Category Archives: Role-Play Games

Themeborne: Those Rising Dark Stars…

If you’re familiar with Themeborne and Escape the Dark Castle, you can jump straight to the section entitled “Escape the Dark Sector!”, there’s a nifty banner to help you find it!

A couple of years ago I was cruising through Kickstarter town when I came across some great looking, creepy and nostalgic artwork. I investigated, sipping my breaktime tea to find a small tabletop card game… a very simple, pleasing to the eye game.

I read deeper into this game, Escape the Dark Castle (EtDC), and fell in love with it – at this point I hadn’t even played it, or read the rules enough to fully understand them… because it did something that most new games these days fail to do…

Create an immersive atmosphere.

Fast forward a year or so and the box lands at my door. I was surprised, because the game fit into a relatively small box, but that didn’t matter, not all great things come in huge packages (know what I mean?)

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EtDC was made and published by Themeborn. Who are Themeborne, and what about their game makes it so engaging?

Themeborne are a small design studio located in Nottingham, UK. They have a small portfolio of games on their website, but it is one that is growing. Three individuals, each with very different skills as either a writer, artist and musician make up the studio. Whoever they are, it seems to create a perfect blend of creativity. Thomas Pike, Alex Crispin and James Shelton put their heads together and created this atmospheric and easily engaged card game.

They’re exploding onto Kickstarter again, this time for a space themed game, a spiritual successor to their first, with Escape the Dark Sector – more on this later!

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So what is Escape the Dark Castle?

Imagine waking up in a cell, in the dark. Perhaps you’ve been there for months or years suffering torture and starvation. One day, the door to your cell is open. Several others blink as they walk out of their cells. Now, how do you escape?

With this premise, player’s characters encounter situations as they flee, sometimes given choices and other times being forced to fight monsters or jailors. The game is based on a deck of well presented cards, with the players either taking it in turns to reveal the next card or deciding amongst themselves who should draw the next.

These cards acts as chapters in their escape, detailing the story as they sneak, run and fight their way through various chambers and obstacles.

Specialist 6-sided dice are used to determine survival, with each character, such as the Bishop or the Cook, having their own character cards and special dice. When fighting or struggling to overcome an obstacle, the dice are rolled against the “chapter dice” which act as a randomised challenge. If your dice roll matches one of the chapter dice, you can remove it, hopefully whittling the monster away to move onto the next chapter… or die trying!

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Not equal, however – the dice are spit into might, wisdom and cunning and each character will have a better chance at rolling one or more of these attributes, meaning some combinations of characters can hinder the escape.

The chapter cards are drawn at random during game setup, meaning there is almost limitless possibilities in the escape story. Expansions to the game, which came out this year, means there are even more cards to randomly create the story.

And finally, as your make your get-a-way, you will encounter one of several special end of game enemies, each acting differently to immolate, terrify or devour the escapees.

The chances are you’re not going to make it, with less than  25% of our stories resulting in the characters escaping the dark castle! Why? Because if one of the characters dies, everyone loses and chances are that by the time you get to the ultimate encounter, you’ll be struggling already! The odds are not stacked in your favour… and it’s great!

etDC Kit

How does it feel?

Escape the Dark Castle has many great features, which I’ll go over briefly here. The important bit is that combined, these traits create a wonderful, narrative and enjoyable game play reminiscent of Knightmare, a UK kids TV show.

Easy to learn

The rule book is slim and easy to read with direct examples of how to play. The nature of the game focuses on getting started as a group and jumping into your first game. The storytelling aspect of EtDC means that just about everyone and their grandma can learn to play. Each player is encouraged to read out the chapter card they draw and are written in an old sword and sorcery style.

Quick as you like Pace

They say that the game takes 2 minutes to setup and around 30 minutes to play. I disagree with the 30 minutes but only because the game can be played as quickly or as slowly as you like. We’ve played many games of EtDC and frankly, when you’re sat around a table in a dimly lit room, the atmosphere suggests you take it slowly… but as you near the last chapter card, the pace quickens… almost as if you’re running blindly through a dark castle and can see the light at the end of the tunnel.

Social, Inclusive, Cooperative

This is a game for everyone (assuming they can read, and even then, others can help). Because it is truly a cooperative game, where everyone or no one is a winner, it’s very easy to get involved. Who draws the next card can be decided democratically, people can look at the state of their character and think: I can’t survive another round of fighting! Others will openly declare that they can take whatever happens next, effectively ‘taking one for the team’ so there’s room for limelight too.

The inclusion of ‘equipment’ cards adds an extra dimension to the escapees: who will take the rusted sword, or who needs to eat the stale bread?

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Even Grandma can learn to play…

Variety

There are 45 chapter cards in the basic game, of which 11 are randomly drawn to create each story. The chances of drawing the same 11 cards each time are so astronomically low that you’d have to play thousands of games to get an exact same combination. But worry not, there are several expansions already out for EtDC and each one adds even more chapter cards, end of game bosses and even starting cards to the story. Cult of the Death Knight, Scourge of the Undead Queen and Blight of the Plaguelord are great additions, each one bringing more themes and story to your escape.

Value

With 3 expansions, a collector’s box, play mat, card sleeves, a book of character deaths (I know, right?) a story book and even an 80’s style musical cassette you’d be forgiven for thinking that the prices are going to match the likes of Fantasy Flight Games. Except that they’re not.

The Core game is priced at £30 – and this is truly all you need. The expansions, which you could buy several years down the line, are priced at £15 each and everything else is £20 or less, depending on what you want – Themeborne have made a great little game that is affordable and so re-playable you’ll never get to experience every possible combination of game.

And now they’re going a step further and taking us into the timeless void of space, where no one can hear you scream…

Escape the Dark Sector!

Escape the Dark Sector

ETDS Logo

Escape the Dark Sector is a science-fiction adventure, pitting the beleaguered crew of a ship against a detention block space station. Again, if anyone dies, the game is over, presumably because the ship can’t be flown without a full crew!

Themeborne suggest that the story and game-play comes from popular science fiction of the 80’s, including Alien, Startrek and Star Wars combined with the literary adventures of the amazing Fighting Fantasy novels and classic Dungeons & Dragons – much like Escape the Dark Castle!

Whether you like all of those titles or not, it seems there is something for everyone.

