vice versa.

This is why we have created Pulp RPG. Our first play test happened recently and really energised the whole development process, as we saw first hand how fun and different Pulp felt. We are so happy with how we’ve really nailed down the features we wanted while allowing ourselves plenty of room to grow and adapt to any player or GM with our modular development model.

You see, pulp isn’t just one system, it’s a simple, simple scaffolding that allows you to be able to build any story you want inside a genuinely fun, crunchy system which will grow with you. We have a huge opportunity to build intricate settings that span centuries, all connected by modules and eras, otherwise known as Content Packs, every one of which will be bursting with all the tools and rules you need to set up a fully fledged Pulp RPG game in any setting.

The last thing we must stress is just how easy Pulp is to play. You only need one six-sided die, the Free rules, one A4 sheet of paper and a pencil. We believe that we’re going to be the easiest Tabletop RPG to go from never knowing the game to rolling some dice and swinging a sword, while of course cursing the fickle hand of fate.

I hope you’ll join us in raising a glass on this, the first in many milestones!

If you are interested in following the development, be sure to check out the very first Devlog Podcast, where creators J.D.Ferris and J.A.Steadman dissect the first play test:

THE DEVS PLAY THE FIRST EVER SESSION OF CC’S NEW GAME: PULP RPG.

Or you can keep in touch with us directly on the discord. We’re a new site, which means people who connect with us early on will have a direct line to all the latest news and insight on our projects(and maybe get a copy of the pre-alpha rules, if you nag us.):

CreatorConsortium Discord.

The devs play the first ever session of CC’s new game: Pulp RPG

Today’s undertaking saw the completion of our first ever session in what we hope to be many more in the development of our game, Pulp RPG. It saw us chasing shadows and half rumours through the countryside of Panama, attacked by unholy creatures and confronting Hitler himself.

Brew you darkest French Roast and have a listen to the aftermath as Fozzy and Ferris excitedly ramble about what this means for role-playing games.

Download Link (25MB)

 

Panic & Perturbation: When Dungeons & Dragons came Under Fire

Dungeons & Dragons had a bad rep in the 80’s and 90’s and was subjected to the moral bashing of the Satanic Panic during those decades. I’d like to tackle some of those moral implications and compare to some of my personal experiences growing up with RPGs.

Moral panic, according to Google’s dictionary is determined as; “an instance of public anxiety or alarm in response to a problem regarded as threatening the moral standards of society.” Moral standing sometimes seems to be the self imposed mantle of older generations and I guess you could also describe it as a fear of the new, or a fear of change, or of the unknown.

Nearly a month ago I wrote an article on the benefits of games like Dungeons & Dragons for friends and family, outlining the educational needs of not only standard subjects such as math, but also of morals and ethics, which could be learnt through experience in a safe role-play game environment.

We have seen a lot of moral panic historically: Puritans and the fear of Witchcraft in the 1600’s caused the murder of both men and women, purely on superstition. The prohibition era banned alcoholic drinks, where normal people had to go underground to get a drink or two in polite society. Most drug propaganda is scientifically defunct, and has been for years yet people still believe the end times will be the result of drug use. Marijuana is now legal for recreational use in places like Canada.

Back to D&D. I touched on a subject in the original draft which I later removed because some readers thought it would alienate the crowd I was trying to help. This article is the debate I removed; why dungeons and dragons got such a bad in previous decades and is still considered sinful.

I wanted to find out where the bad rep for Dungeons & Dragons came from, and what sources I could muster to get the message across that it is not a masterpiece of the devil, and is actually good for people.

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A simple google search ‘problems with D&D’ finds material related to the moral and ethical implications of playing Dungeons & Dragons (D&D) for kids. Websites like this still exist, where people are denouncing the “dangerous” act of playing this wonderful game. They are also the sort of groups that are pro-life and offer little evidence other than their own testimony. Here’s an excerpt on their opinion of D&D:

“We have serious concerns about “Dungeons and Dragons,” as well as some of the other popular fantasy role-playing games (RPGs).

“On one level, “D&D” is about strategy and mathematical skill, and there are players whose interest would remain strong even if its mystical and magical elements were replaced with other kinds of imagery. That doesn’t change the fact the game includes occultic elements. Some former players have said that “D&D” brought them into contact with demonic activity. Such claims need to be taken very seriously.”

