Category Archives: Gaming

Eve Online Will Not Beat Me – Growing Pains.

I think I’m getting this game; finally. When you first start playing, everything is so overwhelming that you become so sure that it’s almost impossible to know enough to fulfill the criteria in your head that would lead you to class yourself as “competent” – it’s as unattainable in those first few weeks as flapping your arms and flying to the moon.

 

Then, when you surround yourself with good people and put the time into fitting ships and getting blown up again and again but learning, then you start to see how things fit together, how you need a fleet composed of specific ships to do specific things if you want to beat actual people. Fighting NPCs is similar, but the human is the most fierce prey, ha.

 

We have a good number of people in the corporation now, to the point where I think we’re done with the first round of recruitment: let’s see how many of our amazing people can deal with my sub-par leadership to make it to phase two! Which shall be kicking off in little more than a month.

 

The project is going a lot smoother than I expected; the whole idea was to get people playing the game, interacting and having fun without a strict corp structure and scheduling – these things will still exist for events and fleet ops etc, but I have no interest in enforcing lots of imaginary rules in an imaginary game.

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Other than that, we’re staring at our skill queue, waiting for doctrine ships to train so we can all go ratting as a fleet and rake in the monies.

 

Just a quick update for a standard week in the life of a know-nothing CEO. Until next time, fly safe.
Boboko Busanagi of EternalCosmicBeardCorp.

Eve Online Will Not Beat Me – We Moved To A Wormhole.

Last week feels like a world away compared to where I am now with Eve. It’s safe to say that I’ve learned more than I ever have in this game during that time.

So, the previous article was published when our corporation had two members exploring relic sites in null sec. Eight days after that article went live, we now have around ten people and now own a base in a wormhole system.

Eve new start corp wormhole play 16 anniversary

Here’s the story; me and Lane Davaham – my second in command – talked about wanting to move into wormhole space to try and make some money or learn how to play this mysterious game by dying until we didn’t die anymore. I wanted to make my own Corp because I like being able to decide what is fun for me and what I want to do, with the hope being that I can assemble a cadre of like minded individuals and we can move forward together.

The corp was almost a joke, and designed with humour in mind; this place is lighthearted and laid back in the extreme and I wanted that to be our guiding focus.

I also received a ton of advice from experienced people who had run corps before, all of their advice amounted to “Don’t do this, you will fail.” Which is fine, and frankly expected. Failure is always an option during projects like these, but i find that if you’re honest about your expectations and your abilities then things tend to work out.

Eve new start corp wormhole play 16 anniversary

Then another person got in touch and offered to sell us a base in wormhole space for a relatively cheap price. We jumped on the offer and within two days we had control transferred over and both of us were sitting inside our own base just wondering how we got here.

Since then, we have begun to build a solid core of experienced players who constantly surprise me with their patience while I ask a million questions and try to learn everything I need to, to be able to give this place a chance to succeed.

We’re currently hauling ships into our system to hand over to new players when they join and hopefully give them some guidance on how to fit and fly their ships so anyone who is new can at least go out there and feel like they are playing the game correctly.

Eve new start corp wormhole play 16 anniversary

Going forward we will be trying to make some isk (I have been told staying profitable in wormhole space is near impossible) and have some fun. Many fleets will be formed in the coming days in pursuit of explosions; be they ours or our enemies!

In short; Eve Online hasn’t beaten me yet, in fact at the moment we’re going from strength to strength with the aid of some incredibly helpful and generous people; not just with their isk, but also their patience and capacity to withstand the barrage of ignorance and questions leveled at them from their know-nothing CEO.

EternalCosmicBeardCorp is currently recruiting! Our mission statement is evolving as we evolve, and I suppose that’s the message I need to get across: it’s going to be a long road, but we’ve taken our first steps and have not yet fallen on our face – we want to keep this game fun, for new and experienced players alike, and I honestly believe it’s the people involved that will make that happen. So come along and have a chat, you’ll be welcome.