What’s different?

The core storytelling concepts from EtDC still run through Dark Sector, but Themeborne have introduced several new and easy to learn mechanics to the game and its setup. They make sense too, creating cinematic shootouts with aliens. So what’s new?

sci-fi science fiction sciencefiction themeborne escape alien starwars startrek star wars gothic punk dark tabletop game

The Setup

The characters are familiar to those who played EtDC – each character has a dice specific to them to roll during actions and combat. However, adding onto the basic character concepts, players can choose ‘cybernetic implants’ which give their characters an edge in certain situations.

The story aspect has been developed to include not one single stack of story chapters and instead is now made up of three acts which, we’re told ups the tempo and intensity the deeper into the escape story the players drive their characters.

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The Gameplay

Since the theme of Dark Sector has catapulted the story into space, so too has the technology level, introducing tactical combat actions and  ranged combat.

Tactical combat actions include shooting, charging, reloading. re-equipping, and flanking, giving the game a much more tactical feel without detracting from the flow of the game. As is the way of Themeborne games, the action to charge is carried over for each character, meaning when one of you declares a charge, everyone has to go with them! It’s all or nothing!

Further, the action to heal some wounds can only be taken by one character at a time. No one gets to sit out for more than a round either. This seems to have upped the challenge! To balance this, certain actions such as reload or flank mean your character is not targeted by the enemy, but at least one character has to choose to fight or shoot. Actions come in the form of cards, where the character dice are placed in order to keep track more easily.

Ranged combat involves equipment and dice specifically related to the weapons, which, we’re told are not always positive effects for the characters. They seem to include ballistic, beam and explosive symbols, so no doubt each one comes with risks!

Some monsters and enemies are affected by or deal special damage depending on the type of ranged attack being made, so teamwork is still at the centre of the game mechanics – pile it up together or decide who should be shooting what weapon and you’ll crack the chapter and be able to move on!

If you want a copy of Escape the Dark Sector you’ll need to back the Kickstarter, there’s less than 40 hours left! Otherwise you can wait for the official release online, sometime next year!

Alternatively, you can grab yourself a copy of Escape the Dark Castle!

You can find the Kickstarter here

Themeborne website and shop

@FerrisWrites for Twitter and our Facebook page.

Give Sigmar a Chance: Why I’m giving Games Workshops ‘Age of Sigmar’ a Second Look…

Age of Sigmar is a tabletop war-game set in a fantasy world created by Games Workshop (GW). The game involves miniatures to represent warriors and monsters, with dices rolls used to represent the fray of battle as two or more players strive to defeat their opponents.

Warhammer Fantasy Battles (WFB) was the precursor to Age of Sigmar, and its development into the newer game was fraught with poor decision making and knee jerk reactions, with an unhealthy dose of corporate foolery.

I was a long time fan of Warhammer in its earlier and middle life. It was something I grew up with. Its strong sense of fantasy and rich lore was inspiring to a young boy, teenager and adult. As a nerd, it was a binding force among friends that ran alongside games like Dungeons & Dragons. It was a large part of our youth.

I took time out from Warhammer and GW they fell out of favour with me for many reasons. So when I heard about the new Age of Sigmar I was hopeful for a balanced and fun game. I felt let down and the following history tale feels like a terrible loss to something I held very dearly.

But I’m giving GW a second chance, and I’ll explain why later.

First, some history…

warhammer games workshop fantasy battles oldhammer tabletop game miniatures

The Lore Unflinching

Since its inception in 1983, Warhammer Fantasy Battle has been rich in its setting, abundant history and legends combined with inspiring artwork and grandiose tales. It was for the most part, a thing of beauty, the likes of which no other company had managed to create. WFB ran until 2010, with 27 years of added legends and story, enriching its own lore within each incarnation, eventually ploughing itself into an 8th and final edition.

However, a common complaint is that the story of the world never really advanced. Most of the rich storytelling, the history of the world, had already taken place. Global political and natural events had already shaped the world, from the war between Elves and Dwarves to the cataclysms that shaped the geography. With the exception of the incursions forces of Chaos (the ultimate big bad guys of the setting) very little else changed, and for 27 years humanity and its allies stood on the brink of extermination and extinction… yet was never quite defeated or victorious.

Arguably there’s a difference between the campaign world and the larger written fiction world: Despite gaps in the world, the GW development team failed to seize and advanced certain narrative arcs or historical campaigns, such as the War of the Beard, pitching Elves and Dwarves into a war that lasted years, creating offshoots of each nation / faction. Despite having untapped regions on the world map, it seemed that GW prematurely ran out of geographical room, never actually filling out all the regions in detail. The missed opportunities were vast.

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A Lore Uncopyrighted

WFB was expanded in the 80’s and as such borrowed much of its history and cultural ideas from Lord of the Rings which saw a rise in popularity and profile during that decade. Warhammer was generally considered a variant of many different stories and world settings at a time when copyrighting the name of a species wasn’t ever considered.

This borrowing of cultures and ideas meant that other, smaller companies were able to borrow in turn from GW. Being a large and successful company, GW didn’t like that idea. The prime example of this is the novel “Spots the Space Marinewhich GW wanted removed for copyright reasons. Owning ‘Space Marine’ for themselves was apparently critical to their business model.

When you considered how much GW borrowed from other media, you realise that much of their content was not their own. Copyrighting that content and cornering the market to their benefit was not possible with the old WFB lore. They would have to change everything… which Age of Sigmar does; the heart warming Elves, Dwarves, Goblins and Orcs were replaced with Aelves, Duardin, Grots and Orruk. It’s also hard to copyright historical figures and names, looking at you Bretonnian players!

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Compounding the Fractures

For new players, starting a game of Warhammer can be costly, with players investing their time and precious money into buying miniatures, paints, brushes, terrain boards and books to create their armies. If you just look at the price of the miniatures, you can spend hundreds of your precious monies before you’ve assembled anything. So when a game loses its appeal to old gamers, and new gamers can’t afford to start playing, sales begin drop and any company is likely to worry. But GW didn’t seem to learn with each new edition of WFB…

The 6th Edition of WFB was considered ‘alright’ in its early days for game balance. It still had its problems, much like any game. Unfortunately it was the start of the fall, where the final few Army Books published showed an increase in the power creep (where successive armies would be significantly tougher and cheaper to purchase in-game). Matching armies to play a fair game was harder and players started to emulate the winners creating a stale gaming style. Spending hundreds of pounds on an impressive army didn’t guarantee a satisfactory win/lose ratio.

