Tag Archives: dev

Your Guide To Pulp RPG In The New Year

Hello there friends!

We’re here again to tell you all about the exciting things that are going to be happening with Pulp RPG in the near future. Recently we finished the first official draft of the basic rules; a lightweight roleplay system designed to allow you and your gaming group to seamlessly run games in any setting you’d like!

We’re very proud of how it turned out, and you can get your hands on the early release version by going over to our Discord server and shouting at us to hand it over!

Link to Discord: https://discord.gg/PGj8yYS

We’re also nearing completion on the first official adventure pack for Pulp: Chasing Zombie Hitler Through Panama In 1948. This madcap adventure sees you taking the role of an auspicious stranger, caught up in post-war supernatural skullduggery, facing down the most evil man in history with the powers of undeath on his side. As normal with all pulp material, it will be free to download from this website once published in the new year.

We also have many exciting projects lined up for next year! We have The Godless Realm: the first official campaign setting for Pulp RPG, set in a boundless fantasy world inhabited by deadly gods and countless monsters for you and your friends to face.

Our podcast – “Talking Pulp” – where we discuss Godless Realm

Mr. Ferris is also working on a horror themed setting: Pulp Nightmare – you’ll find yourself immersed in a terrible post-apocalyptic world where truly, the only thing to fear, is fear itself.

Then lastly we have Mr. Steadman’s pet project: Pulp StarFight – a fully fleshed-out science fiction setting brimming with political intrigue, fleet battles and weird and wonderful alien races.

Our last article on Pulp RPG – Tons of info!

There is so much more to tell, but for fear of this article getting too wordy, we’re going to leave you guessing, but rest assured we’ve got a whole host of amazing content for you coming up in 2019, so stay tuned!

Sincerely yours,

The Creator Consortium Team.

Subscribe to our mailing list to stay up to date! – http:/eepurl.com/dLtzIo

“Talking Pulp” – A whole new world for Pulp RPG

This week we got together and have somehow managed to record the next in our series of development logs for Pulp RPG. We talk about what it means to run a game of Pulp and why we think this tabletop RPG system will really bring something fresh to your gaming table.

We’re recording these sessions because we really want you to feel involved in the development of our game, as is reflected in the involved style of the rules where the GM and players justify their actions and go back and forth to realise the outcome. We give an example of this later on in the podcast, showcasing our penchant for on the fly roleplay.

So there it is, download and enjoy!

Download Link

If you do want to be involved, join the discord community:

https://discord.gg/PGj8yYS

Or, read up on the last few exciting weeks of development:

The Future Of Pulp RPG And You.

The devs play the first ever session of CC’s new game: Pulp RPG

The Future Of Pulp RPG And You.

Good day nerdy people!

We here at CreatorConsortium have been having a jolly old time of it recently, with many things having been discussed on how we want to proceed with the site and tons of late night development sessions. Mr Ferris and myself are so passionate about roleplay games that I think it’s safe to say that we think about them daily. There really is nothing like rolling some dice and making some memories with people you love, which is why in addition to the articles covering all manner of Nerdery, we will be focusing our efforts more on the game we are developing and just cannot stop thinking about.

So as you know, we have been working on our home grown tabletop RPG system: Pulp. The idea behind it is to create a simple and approachable core roleplay system that anyone can pick up and play in literally minutes, then with the addition of rulesets and setting expansions, you can introduce as much or as little complexity as you want. The focus is on allowing everyone to roleplay and giving the GM the tools to be able to take an active hand in the game. Combat is collaborative, forcing both player and GM to talk back and forth about how situations flow. The most important part, though, is that it is so fun!

A link to our first audio Devlog!

What we really wanted to get away from was extensive tables and lists of rules filling entire books, pushing combat and time-sensitive moments into hour long slogfests where you’re checking your sourcebook every five minutes. While we still appreciate and love these rule-heavy systems, like Pathfinder Na D&D, we think that you can still have a satisfying and engaging ruleset while conserving as much time for roleplay as possible!

So in comes Pulp RPG; over the next few months, (the holiday season pushes everything back) we will be focusing our efforts on building a community around our game. We told you about our first adventure pack: Chasing Hitler Through Panama In 1948, this standalone adventure will soon be released alongside the Pulp Beta Core Rules V1.0, both free.

Indepth article on Pulp’s progress.

We hope to use these two powerful little documents to get people playing our game and giving us much needed feedback while we plunge into our first large and sprawling Campaign Pack: The Godless Realm, which will add a host of new mechanics to use in a fully fleshed out and dynamic fantasy setting, filled with treacherous gods and plenty of thrilling battles to fight.

We urge you to head on over to our discord and give us a holler; we’re always ready to talk about Pulp RPG, and I personally will be trying to put a game of Pulp together with anyone willing.

https://discord.gg/PGj8yYS

Happy gaming!

J.A.Steadman.

Pulp RPG Leaves Pre-Alpha.

Over the last few weeks, we here at CreatorConsortium have been hard at work developing our Tabletop Roleplaying Game, dubbed Pulp RPG. This process has been a ton of fun for everyone here as we’ve really had the time and opportunity to nail down what we want to achieve with the game, so it’s with pride that we announce that Pulp has left the Pre-Alpha stage within one month of it’s inception.

We’ve always loved RPGs and regularly run and participate in many and varied games. Pulp RPG is the culmination of both the experience we feel we’ve gained in analysing what makes these kinds of games fun, but also our frustrations with what we see as bloated, monolithic systems that lack dynamism and the scope to let the players along with the GM focus on the roleplay, and indeed let it flow organically into the mechanics and vice versa.

This is why we have created Pulp RPG. Our first play test happened recently and really energised the whole development process, as we saw first hand how fun and different Pulp felt. We are so happy with how we’ve really nailed down the features we wanted while allowing ourselves plenty of room to grow and adapt to any player or GM with our modular development model.

You see, pulp isn’t just one system, it’s a simple, simple scaffolding that allows you to be able to build any story you want inside a genuinely fun, crunchy system which will grow with you. We have a huge opportunity to build intricate settings that span centuries, all connected by modules and eras, otherwise known as Content Packs, every one of which will be bursting with all the tools and rules you need to set up a fully fledged Pulp RPG game in any setting.

The last thing we must stress is just how easy Pulp is to play. You only need one six-sided die, the Free rules, one A4 sheet of paper and a pencil. We believe that we’re going to be the easiest Tabletop RPG to go from never knowing the game to rolling some dice and swinging a sword, while of course cursing the fickle hand of fate.

I hope you’ll join us in raising a glass on this, the first in many milestones!

If you are interested in following the development, be sure to check out the very first Devlog Podcast, where creators J.D.Ferris and J.A.Steadman dissect the first play test:

THE DEVS PLAY THE FIRST EVER SESSION OF CC’S NEW GAME: PULP RPG.

Or you can keep in touch with us directly on the discord. We’re a new site, which means people who connect with us early on will have a direct line to all the latest news and insight on our projects(and maybe get a copy of the pre-alpha rules, if you nag us.):

CreatorConsortium Discord.