Eve ship wormhole new player astero explore space game beard corp corporation

We’re determined to stay laid back, determined to have fun and determined to fail and learn. The ECBC way.

Our public channel in Eve: EternalBeardChat

Our discord: https://discord.gg/nzsBfuW

Link to last week’s article: https://creatorconsortium.com/2019/04/27/eve-online-will-not-beat-me-i-lost-200-million-isk-this-week/

Eve Online Will Not Beat Me – I Lost 200 Million Isk This Week.

I lost 200 million isk this week. That might sound a lot – to some it’s truly just a drop in the bucket; to me it’s a big chunk of change, but the lessons I learned while losing it were incredibly valuable. Let’s talk about happier things first.

 

We’ve had a couple of people join the corp! Which is awesome. We’re working out the kinks and trying to really figure out what we want to do. Lane Davaham; our chief navigator convinced me to go exploring in wormhole space, which opened my eyes to a whole new side of Eve.

Eve ship wormhole new player astero explore space game

You can make a lot of money in wormholes, just scanning down anomalies and doing relic sites, which is all my PvP hybrid astero is equipped for. i think I started to average around 40 million per hour, which, with more time spent skilling up, will increase steadily.

 

The plan is to start killing NPC ships in combat or sleeper sites and salvaging all their goodies. To do this, I need to buy a far more expensive ship. To understand why I am nervous about that, I need to confess my acts of stupidity for the week.

 

We came across a relic site in a C3 wormhole that had 3 cruisers and 3 frigate NPCs in it. I, not knowing the first thing about combat in Eve, said to my corpmate “I can take them”. I was wrong. I was really testing whether I could lure each ship away one by one, which might give me a fighting chance, but not understanding effective distances in the game proved my undoing as they all immediately pounced on me, killed my velocity and my ability to warp, then exploded me in under a minute.

 

You’d think I’d learn, right? Well, a few days later I’m hauling 40 million worth of relic loot and think “just one more site”. Sure enough, NPC sleepers are present, but there’s one relic box quite far away from the mass of enemies. My plan is to approach the box, align away from the enemies and gun it while deactivating my cloak to see if they could target me at that distance.

 

What actually happened is that I got too close to the box, it decloaked me before I was ready and they exploded me in under a minute. Oh well.

 

Now I’m thinking of either just knuckling under and making my money back while training into better and better ships, or taking the plunge on a Stratios (Cloaky cruiser which is more versatile, tanky and pew pew, but slower) or just buy one now and see how It works out with a fit I can use with the skills I have.

Eve ship wormhole new player astero explore space game

I know it’s going to explode. I just hope the increased price (almost 300 mil after fitting it) will make me more cautious and i’m able to fight some sleepers in C2 wormholes to support my exploring corpmates.

 

EternalCosmicBeardCorp is currently recruiting. Our focus is to make Eve fun and to introduce new players to activities that make them feel part of the game and part of something new and exciting. We’re all learning this thing together, whether old or new. There will be many challenges along the way, but this is a wonderful game that presents so many opportunities for meaningful experiences.

 

No drama. No pettiness. Going forward with a will to accept failure and to learn; with fun as our goal.

 

That is our motto, and the Beardly way.

Eve ship wormhole new player astero explore space game beard corp corporation

Discord link for ECBC: https://discord.gg/nzsBfuW

 

Fly save ya dinguses. O7

ECBC Logo by @smidgedraws on instagram.

TABLETOP WAR-GAME TERRAIN & SCENERY: Part two, the basic steps

Thinking of making your own terrain and scenery for tabletop games? Here’s our take on things, free and easy to use!

Last week we brought you an introduction into making terrain and scenery pieces to your tabletop games like Warhammer Age of Sigmar or Frostgrave. In this article you’ll find a little more detail on the early stages of modelling terrain features, with some images of the pilot projects we have currently underway.

I want to to make it clear that I didn’t plan any of these pieces – no more than just a casual thought and a pencil line went into the design, highlighting the point that planning isn’t everything for small projects like these. It can be fun and highly rewarding if you’re open to learning from the process and as Bob Ross would say, have some happy little accidents.

Our approach should hopefully mean less headaches for you and we hope you will enjoy the fruits of our labour!

Stuff We Used (But can be swapped for similar stuff)

  1. Styrofoam sheets (or polystyrene)
  2. Hot-wire Cutter (optional but very quick and smooth)
  3. Craft Knife (essential)
  4. Rolled / mushed up tin foil (optional)
  5. Hot-Glue gun (or PVA glue if you have more time)
  6. PVA Glue
  7. Mod Podge, matte (Optional but a very good sealer)
  8. Acrylic Paint (Black, Tan, Grey & White)
  9. Grass Flocking, gravel (optional)

Preparing the Base

The Styrofoam sheets were too thick, making the round bases 2 cm high, so I cut them down to 1 cm. This gave twice the number of bases I wanted – a great stockpile for future terrain pieces. I reckon these 1 cm high round bases are still sturdy, more so when we apply the various coats of paint and sealers to them. For bigger projects, I may in the future use MDF board.

However, cutting tall pieces of Styrofoam sheet proved difficult – despite my best efforts to keep the pieces upright,  there was always some flexing which caused a few uneven cuts… check out the damage!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I got round this by using some scrunched up foil and rolling / dabbling the foam base with it. This softens edges and adds detail. Be sure to use different parts of the foil so nothing looks uniform – or just get yourself a smooth cutting jig for sheets.

Perfect Bricks Begone!

In the previous article I mentioned that the bricks I cut were too perfect. And probably too big. This time we decided to cut smaller bricks than last time – they look better and if we want to make a curved wall, smaller bricks would leave smaller gaps. If we want to add foundation stones to anything, we could still use the larger bricks in the future.

To begin with, we used our very cheap Ebay purchased hot-wire cutter to make a lot of bricks and some bases out from our Styrofoam sheets. This took a bit of time, but now that there’s a box of ready-to-use bricks, we can focus on building and crafting!

To make life easier, I cut some strips from the sheets of Styrofoam and then simply cut the ends off, 1 cm at a time. With a bit of practice I was pushing 2 strips through the hot wire at a time, creating plenty of bricks in the space of an hour.

With the brick cutting process sorted it’s time to deal with the ‘perfect brick’ problem from the previous project. The best idea the internet had offer was to put those Styrofoam bricks into a tub, throw in some real rocks then seal the lid down tightly and shake for a minute. The result was nicely weathered, pitted and rounded edges on each brick. Perfect!

Preparation

Most of the prep work here is to ensure you can start creating great looking pieces of terrain quickly. If you follow our method, we think you’ll be all set up to get stuck in any time you fancy creating!

  • Cut out many, many 1 x 1 x 2 cm bricks. Don’t worry if they’re slightly out of shape – for ruins or even fresh built walls, a little variety adds some realism to the final product. You can go bigger if you’re after chunky masonry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Weather the bricks by tossing them into a container with stones as mentioned earlier or you could mush them about a bit with some scrunched up tin foil.
  • Prepare a base – for me a 1 cm thick circular base at about 6 inches diameter (inches because most tabletop war games use inches) was fine. The size is just right for some ruined walls without being a massive piece for the tabletop.
  • Mix paints and glues. We added a healthy dose of black to our Mod Podge, created mixtures of water and PVA and even prepared our flocking for creating moss. Cheap black paint with water will create a very simple and nice shade wash to douse your piece, this will offer depth of detail before you move on to painting it properly.

Now to have a think of what to make: to begin with we marked the base with very light pencil lines. These marked out where the bricks would be placed and glued and kept the bricks to a straight line. If you’re making a curved wall, find something to match the curve you’re after – such as a Pringle tube or a cup and trace around it. It’s probably more important for curved walls to trace the lines in.