7th Edition compounded on 6th edition and was the point in time when the famous (probably misquote) “We’re a miniature company not a games company” by the CEO of that time, Kirby. This was considered the primary unbalanced version of the game. This was also the time of the GW store changes, where a single member of staff was expected to run the store. This lead to an end of local store tournaments and a reliance on local independent gaming stores to do the hard work, which they were not prepared to do.

8th Edition simply added on top of this again, removing some parts of the game that required skill and understanding and replaced them with unbalanced armies and rules in totality.

 

Mat Ward held the creative reigns during these times of troubles and was supposedly responsible for the power creep of factions – most of the army supplement books were under his name which unfortunately lead to a loss in popularity. This lower-quality “modelling business” seems to have driven a core of players away, especially when GW tried to claim gamers only made up 20% of their sales (maybe they included digital games and fiction in those sales numbers, who knows). Still, 20% is a huge chunk of your market and not to be sniffed at.

The messiah Jedi to bring balance should have been 9th Edition and was rumoured to be an amazing game of fortitude and fun. However, some internet folks believe that this dropped the sales of the 8th edition as players saved their cash ready to spend it all in a glorious fit of nerd-frenzy… GW scrapped most of what 9th edition could have been. Frankly, GW had failed its panic test and bottled it, doing something so knee jerk worthy that many of their core fans and players simply stared in disbelief.

They killed it all off.

In an act of terrible corporate zeal, it was deemed unworthy and so all of it had to burn, apparently.

Warhammer 40K, the Expanding Galaxy

On the other hand, GW’s Warhammer 40,000 (40K) storyline moved onwards in the grim darkness of the 41st millenium. Players still flocked to it and it seemed always popular. Everyone loves “Spess Ma-reens!” So while WFB fell, GW put their time and effort into 40K. This lead to more delays and lethargy in creating content for WFB, hammering further nails into its coffin.

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Birth of the Mortal Realms, the Age of Sigmar

It was expected that 9th edition was going to mend itself, bandage its blood spouting wounds, stick on an eye patch and throw itself back into the fight for the old world with a grizzled low growl. But with the panicked reaction from a slump in sales, GW rushed ahead with Age of Sigmar and dumped the Old World. The lore and world history of WFB was abolished, the relics and lessons of the Old World were forgotten and the new world, the world of Mortal Realms was born.

Many fans were outraged (I mean, it is the internet) and a solid core of supporting players felt abandoned and ignored. No doubt many miniatures ended up in the bin, or left to fend for themselves Toy Story style in a box of Barbie dolls… or likely ended up on eBay.

Warhammer now looked like something from Magic the Gathering, minus the charm.

So why, after the loss of something held very dear, am I giving Age of Sigmar and Games Workshop another chance?

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Age of Sigmar

The new game is very accessible and despite frankly large problems, holds promise. The core rules are completely free and readily available online to print out yourselves.

Now you can play the game as a narrative (discard point values for armies) or you can carry out matched play, where you decide on the points values for your forces. This means you can tailor games for competitions or story driven wars.

A Battle Narrative

The revived and quick to learn rules have given GW a chance at another shot to regain the glory of the old days – quite simply it’s a shame they had to destroy everything the fans loved about the setting (but all is not lost). Games are now played in scenarios. This put me off originally, because I love a good ruck in the mud with swords and death, but actually, scenarios allows me to play a relatively weak force (High Elves, who are now Swifthawk Riders) against an incredibly overpowered force (such as the Beastclaw Raiders) and hopefully run rings around them, because no army is able to be perfect in a randomly determined scenario.

Embers of the Old World

Thankfully, GW are still publishing fiction related to the Old World. They’ve even gone back further and re-released fiction before the time of Karl Franz (the emperor with the big hammer at WFB peak). Third parties such as Cubicle 7 have brought fresh life to the Old World with a renewed and updated version of the Warhammer Fantasy Roleplaying Game (we had a peek early on here…) and God’s bless the Creative Assembly for sticking with the Old World in their very successful Total War: Warhammer series (which merges two of my favourite things wonderfully).

And finally… Gotrek Gurnison lives! The doom-seeking Slayer wandered out of the time warping Chaos Wastes of the Old World to bring some good old fashioned Slayer perspective in Realm Slayer. Gotrek quests through the Mortal Realms to find his manling sidekick, Felix Jaeger, who may have been reincarnated as a Stormcast Eternal! This is a great tale that sets the scene for Age of Sigmar and throws us veteran players a much desired connection to the World that Once was.

Gotrek Gurnison Felix Jaeger troll salay beast slayer everything slayer

So, like with the new Star Wars movies – the new stuff doesn’t invalidate the old stuff – you can still read and watch the old stories and enjoy them for what they are. You can do the same for Warhammer.

GW took a huge gamble which seems to have paid off.

At least for now…

Absolutely Final Bit

If you keep up to date with the acts of GW and their Age of sigmar game, you may want to take a look at this petition that is over five years old. If you read it you’ll see that most of what the petition was asking for has actually been met by the GW. Shame they never actually replied to the petition…

https://www.change.org/p/games-workshop-limited-refocus-your-business-model-on-the-sale-of-a-game-and-support-of-a-gaming-community-vice-the-pure-sale-of-collectible-miniatures

That about wraps it up for now! Thanks for reading, and as ever, your comments and discussion are always welcome. perhaps you know something we don’t and would like to share your thoughts?

@FerrisWrites for Twitter and our Facebook page.

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Tabletop War-Game Terrain & Scenery: Getting your Hands on the Materials

Over the last few weeks I’ve been offering tips, hints and advice on creating tabletop terrain for wargames such as Warhammer Age of Sigmar, Warhammer 40K and Skirmish-style games such as Frostgrave. The feedback, comments and notifications I’ve received have had an underlying theme; where do you get your supplies from in the UK?

Being in the UK, many of the materials we see used online do not seem to be available to us. So, I’ve decided to create a comprehensive list of the tools, materials and where I sourced them from. This should hopefully give you a better idea of what you’re looking for and how to get hold of them.

