From all the team here, we wish you a wonderful day filled with family and fun.
See you in the new year!
Pciture by @Smidgedraws on isntagram.
From all the team here, we wish you a wonderful day filled with family and fun.
See you in the new year!
Pciture by @Smidgedraws on isntagram.
Hello there friends!
We’re here again to tell you all about the exciting things that are going to be happening with Pulp RPG in the near future. Recently we finished the first official draft of the basic rules; a lightweight roleplay system designed to allow you and your gaming group to seamlessly run games in any setting you’d like!
We’re very proud of how it turned out, and you can get your hands on the early release version by going over to our Discord server and shouting at us to hand it over!
Link to Discord: https://discord.gg/PGj8yYS
We’re also nearing completion on the first official adventure pack for Pulp: Chasing Zombie Hitler Through Panama In 1948. This madcap adventure sees you taking the role of an auspicious stranger, caught up in post-war supernatural skullduggery, facing down the most evil man in history with the powers of undeath on his side. As normal with all pulp material, it will be free to download from this website once published in the new year.
We also have many exciting projects lined up for next year! We have The Godless Realm: the first official campaign setting for Pulp RPG, set in a boundless fantasy world inhabited by deadly gods and countless monsters for you and your friends to face.
Mr. Ferris is also working on a horror themed setting: Pulp Nightmare – you’ll find yourself immersed in a terrible post-apocalyptic world where truly, the only thing to fear, is fear itself.
Then lastly we have Mr. Steadman’s pet project: Pulp StarFight – a fully fleshed-out science fiction setting brimming with political intrigue, fleet battles and weird and wonderful alien races.
There is so much more to tell, but for fear of this article getting too wordy, we’re going to leave you guessing, but rest assured we’ve got a whole host of amazing content for you coming up in 2019, so stay tuned!
The Creator Consortium Team.
Subscribe to our mailing list to stay up to date! – http:/eepurl.com/dLtzIo
And so the sun rises on another day, and I realise that I’ve not been so productive or learned so much about my writing in many a year, for that I am grateful to NaNoWriMo. I’m really happy that I started this journey and am confident that I will finish, and that I will have a real body of work that I will be happy with at the end of it.
By now, if you are following along, you should be about half way through your story. I’d say I am definitely half way through and can present an ending, but I’m definitely feeling like I should be further along in the narrative, even though not a lot has happened really. I suppose that is a symptom of this challenge only being 50k words, which is very short for any sort of real story.
If you’re riding high on momentum, keep doing what you’re doing. If you’re floating in the doldrums, hardly hitting your targets, or even staring down the barrel of a few 3000 word days, then just look at what you’ve done so far, appreciate that every word is another step to achieving your goals, and knuckle down to get this done.
Good luck, all. See you in another 10k words.
Join the discord to help build our community!
The first day is done. Well, there’s plenty of daylight left but I powered through last night and got to my word count by about 4AM. It was nice to feel so motivated, so I kept telling myself that I could write this piece afterwards to document my experience, which got me to the end. You have to find ways of justifying the effort to yourself, especially if you have problems with motivation like me. We’re getting there.
I had the bare bones of my story in my mind and some scant notes, but I didn’t really know how I was going to flesh out the character development. So that was my goal going into it, using the narrative ideas I’d come up with as a vehicle to develop those ideas, I found that not knowing myself really helped me present those ideas to the reader in a cogent way, and by the end of the first 1680 words, I found that I knew who my protagonist was, what she cared about and developed her relationships with her parents.
It’s quite amazing what you can get done when you sit down, have a plan, and put the work in.
I hope this article format is interesting. If anyone has any questions or wants to talk about their NaNoWriMo experience, I’d be happy to start a dialogue.
Our Discord Server: https://discord.gg/PGj8yYS
And that’s that, it’s the end of the month, the end of Inktober. It’s a weird mix of feelings, relief at the end of time pressures, sadness at the end of the community and joy at having completed the challenge.
