So, if you’re like me and you sponged up all that well marketed Games Workshop (GW) content as an impressionable youth, you may be excited to learn that the Warhammer Fantasy Role-Play (WFRP) game is due for release in its 4th incarnation.
WFRP goes way back (if you’re young, that is) to 1984. I didn’t know it then, but it was to be one of the greatest roleplay games I’ve ever played. Possibly the most loved 2nd edition was carried by Green Ronin Publishing, and overseen by GW’s own Black Industries… which lasted a mere 4 years before GW decided it wasn’t making enough cash (sound familiar?)
Why is it great, you ask?
WFRP puts you in the soggy shoes of the regular people struggling to get by the in the dark and desperate world of Warhammer Fantasy, a much loved setting owned by GW.
It is purposefully set in a grim and gritty reality where horrible things happen to the best of people. Chances are you’re going to go through a good number of characters.
It’s not a game of hit points (like in Dungeons & Dragons) – getting critically hit by a monster is bad; there’s a good chance of dying or at the very least, carrying a horrific wound (assuming you survive). The damage tables give the game a very real, visceral and horrid depth – you really don’t want to get in a fight!
It’s easy to follow game mechanics may rely on the games master a little more, but it needs only ten-sided dice and maths from 0-100, making the game easy to pick up. Everyone knows how many pennies are in a pound, right?
There’s a tonne of different types of characters you can play, and I hope they’ve added more – the 1st edition had hundreds of class types to choose from. It’s a good one to start learning game mechanics if you’re new to the hobby.
History Lesson: WFRP has had its downs – the grand 3rd edition was released as a monster package and, well, people didn’t like paying all the money in the world for a complete set in one go (thanks Fantasy Flight!).
In 2010 Fantasy Flight released a thorough line of books which ended in 2014. They had changed the core system of the game (mainly because you need special dice for anything FF release). Let’s not say it flopped – it just wasn’t as popular.
We’ve been starving since, living off the scraps from auctioning sites for nearly 5 years…
In a twist of something Tzeentch, a 4th edition was awarded to Cubicle 7. GW appears to have relinquished control over some of their specialised games (I’m good with this) and these particular developers have run with the earlier and popular editions to create a mega-corpulent Nurgle edition of extreme demoness.
THEY’VE GONE BACK TO THE PERCENTILE DICE!
And Oh Boy, Cubicle 7 seems to have taken it back to its 1st and 2nd edition roots. Check out the art work for the front covers, remind you of anything??
I’m more excited than a naked flagellant in a field of stinging nettles!
Warhammer Fantasy Role-Play is already released in PDF format, you can get it here.
The core rule-book has all the information you need to enjoy the amazing, gritty and visceral world setting of antiheroes and ultimate evil with just some ten sided dice (y’know, like the good old days!)
The hard-copy of the books are due for release in October, you can pre-order. I’ve spotted copies from £35 – £45 so shop around!
And for those new to the game who are not sure if it’s for them? Well it’s your lucky day; you can buy the starter set to give you a feel for it too from £19 – £25.
It has a slightly later release date but the PDF is ready to go as of September (that’s now…) and comes with characters, an introduction game and 2 ten sided dice (aint that generous?)
Get stuck in and let us know what you think!