So, without further ado, here’s our basic terrain formula. We use this formula to create terrain pieces speedily. Keep in mind that it’s pretty basic, but it should give a good coverage to your materials to enhance their structural strength.

Basic Terrain Formula

Hot glue gun. Glue each brick, one at a time. Give each row a few seconds to cool and harden so you don’t squash previous layers out of line. Build upwards, making sure you alternate the corners and rows – this isn’t just aesthetic, it actually builds a stronger wall!

Water down some PVA, about 60/40 (PVA/Water) and apply it to wherever you want to add gravel. Sprinkle the gravel on and leave it to dry. Drying times will vary. Give it plenty of time as the next layer will mess it up if it isn’t properly dry.

Mod Podge layer comes next. Get it right in the cracks, thin the Mod Podge down a little to get lighter coats and ensure full coverage. You can add a dash of water to the Mod Podge to thin it down. Allow to dry until it darkens all over.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Water down some cheap black acrylic paint with water, 60/40. Apply it all over! If you’re having trouble getting it into the cracks or its not covering properly you can add a literal drop of washing up liquid. Stir it in, don’t shake it! What you’ve made is essentially a shade wash – the paint will seep into the cracks and impressions, bringing out the detail. Don’t worry if it doesn’t stick to the whole surface, it’s not meant to! Allow to dry.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Dry brush with successive layers of tans, light browns, greys.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

  • Add any details such as grass, flocking etc.
  • Once you’re happy, give it a nice layer of hard-coat and allow to dry!

That is pretty much the basic formula used to create terrain pieces. It took a few attempts and some rescues in the first 3 pieces I made up, so don’t panic if you jump forward a step or miss a step – you can always go back, and reapply layers again. The important bit is Mod Podge first!

Details, Details, Details…

Weathering Foil

To weather our bricks, we grabbed some stones from outdoors, put them in a tub with a handful of bricks, and shook them about. Alternatively, we also rolled and scrunched up some foil so that it had uneven and sharp edges. Simply foll or dash the foil against the surface of the Styrofoam and you’ll get a stippled patina that looks like weathering.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Brickwork

When using bricks like this, it pays to get the first layer glued in properly. I lined up the bricks against a light pencil line drawn into the base. This allowed me to keep the brick laying straight, it also allowed me to approach the corners of walls without too much thought: make sure that each corner brick alternates with the row below it. You can see the detail in the images below.

I like to add some random fallen bricks and gaps in the walls to add a bit of life to the ruins… in my head I imagine the story behind them too…

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Pathing Stones

For pathing stones, I cut some strips of foam 2 x 2 cm and then just cut the ends off about 0.5 cm. Sanding the corners at this point saves doing it for each individual piece later – a nail file or fine sandpaper will do.  I didn’t need a lot of these but I cut more than I required. I think it looks better if the pathing stones are at an angle from the brick work. I traced some guidelines directly onto the foam base to get an idea of where to place them.

Moss (maybe Lichen)

To add moss, mixed PVA with water (75/25) and toss in a load of flocking so there’s a mulch of thin glue and flocking. You can add dashes of colour for a varied effect. With a brush, get a gloop and dab it in the brickwork gaps, hang it from beams etc. When it dries you can always add more. If its thicker, you can make it drip from beams, where, if you’re lucky, it will harden and look like hanging moss. If you’re feeling particularly special, you could add some tiny drops of colour to the dried moss, for flower details.

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

Extras

I’ve had an old sprue of assorted items from the original Mordheim game which contains a chest of gold and other bits and pieces. It must be older than some of our readers. I’ll construct, paint and seal these separately, but you can always add them into the formula above to make them look part of (and more involved in) the scenery.