This last week (and a little bit) flew by and was full of fun prompts.
One notable pick from this week was to revisit a witch I’ve drawn before, which to me only meant one witch. It was a picture that I drew around four years ago when I was working nights and tired but I was so proud of it and still am! It helped me see that I could achieve what I wanted to if I only put the work in. And now, having revisited it I see that even more. Being able to see the change is motivating, so if you are having trouble with any creative endeavour look back on something you made some time ago and focus on the improvements.
LB got up to some cute shenanigans over the week. I really enjoy drawing him just living, enjoying his little life and having fun with his friends. As conceited as it may sound I love the characters and find them very cute. That’s what I’m trying to focus on, things that I enjoy, fun things that keep me going back to drawing, that’s what these have taught me.
So that’s it for this Inktober journey, it was challenging, informative and fun. I made some artist friends who were going through the same things and I hope that after the haze of Inktober fades I will make many more!
If you want to see more from me then Instagram is the best place and you can find me @smidgedraws
Thank you for reading my reviews for this Inktober, I’m sure I will be back at some point with other art projects.
Whatever you’re doing this year, have a-
Pigma Microns and a sketchbook
ipad pro 12.9 inches, apple pencil, procreate.
Smidge, of Smidge Draws for CreatorConsortium.com
Exposition is a literary device defined as the author providing information to the reader. The mistake of many new fiction writers is to immediately give the reader all the information. Right away. All at once. Page after page. This sort of exposition is dry, boring and likely results in your book being put down after a few minutes.
Don’t get me wrong, exposition has its place in the world; scientific articles, news reports and encyclopaedias are typical examples. It is considered a formal, matter-of-fact writing style and is sometimes given the name direct exposition. Direct exposition is considered a poor style of fiction writing – readers can’t handle all the information in one go, or the immersion of the story is broken by poorly disguised or placed information.
So, how do you get your information across to the reader?
The key is to trickle your amazing world history (or whatever) into the story as you go, ideally before the reader needs to know this information. Building up this way is simple and discrete and does wonders for your readership.
Jo Walton suggests that the best way to get information flowing throughout your work is to scatter it discretely, allowing it to seamlessly integrate rather than dumping it in. You can achieve this through various actions; dialogue between characters, flashbacks in which the story unfolds much like in movies and TV series, character thoughts and feelings, even describing news reports in the background of the situation. We call these forms of exposition indirect exposition.
The details, let’s get into more detail!
Dialogue is the verbal exchange between two or more characters. It can help you slip in some subtle exposition if the topic of the conversation relates to the information you’re trying to include. It’s as simple as discussing past events, concerns for the future or predictions based on a character experience.
Flashbacks are the author or narrator taking the reader backwards in time to describe a previous situation pertinent to the plot of the main story. They give the reader a sense of time and depth to the characters involved and can offer insight into possible future events beyond current time in the story. Tension can be generated when the reader knows a little more than the characters do. Don’t overdo flashbacks though, they can become tedious if they’re the only source of indirect exposition.
Thoughts and feelings are personal views belonging to your characters and are used in much the same way as a flashback, usually from an internal perspective:
“Why didn’t she turn left? Twenty years of living on the estate and she’s always turned left – she couldn’t help it.”
In-story media or news can really kick your exposition home. All that needs to happen is for a character to interact, either seeing, hearing or indeed taking part in the media platform:
“Chelsey grabbed the remote and flipped the TV volume up. She couldn’t believe her eyes – the stock market had collapsed. All the money they had invested, all the effort and pain they had endured to get their business working had been for naught. Economic war, the news presenter said, was leading to air, sea and land deployment of US troops on EU soil.”
Finally, a worthy note on narrative backstory.