Here goes…

Tools of the Trade

Knives, Blades & Cutting Mats

I’m not going to go into too much detail here as, chances are, you know where to buy crafting knives. The places I think do reasonably priced craft knives are places like The Range, Wilko (Wilkinson’s) and the like (some of these places are relatively new to the north-west UK). That said, some hobby and craft supply stores do tend to charge an arm and a leg for their products, so shop around. I’ve often found supermarkets can surprise you with some cheap, good quality craft knives. A couple of GBP should get you something sensible

Wilkinson’s do a good range of affordable tools, disposable knives being one of them.

The same can apply for cutting mats. I tend to get the SpaceFly brand because they’re cheap, available all over the place and come in a range of sizes and colours. The best place for cutting mats? I actually find Amazon works best. Try to avoid the rotary cutting mats – they’re thinner and not as robust. In my experience, they tend to slip about too.

Hot-wire Cutters

If you want to be cutting bricks from foam or saving yourself from buying a tonne of extra blades, then a hot wire cutter is something you should consider. There’s two thoughts I have on this; cheap is fine, expensive isn’t necessary.

I started with a cheap, basic, hand made hot wire cutter from eBay which set me back about £35. It does the job and you get what you pay for. If you’re flashing cash, you could go for the Proxxon version but in reality, you don’t need to. I upgraded recently to a hot-wire cutter made in China and sold in the UK, from eBay which set me back just over £60. It comes with an pretty accurate set of measuring points, the wire doesn’t flex too much and is held in place neatly. It also cuts faster by having a hotter wire.

Paints, Inks, Washes & Brushes

Again, there’s not much point in going into detail here. If you’re making terrain you don’t need to buy expensive paints. So long as they’re acrylic and mat finish paints, you can buy the cheapest you can find. Art shops are a good place to go, but they will stock more expensive brands, so again, try shops like Wilkinson, the Range and Hobby Craft.

The same applies for brushes. For finer detail paints or highlighting you want a medium sized and soft brush. For mass painting or large areas or slapping on paints and sealers like Mod Podge, a large coarse brush is fine. You can usually get sets with a good variety. Same rules apply; you can buy expensive or cheap, the difference is that one you will replace more frequently but that’s perfectly natural for paint brushes.

More on washes later…

Glue & Glue Guns

Mini glue guns are best. You can get them for less than £5 and the glue sticks online, especially eBay, are sold by the 100 for a couple of GBP. You can go a little more up market here if you have the budget – cheap glue guns will tend to dribble  the hot glue between uses unless you turn it off and on again (which takes time to heat up, so I tend to leave them on as I work).

With PVA glue – the price reflects the water content. Expensive means thicker and stronger, cheap means more water but likely quicker to dry and easier to paint on. Again, buy what you can afford, but for the terrain making, you can buy the cheap stuff and no one will ever know! The great thing about PVA glue is that you can thin it down with water (which for the most part, is free).

Foam, XPS & Styrofoam

The crux of this article. Let’s get something straight. In the US & Canada, XPS foam comes in pink or blue colours and is readily available in large quantities. In the UK however, it seems to be nowhere. That is because over here in the UK we call XPS foam, Styrofoam. XPS is the abbreviation for Extruded Polystyrene – it is basically a very strong, durable but craftable foam which does not bend. EPS, which is expanded polystyrene is the stuff that your electrical goods get boxed in, the white stuff which looks like it has been made out of thousands of tiny bubbles.

Styrofoam / XPS is available mostly online through eBay. I tend to use the supplier named Blue Foam, found here. Depending on the thickness and sheet size, you can get a reasonable amount of Styrofoam for less than £20. This is the material I commonly buy and use to create bricks and bases for my terrain buildings.

You could buy from a hardware or DIY store but I’ve yet to find it in an affordable or ready to use format. If you have found it, please let me know!

Foamstock, Card & Paper

Foamstock is just a piece of foam front and backed with paper. It’s used to mount photographs amongst other junior school crafts. Again, you can get it just about anywhere but the cheap stuff is fine to use and available in pound shops!

I use card recycled from postal packaging. When you buy a book from Amazon they usually turn up in a thin but sturdy card envelope. This stuff is strong and durable and ideal for detailing terrain miniatures. I use it for cutting roof tiles / shingles.

Paper. It’s just paper!

Measuring Rules

I tend to buy rulers and squares from Wilkinson’s or the Range. You may need to dig deep in store to find them. For £20 you should be able to get good quality steel rulers etc that will last you years. Not bad for a small initial outlay!

The God that is Mod Podge!

Yep, this stuff is amazing. It’s not just a fancy PVA glue. No. It is terrain divinity. It dries with more toughness and water repellent properties than PVA, because it contains resins which act as a sort of easy to use concrete. No terrain made from foam should be made without it!

The best news is that you can now buy it in UK shops readily. I first bought some online, but recently found it cheaper in the Range. Not even Hobby Craft had it in stock last time I checked!

Making Decent Wash…

You’ll notice a lot of people create their own washes for terrain. A wash is a water-thin paint that is applied liberally to a miniature which, as it dries, recedes into the recesses of the model to create shadows. It’s a miracle product!

The problem for terrain crafting is that you need a lot of it, and frankly it can be expensive (looking at you, GW)! So here’s how to make your own – keep in mind, if you buy these products you’ll be able to make litres of wash and you can modify them for varied results…

What you will need:

  • Artist Ink (black and brown usually)
  • Mat Medium (essentially colourless paint)
  • Water (deionised is best)
  • A bottle container or two
  • A smidge of washing up liquid

Now, there are literally hundreds of tutorials online to show you how to make washes, so I’m not going to repeat them here, I will however share a link to a really helpful guy who knows a bit more about painting than I do, meet Luke!

If you’d like to read on the previous articles, you can find them in the links below:

Tabletop War-Game Terrain & Scenery: Bombastic Buildings and Fantastic Features – Creating your Tabletop Battlefield

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

If you’re on Facebook or Twitter you can find us in these links, where we post often, so you’ll get notifications if you follow us:

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

In the next few weeks I’ll be looking at making trenches, futuristic and alien terrain pieces (Mars was requested) and possibly upping my painting game!