There are a tonne of suppliers online for bits and pieces to add to scenery. Even the expensive GW products come with optional extras on the plastic sprues which you can scatter about for extra detail – weapons, shields, skulls etc. However, if you want to get some extra bits and pieces, I’ve included a link for your perusal later on.

Try some Mantic Terrain Crates

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

What I’ve Learned this Week

  1. It’s been fun!
  2. I realised that the number of happy accidents are more common than first expected. This element of randomness and chaosivity (to quote a theatrical costumer I know) has given me ideas which I’m going to try and emulate – randomness in a brick wall makes things more interesting than a homogeneous perfection.
  3. You can always go back and change something if you make a mistake, cut out bits you don’t like and just make it look like a natural part of the decay. The process we’ve given is very forgiving!

Coming Next…

So I think I’ve mastered the basics of ruined buildings. Now, I’m going to be setting my sights a little higher by building a larger more detailed ruin. I admit, that not putting much planning into this project is going to be a challenge, but also fun and rewarding.

A simple two story, battle ready building with details is going to look cool – here’s a sneak peak!

wargame wargames terrain building modelling warhammer 40K age of sigmar AOS miniatures frostgrave

I’m away over the next bank holiday weekend, so I’ll get some steam rolling to bring you even more advice and tips on creating battle field terrain soon.

Good luck, and have fun!

Ferris

Part One…

Part Three…

Twitter @FerrisWrites or @TheCConsortium

Facebook page!

 

Eve Online Will Not Beat Me: Part 2 – First Steps.

It has been a tremendous first week back to the game. After loading in and sitting in Amarr space for three hours while I read up on pretty much everything I had forgotten, I resolved to buy a little BattleCruiser. I realised how little I remembered about the combat (or rather I never learned.) So why not go through the tutorials?

First steos new to eve online exploration

Bad idea. The tutorials for Eve Online are dull in the extreme and pay out basically nothing. So after a few missions clubbing down NPCs with drones while I sat there with my head in my hands, I got out of dodge.

 

Last time I played, I did some exploration and found a little Astero that had been sitting patiently for 2 years, just waiting for my return. I named her “Lugubrious”, then spent another 2 hours fitting her properly for nullsec exploration.

 

As I mentioned in my last article, the game doesn’t really equip you for the amount of reading you’re going to have to do before you’ll be ready to undock. But after a good while trying to find what I could equip with the skills I had, waiting for new skills to train so I could fit essential items and reading up on the proper strategy to fly a cloaked frigate into no-security space, I was ready.

First steos new to eve online exploration

Zoom! Out I go. 18 jumps later I pass the point of no return and I’m in null sec. Now I’ve been a sneaky man, what I’ve done is fit out my ship for exploration (scanning down anomalies) and PvP, because as I previously mentioned, I wanted to learn the combat. So I’m spending my time sitting in systems and just watching what goes on. You gain an appreciation for the game when you do this, especially if you’re safe (using a covert ops cloak and proper safe-spot strategy.)

 

I saw people come and go on their business, evaded gate camps and stalked a few explorers. I never made any kills because I was just trying to see patterns. Trying to learn how to use D-scan and improve my null sec habits.

 

I also started my Corp properly. I’ve led a few groups in a few other games and I really like flying by the seat of my pants when it comes to that sort of stuff, I shall have no leader!

First steos new to eve online exploration

I also helped out a new player who, it turns out, is really good at the game. I took him on his first exploration mission into null sec and he got exploded after an hour or so; it was my fault! I saw a scout popping into our system and dismissed it, only to be cornered by their gang a little later. It did give my friend the most important lesson and feeling in Eve though – fear and adrenaline. He’s now running solo into null and netting big profits in a little Tier 1 frigate!

 

Tasks for this week: get the corp running well, set up a discord server, learn how to explore better and hunt down at least one explorer 😉

 

Thanks for reading! EternalCosmicBeardCorp are recruiting!
Boboko Busanagi.