Narrative backstory is when the author promotes some of the history or relevant information at the start of the story. You would normally find this sort of prologue in older fiction, usually pre-1950’s (the height of pulp fiction). It can work in modern fiction, but should be used sparingly – there’s a reason it’s not as popular anymore! However, if a character is recollecting the events or situation it allows for the reader to come to an understanding of the personal effects of this backstory. You will find that authors like H.P Lovecraft often wrote in the fashion of a personal journal or statement of the narrator, which adds a personal feel to a classical plot.
That wraps up today’s literary devices article! If you’ve been affected by any of the content of this article, or if you know of anyone who has, please get in touch and we can discuss the ideas more!
J.D Ferris, CC
Getting closer to NaNoWriMo!
We’ve got some more unusual literary devices for your perusal today. We’ve scraped the barrel and hoisted the sales to bring these weirdly named tricks to add some flare and depth to your writing styles. See if you can make use of them in your month of writing – the fun unfolds!
Is it Ana-dip-losis or Ana-di-plosis? I’m going with the latter! This odd sounding technique is actually very simple – when you break a sentence down into clauses, you can choose to end a clause and start the next clause with the same word. It’s a really simple technique and adds weight to the authority of your tone. For example:
“That man speaks in lies, lies carried from the grave!”
Those smart ancient Greeks like to use this method, it pops up everywhere. My favourite example:
“The mountains look on Marathon – And Marathon looks on the sea.”
They’re quite simple to create and can be used in fiction, prose and poetry. This isn’t to be confused with a chiasmus which inverts the meaning between the clauses of a sentence – more on those later!
Bathos uses a dwindling cohesion of metaphors and descriptions to show growing passion of the topic – it’s also used to create silly comedy. I am not a comedian, but here’s the best example I can come up with:
“He urged his friend to stop, to think about the children, to really consider what he was doing – how could he use French mustard on roast beef?”
OK so my example wasn’t great, but used properly bathos can create a strong contrast in the tone of your piece or add a delicate level of wit to something which is actually quite serious.
Chiasmus & Antimetabole
These two are so close together as literary devices that they are often used interchangeably. They’re not entirely the same however. They are used ideally in speeches or perhaps opening lines as rhetoric. When a sentence is repeated by its reversal, to convey an idea or define a point, it is called chiasmus (ki-as-mus). In an antimetabole (anti-me-tab-o-lee) however the words and grammatical structure are also reversed. My example of an antimetabole is one which I have to say a lot during my day job:
“I work to live, not live to work,”
All I’ve done is swap the word work and live around in the second half of the sentence to change the meaning around. For a chiasmus I’ve had to take an example from online, because it’s pretty difficult to distinguish the two types (and some are listed under both literary devices!):
“Never let a fool kiss you or a kiss fool you.”
Thank goodness for examples!
Sounds a bit like a dinosaur type creature, right? Well, Dactyl is an old Greek word for a finger and here’s why we use it to describe this literary device: a dactyl plays on a single word of three syllables, with the verbal accent of the first syllable emphasised over the second and third. The technique is used mostly in poetry (some say overused) to the point where its kind of normalised now. The opposite to this is the anapest, which puts the emphasis on the second two syllables rather than the first.
So, a dactyl in poetry (which is in itself a dactyl, PO-e-try) can consist of a series of dactyls in order to provide a meter for the reader, some say this gives the poem or piece of work a galloping effect -which people then link to The Charge of the Light Brigade, a famous and overused example online:
Half a league, half a league,
Half a league onward
All in the valley of Death
You could argue that a dactyl can build a rhythm in your written work when the time is right, whether that’s a galloping charge of mounted soldiers or the specific beat of a drum, dactyls can be used as a literary device to help convey strong imagery.
This wraps up today’s unusually named literary devices. We hope you’ve enjoyed learning about some weird but cool and subtle tricks to add life to your fiction. Let us know if you have any success or if you’ve got any questions. Maybe you can improve on our descriptions? We’d love to get you involved!
J.D. Ferris, CC
Dungeons & Dragons had a bad rep in the 80’s and 90’s and was subjected to the moral bashing of the Satanic Panic during those decades. I’d like to tackle some of those moral implications and compare to some of my personal experiences growing up with RPGs.