If you think this article or related articles have been helpful, or if you want to contribute with some knowledge of your own, get in touch and leave or comment or get hold of us on Twitter or Facebook!

Tabletop War-Game Terrain & Scenery Part Three: Putting it all Together

In the last few weeks I’ve gone over some of the techniques for making battlefield terrain. The focus has been on buildings and structures and this week we’re going to finish that theme off by bringing it all together. I promised some multistory buildings too. Read on to see more of the good stuff and how I achieved the beginnings of some great results!

What am I doing?

I decided to make everything so that it would fit on convenient 15 x 15 cm tiles. This was so that I could orientate the same tiles to create different looking terrain, whether I’m playing Age of Sigmar, AoS Skirmish, Frostgrave or even some Dungeons & Dragons.

Similar tiles can be used to create urban scenery in Warhammer 40,000, which I’ll cover at some point in the future.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I also upgraded my hot-wire cutter. It was a little more expensive, in the £50-60 region, but the arm doesn’t flex, the wire doesn’t bend and it heats up consistently making its ability to cut through foam much better! Alarmingly, the wire does glow bright orange, which was a little disconcerting at first!

So how did I do, what did I do, and how did I do it? Read on…

A trial run…

I decided to test my formula for creating tabletop scenery with an unsuspecting volunteer. I quickly ran down the basic steps of creating the terrain piece, introduced the volunteer to a hot glue gun and Styrofoam, hefted a tonne of miniature bricks onto the table and allowed that person to run away with their imagination. This is the outcome so far (note, it still needs painting).

 

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As you can see, it really doesn’t take much to get stuck in and have a go. Once again, there wasn’t a huge amount of planning involved in the creation of this quaint little tower – imagination provided the blueprints and away they went!

The Tile Set Blueprints

OK, so creating as many 15 x 15 cm tiles as required. To make my life easier, I got hold of some 1 cm thick black Styrofoam. It was an eBay purchase and cost me about £16 but may be cheaper in other parts of the world. Why did I buy these? It’s quite difficult to thin down thick Styrofoam on account of the wobbly nature of the hot-wire cutter.

So, not everything needs be to broken or derelict, no, there needs to be more so I’m going to build some complete structures which fit on the 15 cm tiles; watchtowers, tall walls, dead-ends, bell towers, warehouses, pig pens, shambolic defensive positions – you name it!

Because each tile is essentially 6 x 6 inches, I can fit four in a single square foot. Multiply this by four and you’ve got yourself an interchangeable, customisable and modular tabletop terrain system. I’ll go to town on some bigger open plazas with ruined columns etc in the future (to make it easier and give any missile troops a chance).

Footpaths & Plazas

From a design point of view, I’d like to build some footpaths, essentially narrow death traps that must be risked to get to different places on the map.  Here are some images of the test pieces I worked on. It can take time to get it right, so give yourself an open mind when you’re trying out ideas – you won’t put pressure on yourself and get worked up by perceived ‘failures’ at the end of your crafting session.

 

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The dirt footpaths are 5 x 15 cm. By applying a lot of pressure with some scrunched up tin foil to the centre of the Styrofoam piece, and lighter touches to the outer quarters I was able to create the impression that the path had been used for many years. I cut some 0.5 x 0.5 x 15 slithers of foam and cut them up, weathering and aging them with the foil to look like curb pieces.

In the future when I attempt larger roads, I will use the ‘crazy pathing’ idea and simply trim the pieces down to compensate for the curb. I’ll also impress the foam in places to make it look like carts had been through, wearing down the road over the years.

The roads should be at least 10 cm wide and up to 30 cm long (the extent of my purchased Styrofoam sheets) – they will look good running through the centre of the board, or alongside the boards on bigger battle arenas. Details are important here, so I need to think about how I’m going to decorate the pieces to make them believable.

It sounds easy, but it’s actually very hard to make simple open spaces and retain the feeling of interest and wonder. Because there’s likely no focal point to grab the eye, it needs to have a few extra details to keep the area ‘alive’ and quirky.

I’ve decided on a single gallows with some stakes rammed into the ground to keep people away from ‘justice’ being served…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I added some ‘crazy pathing’ for a bit more variety, weathering the whole lot with the tin foil method. To make the pathing stones I cut foam strips 2 x 2 cm then went over the corners, freehand cutting in irregular ways. I then cut the stones from the end of the strips at 0.5 cm, creating odd and mismatched but flat stones. In hindsight, I should have cut these narrow than 0.5 cm, maybe half that again to 0.25 cm.

Texture is also important, so I’ll likely be using some of the rolling pins from Green Stuff World. An example of my trial run with these can be found in the images below…

 

 

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Ramping It Up!

Finally, I decided to have a go at the multistory building idea.

I wanted to make this bigger, but I also wanted to be able to use different parts of it at different times. To achieve this, I started with 4 tiles to make a jumbo tile and began building a wall which would interconnect. I added a ruined wall around the edges of the jumbo tile, leaving plenty of gaps and debris for cover and interesting features.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I then started to make a second story of brickwork, which I could lock or lay in place and built this up a few times. Finally, I made a third story set of brickwork, but this time to accommodate half a roof.

The roof in these pieces was made from foam board, which is light and tough. I cut out rows of packing card (the sort of thin card your Amazon books are delivered in). Each row was 2 cm high with a cut  1 cm deep every 1 cm along the row. I then just cut and hacked out pieces to create the impression of roof slates. This was time consuming, but quite rewarding. You can see some of the details in the image below.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Finally, here’s a series of images showing you how to connect together.

 

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OK, so its not complete yet (I mean, I did just complete an entire week of a UK LARP event!) So I’ll post some images next week.

That’s it for now, and the end of this miniseries for terrain and scenery. If you’ve learnt anything, or if you have some advice and tips of your own, please leave a message in the comments below.

There will be more on tabletop terrain in the future, but for now, I really want to get these pieces finished and have them lined up for some gaming!

Good luck, and have fun!

Ferris

Part One…

Part Two…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

Eve Online Will Not Beat Me – We Moved To A Wormhole.

Last week feels like a world away compared to where I am now with Eve. It’s safe to say that I’ve learned more than I ever have in this game during that time.

So, the previous article was published when our corporation had two members exploring relic sites in null sec. Eight days after that article went live, we now have around ten people and now own a base in a wormhole system.