“A second problem is that this game can become an obsession. Some gamers have been known to play for 48-hours straight, forgetting to eat or sleep due to their intense focus on “D&D.” Responsible parents worry about this particular aspect of “D&D,” and maybe you should, too. Entering a fantasy universe and assuming a different personality can be addictive for some gamers, particularly those who tend to be isolated or who have a hard time connecting with people in the real world.”

I’m going to treat this game and it’s creators as innocent until proven guilty – like any good lawyer, I don’t have to prove their innocence, I only have to cast doubt on the allegations.

Now, I’ve been playing D&D for years. It is a wondrous game filled with mythical beasts and adventures that know no real bounds. The sky isn’t even the limit. There’s no evidence provided to back up the claims that this site has made, particularly when it says:

“Some former players have said that “D&D” brought them into contact with demonic activity.”

Who said that, and on what record did they find this? Is it something they have logged themselves and have they reported this to a local authority to investigate? I suspect the answer is no – because the real world does not believe in demonic activity, only human activity, which can be evil.

While I’m at it, have you ever heard the news say that underage smoking is on the rise? Kids will say things to look cool to their peers. In all the people I knew in high school in the UK, a fraction of them smoked, the rest of us didn’t have the money or knew it was bad for you. If you ask kids if they smoke and tell them their answer will remain a secret, a good number of them will tell you they do smoke. Because it’s funny to lie to the authority and get away with it. The same can be said for coming into contact with demonic activity- sure, the demon told me to smoke, take drugs and piss on the grave of the high school mascot.

“Entering a fantasy universe and assuming a different personality can be addictive for some gamers, particularly those who tend to be isolated or who have a hard time connecting with people in the real world.”

I was one of these people who found D&D addictive. But what this fails to realise is that in order for me to play the game, I have to have people with me to play. You can’t play it on your own. It is only as addictive as reading a good book, or spending time with friends. And yeah, I had a hard time connecting with people at school – most of them were dicks. The people I enjoyed spending time with got me into the hobby, it was our escape from shitty high school politics and social constraints. It did us good and they’re all still good friends 25 years later, with families of their own and jobs which help them pay for the stuff they like.

This is the sort of argument which still goes on today. I will freely admit there have been times where I would rather be playing D&D than getting drunk under-aged on cheap alcohol (marketed specifically at kids). And yes, there have been records of people running marathon sessions of D&D for 48 hours – is it no the job of parents to know exactly where their child is and what they are doing?

As a kid, it would be impossible for me to play a 48 hour solid game of D&D and get away with it. I think they are mistaking D&D with online games like World of Warcraft. This is likely another example of a misinformed accusation, a likely bad parenting.

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So where did the moral panic begin with D&D?

There was a tragic series of events which were blown out of proportion, sucked up by the media platforms of the 80’s and 90’s and amplified through TV and various fundamental groups – one of these groups starting with single instigator, probably the most famous.

I don’t have a problem with this instigators, personally. I’ll briefly explain why.

I have sympathy for her – she lost her son, a gifted young man who was considered a bit of a genius. Patricia Pulling lost her 16-year-old son to suicide and like any parent she wanted to find the cause of it. It’s a natural reaction. Since she did not understand one of her sons’ hobbies and likely had a religious upbringing herself, the game of D&D become the target of her concern. Likely she feared its nature – fantasy and fiction. As the Jedi say, fear leads to hate and hate leads to the dark-side. Right up until her death in 1997, she campaigned against role-playing games like D&D.

Why?

She believed her son had fallen foul of a real-life curse through playing D&D. Occultism played a large part in the moral panic of that era. People genuinely believed that D&D was a gateway to doom or the devil. But why? What events in the universe allowed this tenuous link to take hold?

The Devil, Satan or whatever you call the moralistically-challenged entity that some people believe exists to tempt mankind to hell, is seen in all manner of daily things. Large businesses and corporations are surrounded by conspiracy theories. Some people think the Starbucks logo is the devils head upside down, in the form of a goat-like being. Of course, Reddit was the source of much amusement for this one.

I digress.

People thought that playing in a fantasy world would allow kids of the era to lose control of themselves, lead them into madness and dark places, struggle with reality. The fact that the world was already a dark place, with war, corruption, famine, plague and terrorism on the rise, meant nothing to these groups – it had to be the thing they thought they understood and ultimately feared.