Moral panic, according to Google’s dictionary is determined as; “an instance of public anxiety or alarm in response to a problem regarded as threatening the moral standards of society.” Moral standing sometimes seems to be the self imposed mantle of older generations and I guess you could also describe it as a fear of the new, or a fear of change, or of the unknown.
Nearly a month ago I wrote an article on the benefits of games like Dungeons & Dragons for friends and family, outlining the educational needs of not only standard subjects such as math, but also of morals and ethics, which could be learnt through experience in a safe role-play game environment.
We have seen a lot of moral panic historically: Puritans and the fear of Witchcraft in the 1600’s caused the murder of both men and women, purely on superstition. The prohibition era banned alcoholic drinks, where normal people had to go underground to get a drink or two in polite society. Most drug propaganda is scientifically defunct, and has been for years yet people still believe the end times will be the result of drug use. Marijuana is now legal for recreational use in places like Canada.
Back to D&D. I touched on a subject in the original draft which I later removed because some readers thought it would alienate the crowd I was trying to help. This article is the debate I removed; why dungeons and dragons got such a bad in previous decades and is still considered sinful.
I wanted to find out where the bad rep for Dungeons & Dragons came from, and what sources I could muster to get the message across that it is not a masterpiece of the devil, and is actually good for people.
A simple google search ‘problems with D&D’ finds material related to the moral and ethical implications of playing Dungeons & Dragons (D&D) for kids. Websites like this still exist, where people are denouncing the “dangerous” act of playing this wonderful game. They are also the sort of groups that are pro-life and offer little evidence other than their own testimony. Here’s an excerpt on their opinion of D&D:
“We have serious concerns about “Dungeons and Dragons,” as well as some of the other popular fantasy role-playing games (RPGs).
“On one level, “D&D” is about strategy and mathematical skill, and there are players whose interest would remain strong even if its mystical and magical elements were replaced with other kinds of imagery. That doesn’t change the fact the game includes occultic elements. Some former players have said that “D&D” brought them into contact with demonic activity. Such claims need to be taken very seriously.”
“A second problem is that this game can become an obsession. Some gamers have been known to play for 48-hours straight, forgetting to eat or sleep due to their intense focus on “D&D.” Responsible parents worry about this particular aspect of “D&D,” and maybe you should, too. Entering a fantasy universe and assuming a different personality can be addictive for some gamers, particularly those who tend to be isolated or who have a hard time connecting with people in the real world.”
I’m going to treat this game and it’s creators as innocent until proven guilty – like any good lawyer, I don’t have to prove their innocence, I only have to cast doubt on the allegations.
Now, I’ve been playing D&D for years. It is a wondrous game filled with mythical beasts and adventures that know no real bounds. The sky isn’t even the limit. There’s no evidence provided to back up the claims that this site has made, particularly when it says:
“Some former players have said that “D&D” brought them into contact with demonic activity.”
Who said that, and on what record did they find this? Is it something they have logged themselves and have they reported this to a local authority to investigate? I suspect the answer is no – because the real world does not believe in demonic activity, only human activity, which can be evil.
While I’m at it, have you ever heard the news say that underage smoking is on the rise? Kids will say things to look cool to their peers. In all the people I knew in high school in the UK, a fraction of them smoked, the rest of us didn’t have the money or knew it was bad for you. If you ask kids if they smoke and tell them their answer will remain a secret, a good number of them will tell you they do smoke. Because it’s funny to lie to the authority and get away with it. The same can be said for coming into contact with demonic activity- sure, the demon told me to smoke, take drugs and piss on the grave of the high school mascot.
“Entering a fantasy universe and assuming a different personality can be addictive for some gamers, particularly those who tend to be isolated or who have a hard time connecting with people in the real world.”