Eve new start corp wormhole play 16 anniversary

Here’s the story; me and Lane Davaham – my second in command – talked about wanting to move into wormhole space to try and make some money or learn how to play this mysterious game by dying until we didn’t die anymore. I wanted to make my own Corp because I like being able to decide what is fun for me and what I want to do, with the hope being that I can assemble a cadre of like minded individuals and we can move forward together.

The corp was almost a joke, and designed with humour in mind; this place is lighthearted and laid back in the extreme and I wanted that to be our guiding focus.

I also received a ton of advice from experienced people who had run corps before, all of their advice amounted to “Don’t do this, you will fail.” Which is fine, and frankly expected. Failure is always an option during projects like these, but i find that if you’re honest about your expectations and your abilities then things tend to work out.

Eve new start corp wormhole play 16 anniversary

Then another person got in touch and offered to sell us a base in wormhole space for a relatively cheap price. We jumped on the offer and within two days we had control transferred over and both of us were sitting inside our own base just wondering how we got here.

Since then, we have begun to build a solid core of experienced players who constantly surprise me with their patience while I ask a million questions and try to learn everything I need to, to be able to give this place a chance to succeed.

We’re currently hauling ships into our system to hand over to new players when they join and hopefully give them some guidance on how to fit and fly their ships so anyone who is new can at least go out there and feel like they are playing the game correctly.

Eve new start corp wormhole play 16 anniversary

Going forward we will be trying to make some isk (I have been told staying profitable in wormhole space is near impossible) and have some fun. Many fleets will be formed in the coming days in pursuit of explosions; be they ours or our enemies!

In short; Eve Online hasn’t beaten me yet, in fact at the moment we’re going from strength to strength with the aid of some incredibly helpful and generous people; not just with their isk, but also their patience and capacity to withstand the barrage of ignorance and questions leveled at them from their know-nothing CEO.

EternalCosmicBeardCorp is currently recruiting! Our mission statement is evolving as we evolve, and I suppose that’s the message I need to get across: it’s going to be a long road, but we’ve taken our first steps and have not yet fallen on our face – we want to keep this game fun, for new and experienced players alike, and I honestly believe it’s the people involved that will make that happen. So come along and have a chat, you’ll be welcome.

Eve ship wormhole new player astero explore space game beard corp corporation

We’re determined to stay laid back, determined to have fun and determined to fail and learn. The ECBC way.

Our public channel in Eve: EternalBeardChat

Our discord: https://discord.gg/nzsBfuW

Link to last week’s article: https://creatorconsortium.com/2019/04/27/eve-online-will-not-beat-me-i-lost-200-million-isk-this-week/

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Thinking of making your own terrain and scenery for tabletop games? Here’s our take on things, free and easy to use!

Last week we brought you an introduction into making terrain and scenery pieces to your tabletop games like Warhammer Age of Sigmar or Frostgrave. In this article you’ll find a little more detail on the early stages of modelling terrain features, with some images of the pilot projects we have currently underway.

I want to to make it clear that I didn’t plan any of these pieces – no more than just a casual thought and a pencil line went into the design, highlighting the point that planning isn’t everything for small projects like these. It can be fun and highly rewarding if you’re open to learning from the process and as Bob Ross would say, have some happy little accidents.

Our approach should hopefully mean less headaches for you and we hope you will enjoy the fruits of our labour!

Stuff We Used (But can be swapped for similar stuff)

  1. Styrofoam sheets (or polystyrene)
  2. Hot-wire Cutter (optional but very quick and smooth)
  3. Craft Knife (essential)
  4. Rolled / mushed up tin foil (optional)
  5. Hot-Glue gun (or PVA glue if you have more time)
  6. PVA Glue
  7. Mod Podge, matte (Optional but a very good sealer)
  8. Acrylic Paint (Black, Tan, Grey & White)
  9. Grass Flocking, gravel (optional)

Preparing the Base

The Styrofoam sheets were too thick, making the round bases 2 cm high, so I cut them down to 1 cm. This gave twice the number of bases I wanted – a great stockpile for future terrain pieces. I reckon these 1 cm high round bases are still sturdy, more so when we apply the various coats of paint and sealers to them. For bigger projects, I may in the future use MDF board.

However, cutting tall pieces of Styrofoam sheet proved difficult – despite my best efforts to keep the pieces upright,  there was always some flexing which caused a few uneven cuts… check out the damage!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I got round this by using some scrunched up foil and rolling / dabbling the foam base with it. This softens edges and adds detail. Be sure to use different parts of the foil so nothing looks uniform – or just get yourself a smooth cutting jig for sheets.

Perfect Bricks Begone!

In the previous article I mentioned that the bricks I cut were too perfect. And probably too big. This time we decided to cut smaller bricks than last time – they look better and if we want to make a curved wall, smaller bricks would leave smaller gaps. If we want to add foundation stones to anything, we could still use the larger bricks in the future.

To begin with, we used our very cheap Ebay purchased hot-wire cutter to make a lot of bricks and some bases out from our Styrofoam sheets. This took a bit of time, but now that there’s a box of ready-to-use bricks, we can focus on building and crafting!

To make life easier, I cut some strips from the sheets of Styrofoam and then simply cut the ends off, 1 cm at a time. With a bit of practice I was pushing 2 strips through the hot wire at a time, creating plenty of bricks in the space of an hour.

With the brick cutting process sorted it’s time to deal with the ‘perfect brick’ problem from the previous project. The best idea the internet had offer was to put those Styrofoam bricks into a tub, throw in some real rocks then seal the lid down tightly and shake for a minute. The result was nicely weathered, pitted and rounded edges on each brick. Perfect!

Preparation

Most of the prep work here is to ensure you can start creating great looking pieces of terrain quickly. If you follow our method, we think you’ll be all set up to get stuck in any time you fancy creating!

  • Cut out many, many 1 x 1 x 2 cm bricks. Don’t worry if they’re slightly out of shape – for ruins or even fresh built walls, a little variety adds some realism to the final product. You can go bigger if you’re after chunky masonry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Weather the bricks by tossing them into a container with stones as mentioned earlier or you could mush them about a bit with some scrunched up tin foil.
  • Prepare a base – for me a 1 cm thick circular base at about 6 inches diameter (inches because most tabletop war games use inches) was fine. The size is just right for some ruined walls without being a massive piece for the tabletop.
  • Mix paints and glues. We added a healthy dose of black to our Mod Podge, created mixtures of water and PVA and even prepared our flocking for creating moss. Cheap black paint with water will create a very simple and nice shade wash to douse your piece, this will offer depth of detail before you move on to painting it properly.