So, what is wrong with the argument that playing D&D is likely to end up with your soul lost in the other world, unable to escape (other than sounding like the main plot for Stranger Things)? Well, other than not believing in the popular misconception of the occult (I’ve read too much horror fiction), it’s that you would have to play the game with some seriously shady people to act as the third-party sales person to Hell.

I play with respected friends who are now doctors, teachers, nurses and therapists, how about you? We all started in the spare room of a family home, secluding ourselves away to enjoy an adventure of the imagination. I enjoyed the ride and not once did I feel my soul pulling away. But what about the moral implications of playing a game where the moral alignment of a character gets murky?

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To see an original copy of the text that Puller was circulating to police, schools and other authorities, check out the escapist, who has scanned in the text for you to read. There’s a good page by page critique if you’ve got the time to read it too.

Most of what is said or argued is pretty loose when it comes to examining the details, and evidence is really pushing it as a description. Now, admittedly this was in the time before the internet – people didn’t have as much information at their fingertips. Education was something you either got from school, the library or church. No offence people of the 80’s, it wasn’t your fault.

The moral ambiguity partly stems from the alignment game mechanic. In D&D there is an axis of Law to Chaos, Good to Evil, with neutral being in the middle of both. You pick one from each axis, for example you could play lawful-good (a really upright member of a community) or lawful-evil (most politicians today), chaotic-good (Robin Hood sort of chap) or chaotic-evil (rampant, crazy and undoubtedly evil). So, what is to stop us all playing chaotic and evil characters and indulging in some crazy killing spree?

Well, nothing really.

But here’s where it is interesting – D&D creates situations where you may not have considered your actions thoroughly. The referee of the game, the Dungeon Master (DM) acts as the storyteller and explains what happens by interpreting the dice rolls of the players, gauging the success or failure of their actions and endeavors. The DM also tells or shows the story, acting as the narrator. A good DM thinks ahead. This DM/Player interaction is shared between a group of people, so the chances of it turning into a descriptive, murderous, sex-spree is unlikely. People are normal.

If a player wishes to play an evil character, they are usually the odd one out, and the DM, as a good referee of the game will point out that acting in evil ways will always have consequences, often resulting in the death of the evil character.

There are safe moral lessons in D&D – we may think that killing Orcs and Goblins in their cave lair is the right thing to do, but what happens when we stumble upon their young? It makes your players stop and think for a moment, asking themselves if there is a different way to approach this?

There are some powerful fictional deities in the fantasy world of D&D – do enough evil and you will attract the attention of the lawful good gods, controlled by the DM. Your character won’t last long.

Finally, D&D is a cooperative game, an evil character in the adventuring party is usually at a ratio of 1:4 – they will be outspoken by the other players and their game will not be as fun.

Ethan Gilsdorf says it better than I can in his book on fantasy role-playing. It was given to me as a gift by a good friend when at University who I had introduced to the game. Gilsdorf says:

“For me, the most interesting D&D games ask players to face murky ethical and morals situations, and force them into questionable behaviour” … “Does your ‘good’ character torture a goblin to get useful information that serves a higher goal? Is it okay to use a magic item that exerts mind control over other creatures to defeat a foe? D&D poses all these questions and provides opportunities for role-playing and testing ideas and decisions, all in a safe way, one that has no consequences in the real world but does teach us important lessons about how we might, or should, behave in the real world ourselves. Triumphing over that evil force helps reset our moral compasses.”

Ultimately society has to become far more objective and skeptical when we are approached by people trying to help us out, who tell is that we need to fear something based on their knee-jerk reactions and anecdotal data – even those who act as scientists have fallen fowl to speaking up without actually collecting facts and viewing them with an objective eye.

Fortunately science was able to correct the problem in the mid 90’s and sort out much of the lies and misinformation and admit that some of what was said as fact by therapists and officials was simply wrong. Science is good, but is easily misconstrued by false prophets.

Ultimately we have to learn, as a society, to see a moral panic when it happens. If we can do that, and not get caught up in the stinking mess, we may actually stand a chance at peace and harmony. Particularly if we learn from the mistakes of our ancestors – something which we need to maintain now that the generations of the world war are nearly gone.

J.D Ferris, CC

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