I was one of these people who found D&D addictive. But what this fails to realise is that in order for me to play the game, I have to have people with me to play. You can’t play it on your own. It is only as addictive as reading a good book, or spending time with friends. And yeah, I had a hard time connecting with people at school – most of them were dicks. The people I enjoyed spending time with got me into the hobby, it was our escape from shitty high school politics and social constraints. It did us good and they’re all still good friends 25 years later, with families of their own and jobs which help them pay for the stuff they like.
This is the sort of argument which still goes on today. I will freely admit there have been times where I would rather be playing D&D than getting drunk under-aged on cheap alcohol (marketed specifically at kids). And yes, there have been records of people running marathon sessions of D&D for 48 hours – is it no the job of parents to know exactly where their child is and what they are doing?
As a kid, it would be impossible for me to play a 48 hour solid game of D&D and get away with it. I think they are mistaking D&D with online games like World of Warcraft. This is likely another example of a misinformed accusation, a likely bad parenting.
So where did the moral panic begin with D&D?
There was a tragic series of events which were blown out of proportion, sucked up by the media platforms of the 80’s and 90’s and amplified through TV and various fundamental groups – one of these groups starting with single instigator, probably the most famous.
I don’t have a problem with this instigators, personally. I’ll briefly explain why.
I have sympathy for her – she lost her son, a gifted young man who was considered a bit of a genius. Patricia Pulling lost her 16-year-old son to suicide and like any parent she wanted to find the cause of it. It’s a natural reaction. Since she did not understand one of her sons’ hobbies and likely had a religious upbringing herself, the game of D&D become the target of her concern. Likely she feared its nature – fantasy and fiction. As the Jedi say, fear leads to hate and hate leads to the dark-side. Right up until her death in 1997, she campaigned against role-playing games like D&D.
She believed her son had fallen foul of a real-life curse through playing D&D. Occultism played a large part in the moral panic of that era. People genuinely believed that D&D was a gateway to doom or the devil. But why? What events in the universe allowed this tenuous link to take hold?
The Devil, Satan or whatever you call the moralistically-challenged entity that some people believe exists to tempt mankind to hell, is seen in all manner of daily things. Large businesses and corporations are surrounded by conspiracy theories. Some people think the Starbucks logo is the devils head upside down, in the form of a goat-like being. Of course, Reddit was the source of much amusement for this one.
People thought that playing in a fantasy world would allow kids of the era to lose control of themselves, lead them into madness and dark places, struggle with reality. The fact that the world was already a dark place, with war, corruption, famine, plague and terrorism on the rise, meant nothing to these groups – it had to be the thing they thought they understood and ultimately feared.
So, what is wrong with the argument that playing D&D is likely to end up with your soul lost in the other world, unable to escape (other than sounding like the main plot for Stranger Things)? Well, other than not believing in the popular misconception of the occult (I’ve read too much horror fiction), it’s that you would have to play the game with some seriously shady people to act as the third-party sales person to Hell.
I play with respected friends who are now doctors, teachers, nurses and therapists, how about you? We all started in the spare room of a family home, secluding ourselves away to enjoy an adventure of the imagination. I enjoyed the ride and not once did I feel my soul pulling away. But what about the moral implications of playing a game where the moral alignment of a character gets murky?
To see an original copy of the text that Puller was circulating to police, schools and other authorities, check out the escapist, who has scanned in the text for you to read. There’s a good page by page critique if you’ve got the time to read it too.
Most of what is said or argued is pretty loose when it comes to examining the details, and evidence is really pushing it as a description. Now, admittedly this was in the time before the internet – people didn’t have as much information at their fingertips. Education was something you either got from school, the library or church. No offence people of the 80’s, it wasn’t your fault.
The moral ambiguity partly stems from the alignment game mechanic. In D&D there is an axis of Law to Chaos, Good to Evil, with neutral being in the middle of both. You pick one from each axis, for example you could play lawful-good (a really upright member of a community) or lawful-evil (most politicians today), chaotic-good (Robin Hood sort of chap) or chaotic-evil (rampant, crazy and undoubtedly evil). So, what is to stop us all playing chaotic and evil characters and indulging in some crazy killing spree?