Now to have a think of what to make: to begin with we marked the base with very light pencil lines. These marked out where the bricks would be placed and glued and kept the bricks to a straight line. If you’re making a curved wall, find something to match the curve you’re after – such as a Pringle tube or a cup and trace around it. It’s probably more important for curved walls to trace the lines in.

So, without further ado, here’s our basic terrain formula. We use this formula to create terrain pieces speedily. Keep in mind that it’s pretty basic, but it should give a good coverage to your materials to enhance their structural strength.

Basic Terrain Formula

Hot glue gun. Glue each brick, one at a time. Give each row a few seconds to cool and harden so you don’t squash previous layers out of line. Build upwards, making sure you alternate the corners and rows – this isn’t just aesthetic, it actually builds a stronger wall!

Water down some PVA, about 60/40 (PVA/Water) and apply it to wherever you want to add gravel. Sprinkle the gravel on and leave it to dry. Drying times will vary. Give it plenty of time as the next layer will mess it up if it isn’t properly dry.

Mod Podge layer comes next. Get it right in the cracks, thin the Mod Podge down a little to get lighter coats and ensure full coverage. You can add a dash of water to the Mod Podge to thin it down. Allow to dry until it darkens all over.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Water down some cheap black acrylic paint with water, 60/40. Apply it all over! If you’re having trouble getting it into the cracks or its not covering properly you can add a literal drop of washing up liquid. Stir it in, don’t shake it! What you’ve made is essentially a shade wash – the paint will seep into the cracks and impressions, bringing out the detail. Don’t worry if it doesn’t stick to the whole surface, it’s not meant to! Allow to dry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Dry brush with successive layers of tans, light browns, greys.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Add any details such as grass, flocking etc.
  • Once you’re happy, give it a nice layer of hard-coat and allow to dry!

That is pretty much the basic formula used to create terrain pieces. It took a few attempts and some rescues in the first 3 pieces I made up, so don’t panic if you jump forward a step or miss a step – you can always go back, and reapply layers again. The important bit is Mod Podge first!

Details, Details, Details…

Weathering Foil

To weather our bricks, we grabbed some stones from outdoors, put them in a tub with a handful of bricks, and shook them about. Alternatively, we also rolled and scrunched up some foil so that it had uneven and sharp edges. Simply foll or dash the foil against the surface of the Styrofoam and you’ll get a stippled patina that looks like weathering.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Brickwork

When using bricks like this, it pays to get the first layer glued in properly. I lined up the bricks against a light pencil line drawn into the base. This allowed me to keep the brick laying straight, it also allowed me to approach the corners of walls without too much thought: make sure that each corner brick alternates with the row below it. You can see the detail in the images below.

I like to add some random fallen bricks and gaps in the walls to add a bit of life to the ruins… in my head I imagine the story behind them too…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Pathing Stones

For pathing stones, I cut some strips of foam 2 x 2 cm and then just cut the ends off about 0.5 cm. Sanding the corners at this point saves doing it for each individual piece later – a nail file or fine sandpaper will do.  I didn’t need a lot of these but I cut more than I required. I think it looks better if the pathing stones are at an angle from the brick work. I traced some guidelines directly onto the foam base to get an idea of where to place them.

Moss (maybe Lichen)

To add moss, mixed PVA with water (75/25) and toss in a load of flocking so there’s a mulch of thin glue and flocking. You can add dashes of colour for a varied effect. With a brush, get a gloop and dab it in the brickwork gaps, hang it from beams etc. When it dries you can always add more. If its thicker, you can make it drip from beams, where, if you’re lucky, it will harden and look like hanging moss. If you’re feeling particularly special, you could add some tiny drops of colour to the dried moss, for flower details.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Extras

I’ve had an old sprue of assorted items from the original Mordheim game which contains a chest of gold and other bits and pieces. It must be older than some of our readers. I’ll construct, paint and seal these separately, but you can always add them into the formula above to make them look part of (and more involved in) the scenery.

There are a tonne of suppliers online for bits and pieces to add to scenery. Even the expensive GW products come with optional extras on the plastic sprues which you can scatter about for extra detail – weapons, shields, skulls etc. However, if you want to get some extra bits and pieces, I’ve included a link for your perusal later on.

Try some Mantic Terrain Crates

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

What I’ve Learned this Week

  1. It’s been fun!
  2. I realised that the number of happy accidents are more common than first expected. This element of randomness and chaosivity (to quote a theatrical costumer I know) has given me ideas which I’m going to try and emulate – randomness in a brick wall makes things more interesting than a homogeneous perfection.
  3. You can always go back and change something if you make a mistake, cut out bits you don’t like and just make it look like a natural part of the decay. The process we’ve given is very forgiving!

Coming Next…

So I think I’ve mastered the basics of ruined buildings. Now, I’m going to be setting my sights a little higher by building a larger more detailed ruin. I admit, that not putting much planning into this project is going to be a challenge, but also fun and rewarding.

A simple two story, battle ready building with details is going to look cool – here’s a sneak peak!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I’m away over the next bank holiday weekend, so I’ll get some steam rolling to bring you even more advice and tips on creating battle field terrain soon.

Good luck, and have fun!

Ferris

Part One…

Part Three…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

 

Tabletop War-Game Terrain & Scenery: Bombastic Buildings and Fantastic Features – Creating your Tabletop Battlefield

If you’ve ever played any sort of tabletop game that did not require a board of its own, you’ve probably considered terrain.

Terrain in tabletop war games is used to represent geographical features on a battlefield, whether it’s medieval France, the grim darkness of the 41st millennium or the post apocalypse. Terrain makes the tabletop battlefield not just look interesting, but offers tactical features, blocks line of sight and generally adds an extra layer to the tiny dimensions. Terrain features become part of the game.

