It’s been a tough couple of weeks here at CC.
We have NaNoWriMo underway (John tells me he’s smashing his word count) which is taking up some of our time, but despite this we’ve managed to get some play-testing underway for Pulp RPG’s first adventure module!
In the meantime I’ve been undertaking the proofing, editing and adding to the core rule-set or Pulp. I’m happy to say that we’re going to release a file with everything you need to run your own Pulp games with less than 20 pages!
Sounds small – but I think that if you condense much of the 5th Edition Players Handbook you’d probably get about the same – except that our character creation is so easy and swift you’ll be done in a matter of minutes.
For the next play test there’s a list of things we’re hoping to iron out…
- Currently there’s information on vehicles, weapons and objects that we’re working on and we’re certain that they will fit seamlessly into the narrative style game play of Pulp.
- We’re working on some simple player crib sheets for character creation and guides on how to play the game.
- Maps, handouts (including a mission slide presentation) are all on the list for things we’ll be working on soon. There’s even a chance of in-character dossiers and mission briefings, all for free of course (don’t worry, they won’t self destruct!)
In the meantime, once we have the PDF sorted out, we’ll be posting information for anyone wishing to help us out by play testing with us – if you want to be one of the first to have access to the raw core file, let us know and we’ll start a list. Alternatively join our mailing list and we’ll keep you updated.
Finally, we’ll be looking for artwork over the next few weeks which we think can really bring Pulp RPG to life – if you’re not bad at this sort of thing and reckon you could supply a handful of page fillers, get in touch so we can discuss the idea further.
Don’t forget we have our discord server up and running, which we hope will give you all a chance to discuss ideas, feedback on play tests and generally have a great time getting eager!
We also have a portion of our website set aside which will soon hold our game files for unlimited access – we’ll let you know when we start to populate it!
Anyone else notice the zombies teeth don’t line up with the rest of its mouth?
J.D Ferris, CC