Well, nothing really.
But here’s where it is interesting – D&D creates situations where you may not have considered your actions thoroughly. The referee of the game, the Dungeon Master (DM) acts as the storyteller and explains what happens by interpreting the dice rolls of the players, gauging the success or failure of their actions and endeavors. The DM also tells or shows the story, acting as the narrator. A good DM thinks ahead. This DM/Player interaction is shared between a group of people, so the chances of it turning into a descriptive, murderous, sex-spree is unlikely. People are normal.
If a player wishes to play an evil character, they are usually the odd one out, and the DM, as a good referee of the game will point out that acting in evil ways will always have consequences, often resulting in the death of the evil character.
There are safe moral lessons in D&D – we may think that killing Orcs and Goblins in their cave lair is the right thing to do, but what happens when we stumble upon their young? It makes your players stop and think for a moment, asking themselves if there is a different way to approach this?
There are some powerful fictional deities in the fantasy world of D&D – do enough evil and you will attract the attention of the lawful good gods, controlled by the DM. Your character won’t last long.
Finally, D&D is a cooperative game, an evil character in the adventuring party is usually at a ratio of 1:4 – they will be outspoken by the other players and their game will not be as fun.
“For me, the most interesting D&D games ask players to face murky ethical and morals situations, and force them into questionable behaviour” … “Does your ‘good’ character torture a goblin to get useful information that serves a higher goal? Is it okay to use a magic item that exerts mind control over other creatures to defeat a foe? D&D poses all these questions and provides opportunities for role-playing and testing ideas and decisions, all in a safe way, one that has no consequences in the real world but does teach us important lessons about how we might, or should, behave in the real world ourselves. Triumphing over that evil force helps reset our moral compasses.”
Ultimately society has to become far more objective and skeptical when we are approached by people trying to help us out, who tell is that we need to fear something based on their knee-jerk reactions and anecdotal data – even those who act as scientists have fallen fowl to speaking up without actually collecting facts and viewing them with an objective eye.
Fortunately science was able to correct the problem in the mid 90’s and sort out much of the lies and misinformation and admit that some of what was said as fact by therapists and officials was simply wrong. Science is good, but is easily misconstrued by false prophets.
Ultimately we have to learn, as a society, to see a moral panic when it happens. If we can do that, and not get caught up in the stinking mess, we may actually stand a chance at peace and harmony. Particularly if we learn from the mistakes of our ancestors – something which we need to maintain now that the generations of the world war are nearly gone.
J.D Ferris, CC
NaNoWriMo is just around the corner and I bet you’ve got loads of ideas ready to go – you just need to start writing. But have you considered the literary devices you could use to add style and flare to your work?
Don’t worry if you haven’t, we’ve picked a few out for this week and we’re going to share them with you in a really easy way to understand. We’ll pick a few more as the days go by, so check back to learn more as you go.
It’s a great little break to read – and totally guilt free, since we’re all learning!
Anthropomorphism (and personification)
This one is an odd concept, but straight forward. Anthropomorphism is when you give human qualities or traits to non-human creatures, objects or events.
Anthro comes from the study of humans and morphism means to change or develop.
Anthropomorphism is very similar to personification, which gives human characteristics to objects or creatures – except that anthropomorphism is used to make those things appear or seem to be human.
Here are some reading examples to help you identify anthropomorphism:
Animal Farm (Orwell) uses animals for political satire and statements in a way that seems friendly and safe. It conveys his messages without being threatening to the reader, in the way that a news article or science journal might.
This form of literary device gets a lot of use in children’s books, cartoons and animations. My favorite example of this is Redwall (Jacques) which uses animals as humans to create a story which is endearing to adults and children, and plays out the story in a safe medium for children to digest.
