Tag Archives: Battlefields

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

In the last few weeks I’ve gone over some of the techniques for making battlefield terrain. The focus has been on buildings and structures and this week we’re going to finish that theme off by bringing it all together. I promised some multistory buildings too. Read on to see more of the good stuff and how I achieved the beginnings of some great results!

What am I doing?

I decided to make everything so that it would fit on convenient 15 x 15 cm tiles. This was so that I could orientate the same tiles to create different looking terrain, whether I’m playing Age of Sigmar, AoS Skirmish, Frostgrave or even some Dungeons & Dragons.

Similar tiles can be used to create urban scenery in Warhammer 40,000, which I’ll cover at some point in the future.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I also upgraded my hot-wire cutter. It was a little more expensive, in the £50-60 region, but the arm doesn’t flex, the wire doesn’t bend and it heats up consistently making its ability to cut through foam much better! Alarmingly, the wire does glow bright orange, which was a little disconcerting at first!

So how did I do, what did I do, and how did I do it? Read on…

A trial run…

I decided to test my formula for creating tabletop scenery with an unsuspecting volunteer. I quickly ran down the basic steps of creating the terrain piece, introduced the volunteer to a hot glue gun and Styrofoam, hefted a tonne of miniature bricks onto the table and allowed that person to run away with their imagination. This is the outcome so far (note, it still needs painting).

 

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As you can see, it really doesn’t take much to get stuck in and have a go. Once again, there wasn’t a huge amount of planning involved in the creation of this quaint little tower – imagination provided the blueprints and away they went!

The Tile Set Blueprints

OK, so creating as many 15 x 15 cm tiles as required. To make my life easier, I got hold of some 1 cm thick black Styrofoam. It was an eBay purchase and cost me about £16 but may be cheaper in other parts of the world. Why did I buy these? It’s quite difficult to thin down thick Styrofoam on account of the wobbly nature of the hot-wire cutter.

So, not everything needs be to broken or derelict, no, there needs to be more so I’m going to build some complete structures which fit on the 15 cm tiles; watchtowers, tall walls, dead-ends, bell towers, warehouses, pig pens, shambolic defensive positions – you name it!

Because each tile is essentially 6 x 6 inches, I can fit four in a single square foot. Multiply this by four and you’ve got yourself an interchangeable, customisable and modular tabletop terrain system. I’ll go to town on some bigger open plazas with ruined columns etc in the future (to make it easier and give any missile troops a chance).

Footpaths & Plazas

From a design point of view, I’d like to build some footpaths, essentially narrow death traps that must be risked to get to different places on the map.  Here are some images of the test pieces I worked on. It can take time to get it right, so give yourself an open mind when you’re trying out ideas – you won’t put pressure on yourself and get worked up by perceived ‘failures’ at the end of your crafting session.

 

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The dirt footpaths are 5 x 15 cm. By applying a lot of pressure with some scrunched up tin foil to the centre of the Styrofoam piece, and lighter touches to the outer quarters I was able to create the impression that the path had been used for many years. I cut some 0.5 x 0.5 x 15 slithers of foam and cut them up, weathering and aging them with the foil to look like curb pieces.

In the future when I attempt larger roads, I will use the ‘crazy pathing’ idea and simply trim the pieces down to compensate for the curb. I’ll also impress the foam in places to make it look like carts had been through, wearing down the road over the years.

The roads should be at least 10 cm wide and up to 30 cm long (the extent of my purchased Styrofoam sheets) – they will look good running through the centre of the board, or alongside the boards on bigger battle arenas. Details are important here, so I need to think about how I’m going to decorate the pieces to make them believable.

It sounds easy, but it’s actually very hard to make simple open spaces and retain the feeling of interest and wonder. Because there’s likely no focal point to grab the eye, it needs to have a few extra details to keep the area ‘alive’ and quirky.

