Category Archives: Wargroove

Warhammer: Return of the Old World – Considerations & Predictions

warhammer the old world fantasy battles Games Workshop creator consortium

It has been several years now since the Warhammer Fantasy Battles fell over and never got back up. Games Workshop made the decision to end the old fantasy setting in a spectacular fashion: they blew it to pieces. The planet, the world, the entire setting was ‘sploded and everyone in, with the exception of some power leaders and a handful of people, were destroyed.

The Warhammer community exploded too. The hate and the backlash were extreme: people were selling their miniatures for a pittance, some went so far as to burn their collections on their YouTube channels. It was a reaction to loss, a grieving protocol which some on the internet didn’t know how to process.

To make matters worse, the substitute for Warhammer was the introduction of the Age of Sigmar. Whatever your feelings on that particular tabletop wargame, the fact is that a large proportion of people seemed to have stepped away from Games Workshop in a sea of salty-salty tears.

(If you read the comments from one of our previous articles, you’ll see what we mean!)

Well, all those tears were apparently for nothing, because after nearly 5 years of Age of Sigmar, the Games Workshop design studios have decided to bring back the Old World.

We predicted this just over a year ago.

(But we’re still surprised).

The Old World fantasy setting was still hanging on thanks to the digital gaming world: Total War: Warhammer, Vermintide, Mordheim, Warhammer Quest and even Bloodbowl held the sputtering torch and maintained the dying light for those who just wanted the snuggly warmth of something they grew up with and loved.

warhammer the old world fantasy battles Games Workshop creator consortium

Predictions

We’re not going to go into a huge amount of detail here, but we’ve put together some considerations and we’d like to get into the hype of what the return of the Old World may mean.

The Horus Heresy Equivalent

The release note from the GW studio suggests that the Old World will be the equivalent of Horus Heresy for Warhammer 40,000. This seems fine, as it will likely start with a smaller following than the mainline games GW currently offer. What is an interesting consideration is whether or not the miniatures supplied with come from Forge World or regular GW supplies.

Forge World is the premium miniature producer for GW (and is still part of the GW corporation). These miniatures are top-notch but you pay a far greater amount of your precious cash to get these miniatures.

The other hand to this portion of the debate is that Warhammer Fantasy Battles was a game of mass rank and file troops, which may put the price of Forge World productions beyond the buying of Fantasy gamers.

How Far?

The studio is suggesting that there’s likely to be nothing for at least two years. It’s typical GW to hint at or promise something so excruciatingly far away that it seems unreal, but it does raise some questions about why it is so far away.

Realistically, 2+ years is not world-shattering when it comes to designing games – which is part of this consideration: are we getting a whole new game system? GW is not beyond emulating industry pioneers, and seeing the success of community-driven games such as the 9th Age and Mantic Games, we’re predicting a return to the rank and file battle system, but perhaps a more streamlined version of the game (personally, I don’t mind the current Age of Sigmar game system).

9th Age warhammer fantasy battle Games Workshop WFB tabletop gaming wargame Fantasy

Let’s keep in mind that the recent GW success story, financially, is heavily supported by its ability to attract brand new players with easy to learn rules and game systems.

The Miniatures

It has been some time. In fact, it has been just the right amount of time for the majority of players to have ditched their old Warhammer Fantasy armies for the newer, sleeker and prettier Age of Sigmar factions. Perfect time to release whole new lines of miniatures.

This is both exciting to consider. And a nightmare for our bank accounts. If GW go down the Forge World rout, that could be bad for the return of the Old World. If they start with army boxed sets (as the casts for all of the old miniatures are probably still around) then we can hope for a return of the classic models and miniatures. This, I hope for personally, because I miss my Wood Elf and High Elf armies.

I think I’ve flogged this article enough already!

If you’ve got any of your own predictions, or hopes and dreams when the Old World returns, leave us a comment below, let’s get into the hype early so we can shout ‘told you so!’ at the top of our voices!

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Let the Old World reignite… 

Groove of War 01 – Tournament Writeup.

 

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The minute wargroove released, the community surrounding it sprang up from a quiet fanbase that had watched and participated it in its development for the past two years. Competition is in the game’s DNA, so it was inevitable that a group of amazing players and fans of the game would put together a tournament showcasing the potential for testing the skill of it’s players.

This is where Groove of War came in, the first and most prominent tournament. Players flocked to sign up and within days, 72 players were locked in to make a small bit of history by participating in its inaugural event and what we’re sure will be a long and exciting tournament season.

The group stages were steadily played out over the week, with participants meeting up as and when to complete their games in a fairly adjudicated manner by tournament organisers. It was here where the real meat of the work began; figuring out the perfect format to provide engaging and watchable games. One massive advantage in a turn-based game like Wargroove is that there is no latency to worry about, so players never have to fret about losing to technical limitations.

Many lessons were learned in the matches preceding the finals in regards to commander balancing, map balancing and turn times. It was found out that stalemates can cause the games to drag out somewhat without timers, so a large discussion is still ongoing to determine the best solution to bring these times down to a more viewer and competitor-friendly format, also the commanders Nuru and Tenri were soon banned from future games having been deemed overpowered.

The grand final was decided between Ash (Ash_IRE on twitch) and Red-Halo, who fought all the way through their brackets to reach the top spots over the week; no small feat considering the wealth of experience from a number of competitive Advance Wars players participating.

Game one: the map was Ban Ban Beach and Ash took an early lead with a heavy Trebuchet focused build; gaining naval superiority early on and pushing right down the coast to stamp out any hope of Red rallying and threatening the seas again. They continued to slog it out in the field, but the game was over by turn 11 when Red Halo conceded, just as he was falling behind in economy.

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Game two: the map was Rumbling Range and Red Halo clawed one back here with an early confrontation down in the bottom right hand corner. It’s a larger map, so the wagons were out in full force, causing Ash to go for major blocking plays to try and deny Red Halo an air factory, but it was all for naught as Ash had clearly overplayed his hand, seeing Red march a lumbering column of pikemen down the right side of the map, successfully blocking Ash’s commander in. Ash valiantly fought on, but conceded on turn 12 when Red’s dragon bore down.

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Game three: We returned to Ban Ban Beach which saw both players try to gain naval superiority early; Red had clearly learned from the last game and held his own in the seas til the end. An early rush into the middle island gained Ash a crucial economic advantage, Red had split his forces and it took him a few turns to gain footing on the important choke point, while Ash built up his core in the centre. The game seemed very close until Red conceded on turn 8, which left both myself and his opponent in surprise. It could have turned on a penny, but with that win, Ash took the set and was crowned Champion.

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It is truly exciting to follow the organisers and now veterans of the game’s competitive scene as they forge a new standard for how this game will be played into the future. Wargroove is an amazingly fun game; this event just shows how games like this can bring people together. This first tournament, while suffering its share of teething pains, was an important first step and an exciting look into what a determined group of people with a love for strategy gaming can do.

Congrats to Ash, on winning!

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Link to tournament hub:

https://smash.gg/tournament/groove-of-war-01/details

Link to Ash’s Twitch:

https://twitch.tv/ash_ire

Finals VOD: