Tag Archives: Coordination

Cthulhu: The Horror in Dunwich – Horror that won’t let you win

Cthulhu: The Horror in Dunwich (HiD) is a stand alone deck building game for people who find fun and mirth in being repeatedly defeated.

Allow me to explain…

HiD is set in the Cthulhu mythos, based on the legendary cosmic horror from the fiendish mind of H.P. Lovecraft. The mythos is a popular area to explore for anyone wishing to be caught up in the dark cults and weird extraplanar horrors found in any of Lovecraft’s stories.

If you’re not familiar with the narrative of Lovecraft, the best way to explain the concept is that normal everyday people get caught up in supernatural tales utterly beyond their control. Humanity is so insignificant, it simply will not last should the dark and awesome power of beings far stronger than any human concept of Gods, awaken.

HiD is a game that brings this existential dread to the fore, and it does so with an abundance of gritty flare!

Synopsis

HiD is a stand alone expansion to Cthulhu: A Deck Building Game. This just means that it is a continuation of the story, as Investigators (you) are thrown into the unbearably harsh task of defeating the Elder Gods and their horrific minions.

The investigators are called upon again to defeat the terrors of the night in Dunwich, a place well known to readers of The Dunwich Horror (Lovecraft, 1928). Invited by Dr. Armitage of Miskatonic University, the investigators must research strange and terrible spells and tactics to defeat nameless and cosmic forces to save the world.

Characters

Each player assumes a character which posses a set number of sanity and health points (counted with some funky Cthulhu clips that attach to the character card). Each character also has a special ability and an ability which can be used each turn even if the investigator has died in the cosmic struggle, the After Death ability.

Cthulhu horror Dunwich Lovecraft deck builder building pulp creator consortium

Setup

There are many variables here that the game could be played so many times before getting the same game twice!

Depending on the number of investigators, a number of Elder Gods are randomly deployed. These Elder Gods are the likes of Cthulhu himself or Dagon from under the sea. Elder Gods are picked at random.

Next, a Location is randomly picked. Locations offer up effects for the duration of the game. In our play through we fought in an ancient tomb, where minion creatures had double their health points!

Finally a deck of Mythos cards and Library cards are shuffled a stacked up. Mythos cards are bad stuff that happen each round, helping the Elder Gods in their diabolical schemes, and Library cards are the skills and tactics that you use during play.

 

 

Mechanics

HiD is pretty standard for deck building games. Players begin with a simple and very small deck of cards, and take it in turns to purchase more cards from the library, with Moxie as the currency.

Interestingly, not all the starting cards in the investigators library are good cards. Amongst the cards are three damaging cards (Stagger cards) aimed at wounding the investigator – sometimes an event during the game, such as a Mythos card, will force a player to use all of the cards in their hand – woe betide the investigator who gets an axe to the ribs!

 

 

The game is split into 3 phases: planning, combat and cleanup.

Briefly…

Planning is when cards are “bought” from the library, but only the cards on display. When all the cards are bought that’s it for the turn, no more until later! During planning the investigators use their Moxie as a currency. Be warned however, any moxie you spend now can’t be used in the later steps so spend wisely!

Combat is when the elder god and its minions act! This also includes drawing a mythos card which is usually a special twist to the combat round… to the detriment of the investigators, no less! After the elder god(s) have beaten you to a pulp or shredded your mind and their minions have taken their fill, it’s your turn to fight back, assuming you can!

Finally in the Cleanup phase damage is calculated, the corpses are cleared away and the investigators get to check out what other tactics or spells they can use next time (assuming they made it thus far!)

Screenshot 2019-09-20 at 17.19.59

How does it feel?

From the outset it feels difficult. You need to create a deck of cards quickly. This is a frenetic feeling, so when you combine this with the systematic destructive powers of the elder gods the game gets dark fast.

The odds are stacked against you before the start, and randomly picking the elder gods and location create an amusing sense of tense dread. It’s nice to know that you’ll likely never play the same game twice.