I’ve decided on a single gallows with some stakes rammed into the ground to keep people away from ‘justice’ being served…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I added some ‘crazy pathing’ for a bit more variety, weathering the whole lot with the tin foil method. To make the pathing stones I cut foam strips 2 x 2 cm then went over the corners, freehand cutting in irregular ways. I then cut the stones from the end of the strips at 0.5 cm, creating odd and mismatched but flat stones. In hindsight, I should have cut these narrow than 0.5 cm, maybe half that again to 0.25 cm.

Texture is also important, so I’ll likely be using some of the rolling pins from Green Stuff World. An example of my trial run with these can be found in the images below…

 

 

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Ramping It Up!

Finally, I decided to have a go at the multistory building idea.

I wanted to make this bigger, but I also wanted to be able to use different parts of it at different times. To achieve this, I started with 4 tiles to make a jumbo tile and began building a wall which would interconnect. I added a ruined wall around the edges of the jumbo tile, leaving plenty of gaps and debris for cover and interesting features.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I then started to make a second story of brickwork, which I could lock or lay in place and built this up a few times. Finally, I made a third story set of brickwork, but this time to accommodate half a roof.

The roof in these pieces was made from foam board, which is light and tough. I cut out rows of packing card (the sort of thin card your Amazon books are delivered in). Each row was 2 cm high with a cut  1 cm deep every 1 cm along the row. I then just cut and hacked out pieces to create the impression of roof slates. This was time consuming, but quite rewarding. You can see some of the details in the image below.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Finally, here’s a series of images showing you how to connect together.

 

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OK, so its not complete yet (I mean, I did just complete an entire week of a UK LARP event!) So I’ll post some images next week.

That’s it for now, and the end of this miniseries for terrain and scenery. If you’ve learnt anything, or if you have some advice and tips of your own, please leave a message in the comments below.

There will be more on tabletop terrain in the future, but for now, I really want to get these pieces finished and have them lined up for some gaming!

Good luck, and have fun!

Ferris

Part One…

Part Two…

Twitter @FerrisWrites or @TheCConsortium

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Martial Art – The Card Game: Simplicity and Complexity in Equal Measure, here’s why…

Martial Art and it’s expansion, Battlefields is a two person card game from Spider-Goat Games. Set in Feudal Japan, you play as warlords vying for control of different regions.

The game is simple to learn, and the more you play, the more you realise that it is ultimately a game beyond measure. But I’ll get to that soon, first, let’s look at the game from the players perspective:

Setting Up the Game

It’s super quick and very simple. You start by separating the deck into the lands cards (the nice sea image), the battle deck (the black bird image) and finally two supply cards and the legend cards. The table space should look like this (only the cards in your hand are to be kept to yourself!)

martial art Japan card game war game feudal Japanese battlefield spider-goat games

Each player takes a supply card and then draws four battle cards. With more players (requiring another set of cards completely) the setup is only fractionally more complex, drawing two land cards but only looking at the special rules for the second.

Playing the Game

Simple really, you draw the top card from the lands deck and place it face up. This will show you the region the warlords are trying to capture. Some of the cards have a special text, which gives the locations and lands a feel for the hardship of the battle in a narrative way, such as Kanbara which is covered in snow – the player with the highest strength card must discard a card… its taken it’s toll to win this battle, on account of all the freezing weather.

Each player then commits a single battle card, face-down to the battlefield. When they are happy with their choice, the cards are revealed and the special rules (if any) are resolved. Each card has a strength rating which normally determines the winner.

Normally…

However, some cards can be played during the battle to weaken your opponent, bolster your own forces, or kill them before they even arrive. This is where the complexity of the game really comes in: you’ll need a poker face, a strong one, to fool your enemy. You’ll also need to consider how much you want to commit to each battle – sometimes winning isn’t worth the cost, as we found out. It is a strategy in itself to decide if the prize is even worth fighting for. But fear not, you will always have the Supplies card in your hand, which has a power rating of 0 and you can never discard it. Instead, it allows you to draw an extra card that turn.

Once the battle is resolved, the winner takes the land card to keep score, and each player then picks an extra battle card from the top of the pile.

The first to 12 land points or 3 bridges wins the game.

 

 

Components

The core Martial Art game consists of 60 Battle cards, 12 Land cards and the rules leaflet (which is very well written).

The Battlefields expansion consists of 8 terrain cards, 8 weather cards and 8 war cards, plus another clear and concisely written rules leaflet.

What makes it good?

There are a variety of cards in the battle deck. Some are simply different soldiers or troops with a power rating, whilst others are weaker with special abilities. The battle cards are colour coded, red for damaging, white for supporting and purple for supplies. Generally, there are only 2 of each card type, so if you happen to draw both you know you’ve denied your enemy.

Some of the battle cards are simple yet amazingly fun and amusing to play: got a card hand of a lot of chaff? Well hope for the peasant battle card, which gains strength for each card in your hand… literally a horde of angry peasants come to fight for your warlord and they’re unlikely to be swept aside!

The supply cards, those troops and specialist forces with the white border, really mix up the focus of the battle. Some, like the archer, will provide a strength bonus if you’re original battle card was strength 7 or lower. The Scout allows you to look at an enemies card hand BEFORE the battle takes place so you can see what they may play, or the Geisha, who presumably disarms your warlord or warriors enough to distract them, removing any special rules text from the card your opponent played.

The land cards are not single point lands, rather they can come with heavy rewards, such as a land card worth 4 points, such as Kyoto. In such battles, often the supply cards can fall fast to try and lever the battle in your warlords favour.

The fact that 12 land points or 3 bridge points can win the game means an opponent can lose sight of the bridges score, allowing you to sneak a victory by capturing all the choke points across feudal Japan.

And it gets better – with the recent Kickstarter completing, the second printing of Martial Art is now complete, with an expansion simply called Battlefields. The Battlefields expansion brings persistent weather effects in the form of land cards, and terrain cards to better exploit your opponent or bolster your own forces. Some of the support cards have also been modified to emphasize the war off-pitch, such as Geisha influences and other nefarious and cunning medieval tactics.

Why did I back this on Kickstarter?

The art. Originally I saw the cards and was entranced by the artwork, which is all taken from historical documents. There’s nothing more atmospheric to a gamer set in feudal Japan than the actual artwork of the time. Colourful, beautiful and utterly alluring, you could spend a fine moment appreciating the detail and energy each picture offers.

That aside, I wanted a game which was quick to play, easy to transport and simple enough for even a novice gamer to pick up and play. Martial Art does this. It took us minutes to understand the concept of the game, and it cost us in headaches and frustration when we realised, one at a time, that we had just played the wrong card, or failed to exploit a weakness.

red and black temple surrounded by trees photo

All that aside, the price tag was good too. To buy the game now, direct from Spider-Goat Games will cost you $22 for both the core and expansion combined (or more if bought separately). I think this is worth it, for a game you can pick up and play in a coffee break with your elderly grandma or novice player.

Can you stretch to get two of each? I think it’s worth it. For a card game it might seem as little expensive, but for a 4 player game of this sort you’re going to get a lot of use. No doubt I’ll update you all at the bottom of this article in a few weeks telling you about the fun times we’re having!

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A nice little side note…

Spider-Goat Games are cool because they have a little blog on their site about their Kickstarter antics, highlighting where they went wrong and what they have learned. For me, this is a great way of touching upon the minds of the gamers because it shows them to be human. We can also all learn from each others mistakes, a concept which we at Creator Consortium are always keen to express.

Extra Points

Martial Art and the Battlefield expansion combine a great game, but even if you can only get the core game, it will keep you going to hours. If you can stretch yourself to get two copies of each, you can battle it out with up to four players. This would make each game last a little longer as each warlord gazes across the table in suspicion. Play some soundtracks from Total War: Shogun or The Last Samurai and you’re at the gates of nerd heaven!

You can buy the card games here.

That’s all from me, let me know what you think.

Did this article help you decide to try it out, or not? We’d love to know!

J.D.Ferris, CC