Weird name, right? Bildung is old German for learning or experience, and roman means novel. Hope that clears it up! This form of literary device is more a style of writing. Usually the content of this form of writing is focused on a young protagonist growing or developing to adulthood, in which experiences may alter the outlook of the protagonist either morally, intellectually or physically. It does not have to be focused on the young however, and pretty much sums up every protagonist story ever written.
I’ve got two examples for you; A Christmas Carol (Dickens), where Scrooge goes from being a terrible old miser to realising that he can provide a positive impact on people’s lives – if he could just give up his old ways.
If you have time to watch it, the TV series A Game of Thrones is filled with bildungsroman themes; Jaime Lannister being a popular one; the guy is pretty much a rich, stuck up, entitled prick who is happy to kick a boy out a window, until he loses his hand – not great for the perfect swordsman! As time goes by, Jamie realises that his worth in the world is limited and goes through some drastic moral changes.
Another one people get confused with, mainly due to similar literary devices being very close in nature. Consonance uses the same consonant repeatedly, usually at the end of a word, in a series of words, for example; my luck sucks or no pain no gain. Consonance must not be confused with alliteration, which uses vowels in the same way, usually for the first letter of words. Consonance is also different in that it uses the sound of a letter rather than the actually letter, such as; no knocking now.
Why do we use consonance? It’s used a lot in poetry to create a hypnotic beat to the rhythm of a piece, apparently our brains enjoy this sort of thing!
This is usually a figure of speech or phrase with a double meaning. The first meaning may be obvious whereas the second meaning is likely to be risque, overtly informal or generally inappropriate. They’re great devices for discrete insults or witty remarks or as humour in a manner much like innuendo.
A reading example follows my favourite story as a child; In The Odyssey (Homer) Odysseus, when capture by the cyclops, calls himself Nobody. When the cyclops is blinded by Odysseus and he escapes with his soldiers, the cyclops shouts out for help ‘Nobody has blinded me, Nobody is going to kill me!’ Of course, no allies for the cyclops came to help, since no one was there to hurt him!
That about sums up our writing advice for today, check back soon for more insights into creative writing techniques, or sign up to our newsletter for updates as we publish more articles. We hope we’ve been some help!
Good luck with NaNoWriMo!
J.D Ferris, CC
In the late Seventies, when the boardgame landscape was dominated by Risk, Cluedo and Monopoly, two enterprising British Chess nerds set out on a quest to invent the game that they had always wanted to play.
This game became Kensington. Named for the park in london where they met and where the game took shape. In their own words (from the extensive story on the back of the vinyl-record style packaging) “On a bench in Kensington Gardens in the spring of 1979 and over a period of four months in london, the game took shape.” You can tell that these guys are top-class nerds, as they then go on to say: “Satisfied at last that they had invented the greatest board game in a thousand years, Kensington, dreamed up for you by a peculiar pair of originals.”
Well, it’s certainly orginal. It’s also the most mensa-nerd, smell-your-own-farts, middle-class looking/sounding game and packaging I’ve ever seen. What they are trying to get across for this endeavour is very intellectually presumptuous for an insanely colourful, almost Tron-looking game. They basically state that this is an innovation that will rival Chess.
While the game is very easy to play and quite easy to learn, I don’t think it has enough staying power to even land on the same shelves as most of the abstract games out there. Speaking of the rules, you basically place discs on the vertices of the board and turn by turn you move your discs in an attempt to out-maneuver your opponent and surround a hexagon of your colour with your discs.
There is also a capture mechanic, if you surround a triangle or square with your colours, you can reposition one of your opponents pieces anywhere else on the board, but that’s really it. A game can however take a surprisingly long time as play passes back and forth without one side really gaining the upper hand.
It is however a decent distraction that doesn’t take forever to set up and takes a minuscule amount of space on the shelf, and if you really do love abstract games (like me) then it’s an interesting and fun addition to your collection. Cheap too, you can pick it up for a few dollars on ebay.
The biggest positive though is the old guy in the middle spread image with the corncob pipe.