This after death malarkey for each character is actually quite good because it allows unfortunate players who are out of the fight early on to stay in the game as more than just an adviser or spectator. Kudos to Wyvern Games!

The artwork really inspires the Lovecraftian theme, with the spells, action and equipment cards looking dark and detailed. The fact that you can play the Hobo wearing chain mail and carrying a rifle really helps too!

Ideally you’d play this game as a group of 3 – this optimises your chances of winning… well, not that your chances are good!

Cthulhu horror Dunwich Lovecraft deck builder building pulp creator consortium

Cost

At the time of writing, the Kickstarter has already closed and late backing is no longer possible. We were told by Wyvern Games (via Twitter) that you can talk to your local gaming store who can place orders through Impressions – I suspect this is US based only, so I’ll poke for more information!

We estimate the game to cost around £40, using the Kickstarter pledges as a guide.

Find Wyvern Gaming here!

Conclude…

If you want to watch us bumble our way through the first game you can follow the YouTube link here, by Summoned Games. Mr Dodd is steaming through his reviews and we’ll be working closely with him to bring you more helpful content.Watch this space for yet to be released game reviews!

Watch this space for yet to be released game reviews!

We hope you’ve enjoyed our micro review, if you’ve got any questions or comments you can post them below!

Bye for now!

Ferris, CC

 

Eve Online Will Not Beat Me – Fleeting Our Maker

Another week in paradise.

 

When you’re operating a fledgling wormhole corp and you really want it to grow, you need to tend to it often to stop things from going stale. Nobody wants to be in a dead corp, let alone join one.

 

I’ve learnt this only recently and have been trying my best to put in all the time I can to make things interesting for the amazing players we already have.

 

I’ll set the scene:

We have had a bit of a parasite problem recently. Getting camped in your home hole is no fun, especially when you can field a maximum of eight ships, most of which are T1 Cruisers and the person camping you is in a >1bil isk T3 Tengu. Bear in mind that eight is our maximum, on a good day, when everyone can get on.

Tengu fleet camp isk wingspan

Initially it frustrated me because everything slowed down to a crawl; we can’t set up our PI operation because they kill us, we can’t safely scan or haul because they kill us – our killboard is greener than the grass on the other side. Then as time goes on and you realise they aren’t going to leave you alone, you just have to learn to adapt. All these things are possible with the correct frame of mind and proper planning.

Eve fleet rolling bait megathron battleshi

So this week, that’s what we’ve learned to do – if you can’t beat the camper, learn to use them. It gave us the impetus to put together two fleet ops over the weekend, and I can heartily say that it was the most fun I’ve had in this game yet. Going in, I had no idea what I was doing and the same goes for most of my corp members, but we had fun, we undocked, shot stuff and learned a little. We are better now than we were a few days ago and I am beaming from ear to ear at that fact.

Fleet

Eve really is a game of attrition, you either adapt, learn and have fun or you quit, and as the title of these articles tells you, the latter is not an option. Another big lesson from being a CEO is that you have to be there when your corp needs you and you have to be prepared to organise things so everyone knows what’s going on. You can take a break, as long as everyone is kept in the loop, but you better be prepared to put the time in, step up and get things done when you come back.

Right now we’re in a better place than we have ever been and things are looking up for our little band of merry beards. I’m learning this game and learning to be a better leader, which is a profoundly satisfying experience.

Until next week my space dandies,

Fly safe.

 

Lizard – CEO of EternalCosmicBeardCorp

Lizard ship spaceship wormhole corp fly

Above: an accurate depiction of me scanning down the hisec.

ECBC are currently recruiting! Come and meet the gang! We have a serbian space maniac, a mysterious, yelling, smokey pig and our very own drunken frenchman! Oh, and also few players who actually know what they are doing, unlike me!

Eve ship wormhole new player astero explore space game beard corp corporation

We’re learning together, with an aim to have fun in this insanely complicated game.

 

Discord: https://discord.gg/nzsBfuW

 

Evejobs: https://www.reddit.com/r/evejobs/comments/bvrmej/eternalcosmicbeardcorp_c4_wh_corp_euus_tz_newbro/