The are lots of cool things out there already and a lot of it very cheap. Take for example, MDF laser cut buildings. Affordable and surprisingly detailed…

But what to do if you don’t have any terrain? How can you get it? Well, since I’ve not written much over the last month, I’m offering you a multi-blog series on my attempt to acquire and create tabletop terrain. Here goes…

Think Big and Start Small

I’ve been tabletop gaming for years, on and off. As a kid in the late 80s and early 90s it was impossible to buy terrain that was a) good and b) affordable. Now that I’m all grown up, it’s about time that I set aside some of my life and get together something which I can invite friends over to checkout and drool upon.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

What do I want?

Being realistic I’m not going to have all the space in the world. Everything needs to fit on my current gaming table (I dine on my gaming table, not the other way around). My trusty gaming table isn’t huge: it’s not quite 4.5’ x 3’ foot – that’s a couple of feet too small for most standard wargames.

I’m a player of Warhammer in its various forms, so ideally I’ll need something which is 6’x4’ but I’ll be honest – the size isn’t what matters to me (they all say that). I’m more about the terrain, fantastical features to bring life to the battlefield of the Age of Sigmar or the 41st Millennium. So, forget the size for now, lets see how we’re going to create the stuff!

Design Notes

I won’t be going into any great planning detail for this project. I know in my head what the theme of the battlefield will look like and I think that is enough for now. I’ve also spent a few weeks watching YouTube videos and reading articles to give me some sort of grounding in the techniques used by modelers with a tonne more experience than I have.

There are two very important messages that I’ve got from the internet; 1) It is OK to be totally new to this part of the hobby, 2) don’t spend your time painstakingly drawing up designs and measuring everything.

Part 1 seems sensible – everyone has to begin somewhere.

Part 2 seems a little silly at first, until you realise that modelling terrain is just like any other creative endeavor. If you enjoy planning to the millimeter then lucky you! But for everyone else, just get stuck in and learn from your mistakes – it’s totally worth it, just like writing and editing your NaNoWriMo each year – write it first and enjoy the creativity, then learn from your editing and proofing steps. Easy to say and read and I understand reality isn’t that straight forward, but there’s something to be said for just getting on with the task.

I will add that I am not a total stranger to crafts. I’ve got several years of leather working experience, completely self-learnt. Why is this important to you? Well in the interest of honesty, I can cut pretty much freehand… and it’s right first time. You guys probably can’t so please take your time cutting anything, and for heaven’s sake, be careful!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Safety & Hazards

A word of caution, some of the stuff I’ll be using is considered toxic – but don’t panic too much. I’m talking about polystyrene based materials, which are essentially plastic.

Loads of people will cry out about how toxic polystyrene can be when you cut it with a hot wire or melt it. Yes, it is toxic, and yes the Material Safety Data Sheet (MSDS) say it may be carcinogenic (may cause cancer) but I’ll point out that every MSDS is written from an industrial point of view where exposure is massive compared to that of a hobbyist. That said, always craft in a well ventilated area or if you can, outside. Always vacuum up any bits and pieces so they don’t stay floating around your house or work space for children and pets to inhale or ingest.

A clean work space is a safe work space.

Next up are materials and tools. I want to stress that you don’t need to go out and buy a load of expensive stuff. If you’re starting out you can get away with some PVA glue and a craft knife with some old packaging material. But if you want to make your life easier and have a small budget, you can get yourself some time-saving tools.

Materials

The great thing about making terrain is that you don’t have to buy in loads of expensive materials and tools. Chances are you throw out a lot of the materials we’ll be using in your household waste bin. Save some of it and recycle it into something useful.

Polystyrene – there’s a couple of varieties we may all be familiar with; Expanded polystyrene which is used in packaging and is normally made up of small spheres which crumble away when you break chunks of it up. It can be referred to as EPS. Extruded polystyrene is much more homogeneous and smooth. Extruded polystyrene is sometimes referred to XPS foam. If like me and you’re in the UK, XPS is generally referred to as Styrofoam. There’s a lot of confusion about what materials are named so if you’re in the know (and by that I mean: use the stuff at work or make it) please let me know!

Tools

I find that you can get away with the cheapest craft knives and some PVA glue, but if there was one essential piece of equipment I think you will benefit from its’ a hot glue gun. Not the massive sized ones, just a simple, small one. Why? Large glue guns get really hot and you don’t have as much control over them. A small glue gun is more precise and there’s less wasted glue. You can get cheap glue guns with a hundred glue sticks for less than £10, maybe even less than £7. I think I spotted some in Hobby & Craft for £5 (sans glue sticks). Shop around.

You can pick up craft knives quite cheaply. I recommend you have a disposable & retractable knife and a separate single bladed craft knife (the ones that look like surgical knives). Depending on where you are in the world, you can find these in hobby stores with extra / spare blades. Whatever you do, be careful with knives – I’ve cut myself more than a few times so I imagine you will too. GO SLOWLY.

The Ruined Tower

I’m going to wrap up this post with a few images and some constructive criticism of my own pilot project –  a ruined circular tower, which I’m hoping to use in Age of Sigmar, Frostgrave or even Warhammer 40K…

I made this up using a sheet of packaging polystyrene for the base, and polyethylene foam (the stuff they use to make LARP foam weapons) for the brick work. Some lolly sticks and gravel / flocking for the details.

Criticism Number 1 – the bricks. Polyethylene is quite robust. Easy to cut and apparently heat moldable. However, it doesn’t get battered easily. Even after I scraped it across the concrete outside, it still managed to hold itself together. It looks too perfect.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Criticism Number 2 – Inside the tower there is a nice portion of what looks like a once highly detailed floor surface. I made this with a rolling pin made by Green Stuff World. The rolling pin kept sticking to my putty, no matter how much water or Vaseline I used, hence why it is only a small portion of the broken flooring!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Criticism Number 3 – The dry-brushing. Dry brushing is when you add a bit of paint to the brush, wipe most of it off and very lightly and quickly move the brush over the item you’re painting. Because the bricks lack detail this didn’t turn out exactly how I hoped – but the textured bricks I hope to make next time may change that.

Overall I think for a first attempt this turned out alright. I’ve still got to finish off the edge of the base (you can see the bubbles of expanded polystyrene).

In my next post I’ll go into the formulation I’ve devised from my first test piece. I’ll make a visual account of it too so you get to see the different stages. I’ll also go into more detail in the next few posts.

Part 2

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